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/*
* Copyright 2018 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef SDF_LINK_HH_
#define SDF_LINK_HH_
#include <memory>
#include <string>
#include <gz/math/Inertial.hh>
#include <gz/math/Pose3.hh>
#include <gz/utils/ImplPtr.hh>
#include "sdf/Element.hh"
#include "sdf/SemanticPose.hh"
#include "sdf/Types.hh"
#include "sdf/sdf_config.h"
#include "sdf/system_util.hh"
namespace sdf
{
// Inline bracket to help doxygen filtering.
inline namespace SDF_VERSION_NAMESPACE {
//
// Forward declarations.
class Collision;
class Light;
class ParserConfig;
class ParticleEmitter;
class Projector;
class Sensor;
class Visual;
struct PoseRelativeToGraph;
template <typename T> class ScopedGraph;
class SDFORMAT_VISIBLE Link
{
/// \brief Default constructor
public: Link();
/// \brief Load the link based on a element pointer. This is *not* the
/// usual entry point. Typical usage of the SDF DOM is through the Root
/// object.
/// \param[in] _sdf The SDF Element pointer
/// \return Errors, which is a vector of Error objects. Each Error includes
/// an error code and message. An empty vector indicates no error.
public: Errors Load(ElementPtr _sdf);
/// \brief Load the link based on a element pointer. This is *not* the
/// usual entry point. Typical usage of the SDF DOM is through the Root
/// object.
/// \param[in] _sdf The SDF Element pointer
/// \param[in] _config Parser configuration
/// \return Errors, which is a vector of Error objects. Each Error includes
/// an error code and message. An empty vector indicates no error.
public: Errors Load(ElementPtr _sdf, const ParserConfig &_config);
/// \brief Get the name of the link.
/// The name of a link must be unique within the scope of a Model.
/// \return Name of the link.
public: std::string Name() const;
/// \brief Set the name of the link.
/// The name of a link must be unique within the scope of a Model.
/// \param[in] _name Name of the link.
public: void SetName(const std::string &_name);
/// \brief Get the number of visuals.
/// \return Number of visuals contained in this Link object.
public: uint64_t VisualCount() const;
/// \brief Get a visual based on an index.
/// \param[in] _index Index of the visual. The index should be in the
/// range [0..VisualCount()).
/// \return Pointer to the visual. Nullptr if the index does not exist.
/// \sa uint64_t VisualCount() const
public: const Visual *VisualByIndex(const uint64_t _index) const;
/// \brief Get a mutable visual based on an index.
/// \param[in] _index Index of the visual. The index should be in the
/// range [0..VisualCount()).
/// \return Pointer to the visual. Nullptr if the index does not exist.
/// \sa uint64_t VisualCount() const
public: Visual *VisualByIndex(uint64_t _index);
/// \brief Get whether a visual name exists.
/// \param[in] _name Name of the visual to check.
/// \return True if there exists a visual with the given name.
public: bool VisualNameExists(const std::string &_name) const;
/// \brief Get a visual based on a name.
/// \param[in] _name Name of the visual.
/// \return Pointer to the visual. Nullptr if the name does not exist.
public: const Visual *VisualByName(const std::string &_name) const;
/// \brief Get a mutable visual based on a name.
/// \param[in] _name Name of the visual.
/// \return Pointer to the visual. Nullptr if the name does not exist.
public: Visual *VisualByName(const std::string &_name);
/// \brief Get the number of collisions.
/// \return Number of collisions contained in this Link object.
public: uint64_t CollisionCount() const;
/// \brief Get a collision based on an index.
/// \param[in] _index Index of the collision. The index should be in the
/// range [0..CollisionCount()).
/// \return Pointer to the collision. Nullptr if the index does not exist.
/// \sa uint64_t CollisionCount() const
public: const Collision *CollisionByIndex(const uint64_t _index) const;
/// \brief Get a mutable collision based on an index.
/// \param[in] _index Index of the collision. The index should be in the
/// range [0..CollisionCount()).
/// \return Pointer to the collision. Nullptr if the index does not exist.
/// \sa uint64_t CollisionCount() const
public: Collision *CollisionByIndex(uint64_t _index);
/// \brief Get whether a collision name exists.
/// \param[in] _name Name of the collision to check.
/// \return True if there exists a collision with the given name.
public: bool CollisionNameExists(const std::string &_name) const;
/// \brief Get a collision based on a name.
/// \param[in] _name Name of the collision.
/// \return Pointer to the collision. Nullptr if the name does not exist.
public: const Collision *CollisionByName(const std::string &_name) const;
/// \brief Get a mutable collision based on a name.
/// \param[in] _name Name of the collision.
/// \return Pointer to the collision. Nullptr if the name does not exist.
public: Collision *CollisionByName(const std::string &_name);
/// \brief Get the number of lights.
/// \return Number of lights contained in this Link object.
public: uint64_t LightCount() const;
/// \brief Get a light based on an index.
/// \param[in] _index Index of the light. The index should be in the
/// range [0..LightCount()).
/// \return Pointer to the light. Nullptr if the index does not exist.
/// \sa uint64_t LightCount() const
public: const Light *LightByIndex(const uint64_t _index) const;
/// \brief Get a mutable light based on an index.
/// \param[in] _index Index of the light. The index should be in the
/// range [0..LightCount()).
/// \return Pointer to the light. Nullptr if the index does not exist.
/// \sa uint64_t LightCount() const
public: Light *LightByIndex(uint64_t _index);
/// \brief Get whether a light name exists.
/// \param[in] _name Name of the light to check.
/// \return True if there exists a light with the given name.
public: bool LightNameExists(const std::string &_name) const;
/// \brief Get a light based on a name.
/// \param[in] _name Name of the light.
/// \return Pointer to the light. Nullptr if the name does not exist.
public: const Light *LightByName(const std::string &_name) const;
/// \brief Get a mutable light based on a name.
/// \param[in] _name Name of the light.
/// \return Pointer to the light. Nullptr if the name does not exist.
public: Light *LightByName(const std::string &_name);
/// \brief Get the number of sensors.
/// \return Number of sensors contained in this Link object.
public: uint64_t SensorCount() const;
/// \brief Get a sensor based on an index.
/// \param[in] _index Index of the sensor. The index should be in the
/// range [0..SensorCount()).
/// \return Pointer to the sensor. Nullptr if the index does not exist.
/// \sa uint64_t SensorCount() const
public: const Sensor *SensorByIndex(const uint64_t _index) const;
/// \brief Get a mutable sensor based on an index.
/// \param[in] _index Index of the sensor. The index should be in the
/// range [0..SensorCount()).
/// \return Pointer to the sensor. Nullptr if the index does not exist.
/// \sa uint64_t SensorCount() const
public: Sensor *SensorByIndex(uint64_t _index);
/// \brief Get whether a sensor name exists.
/// \param[in] _name Name of the sensor to check.
/// \return True if there exists a sensor with the given name.
public: bool SensorNameExists(const std::string &_name) const;
/// \brief Get a sensor based on a name.
/// \param[in] _name Name of the sensor.
/// \return Pointer to the sensor. Nullptr if a sensor with the given name
/// does not exist.
/// \sa bool SensorNameExists(const std::string &_name) const
public: const Sensor *SensorByName(const std::string &_name) const;
/// \brief Get a mutable sensor based on a name.
/// \param[in] _name Name of the sensor.
/// \return Pointer to the sensor. Nullptr if a sensor with the given name
/// does not exist.
/// \sa bool SensorNameExists(const std::string &_name) const
public: Sensor *SensorByName(const std::string &_name);
/// \brief Get the number of particle emitters.
/// \return Number of particle emitters contained in this Link object.
public: uint64_t ParticleEmitterCount() const;
/// \brief Get a particle emitter based on an index.
/// \param[in] _index Index of the particle emitter.
/// The index should be in the range [0..ParticleEmitterCount()).
/// \return Pointer to the particle emitter. Nullptr if the index does
/// not exist.
/// \sa uint64_t ParticleEmitterCount() const
public: const ParticleEmitter *ParticleEmitterByIndex(
const uint64_t _index) const;
/// \brief Get a mutable particle emitter based on an index.
/// \param[in] _index Index of the particle emitter.
/// The index should be in the range [0..ParticleEmitterCount()).
/// \return Pointer to the particle emitter. Nullptr if the index does
/// not exist.
/// \sa uint64_t ParticleEmitterCount() const
public: ParticleEmitter *ParticleEmitterByIndex(uint64_t _index);
/// \brief Get whether a particle emitter name exists.
/// \param[in] _name Name of the particle emitter to check.
/// \return True if there exists a particle emitter with the given name.
public: bool ParticleEmitterNameExists(const std::string &_name) const;
/// \brief Get a particle emitter based on a name.
/// \param[in] _name Name of the particle emitter.
/// \return Pointer to the particle emitter. Nullptr if a particle emitter
/// with the given name does not exist.
/// \sa bool ParticleEmitterNameExists(const std::string &_name) const
public: const ParticleEmitter *ParticleEmitterByName(
const std::string &_name) const;
/// \brief Get a mutable particle emitter based on a name.
/// \param[in] _name Name of the particle emitter.
/// \return Pointer to the particle emitter. Nullptr if a particle emitter
/// with the given name does not exist.
/// \sa bool ParticleEmitterNameExists(const std::string &_name) const
public: ParticleEmitter *ParticleEmitterByName(const std::string &_name);
/// \brief Get the number of projectors.
/// \return Number of projectors contained in this Link object.
public: uint64_t ProjectorCount() const;
/// \brief Get a projector based on an index.
/// \param[in] _index Index of the projector.
/// The index should be in the range [0..ProjectorCount()).
/// \return Pointer to the projector. Nullptr if the index does
/// not exist.
/// \sa uint64_t ProjectorCount() const
public: const Projector *ProjectorByIndex(
const uint64_t _index) const;
/// \brief Get a mutable projector based on an index.
/// \param[in] _index Index of the projector.
/// The index should be in the range [0..ProjectorCount()).
/// \return Pointer to the projector. Nullptr if the index does
/// not exist.
/// \sa uint64_t ProjectorCount() const
public: Projector *ProjectorByIndex(uint64_t _index);
/// \brief Get whether a projector name exists.
/// \param[in] _name Name of the projector to check.
/// \return True if there exists a projector with the given name.
public: bool ProjectorNameExists(const std::string &_name) const;
/// \brief Get a projector based on a name.
/// \param[in] _name Name of the projector.
/// \return Pointer to the projector. Nullptr if a projector
/// with the given name does not exist.
/// \sa bool ProjectorNameExists(const std::string &_name) const
public: const Projector *ProjectorByName(
const std::string &_name) const;
/// \brief Get a mutable projector based on a name.
/// \param[in] _name Name of the projector.
/// \return Pointer to the projector. Nullptr if a projector
/// with the given name does not exist.
/// \sa bool ProjectorNameExists(const std::string &_name) const
public: Projector *ProjectorByName(const std::string &_name);
/// \brief Get the inertial value for this link. The inertial object
/// consists of the link's mass, a 3x3 rotational inertia matrix, and
/// a pose for the inertial reference frame. The units for mass is
/// kilograms with a default value of 1kg. The 3x3 rotational inertia
/// matrix is symmetric and only 6 above-diagonal elements of this matrix
/// are specified the Interial's gz::math::MassMatrix3 property.
///
/// The origin of the inertial reference frame needs to be at the center
/// of mass expressed in this link's frame.
/// The axes of the inertial reference frame do not need to
/// be aligned with the principal axes of the inertia.
/// \return The link's inertial value.
/// \sa void SetInertial(const gz::math::Inertiald &_inertial)
public: const gz::math::Inertiald &Inertial() const;
/// \brief Set the inertial value for this link.
/// \param[in] _inertial The link's inertial value.
/// \return True if the inertial is valid, false otherwise.
/// \sa const gz::math::Inertiald &Inertial() const
public: bool SetInertial(const gz::math::Inertiald &_inertial);
/// \brief Resolve the Inertial to a specified frame.
/// If there are any errors resolving the Inertial, the output will not
/// be modified.
/// \param[out] _inertial The resolved Inertial.
/// \param[in] _resolveTo The Inertial will be resolved with respect to this
/// frame. If unset or empty, the default resolve-to frame will be used.
/// \return Errors in resolving pose.
public: Errors ResolveInertial(gz::math::Inertiald &_inertial,
const std::string &_resolveTo = "") const;
/// \brief Get the pose of the link. This is the pose of the link
/// as specified in SDF (<link> <pose> ... </pose></link>).
/// \return The pose of the link.
public: const gz::math::Pose3d &RawPose() const;
/// \brief Set the pose of the link.
/// \sa const gz::math::Pose3d &RawPose() const
/// \param[in] _pose The new link pose.
public: void SetRawPose(const gz::math::Pose3d &_pose);
/// \brief Get the name of the coordinate frame relative to which this
/// object's pose is expressed. An empty value indicates that the frame is
/// relative to the parent model.
/// \return The name of the pose relative-to frame.
public: const std::string &PoseRelativeTo() const;
/// \brief Set the name of the coordinate frame relative to which this
/// object's pose is expressed. An empty value indicates that the frame is
/// relative to the parent model.
/// \param[in] _frame The name of the pose relative-to frame.
public: void SetPoseRelativeTo(const std::string &_frame);
/// \brief Get a pointer to the SDF element that was used during
/// load.
/// \return SDF element pointer. The value will be nullptr if Load has
/// not been called.
public: sdf::ElementPtr Element() const;
/// \brief Get SemanticPose object of this object to aid in resolving
/// poses.
/// \return SemanticPose object for this link.
public: sdf::SemanticPose SemanticPose() const;
/// \brief Give the scoped PoseRelativeToGraph to be used for resolving
/// poses. This is private and is intended to be called by Model::Load.
/// \param[in] _graph scoped PoseRelativeToGraph object.
private: void SetPoseRelativeToGraph(
sdf::ScopedGraph<PoseRelativeToGraph> _graph);
/// \brief Allow Model::Load to call SetPoseRelativeToGraph.
friend class Model;
/// \brief Check if this link should be subject to wind.
/// If true, this link should be affected by wind.
/// \return true if the model should be subject to wind, false otherwise.
/// \sa bool Model::EnableWind
public: bool EnableWind() const;
/// \brief Set whether this link should be subject to wind.
/// \param[in] _enableWind True or false depending on whether the link
/// should be subject to wind.
/// \sa Model::SetEnableWind(bool)
public: void SetEnableWind(bool _enableWind);
/// \brief Add a collision to the link.
/// \param[in] _collision Collision to add.
/// \return True if successful, false if a collision with the name already
/// exists.
public: bool AddCollision(const Collision &_collision);
/// \brief Add a visual to the link.
/// \param[in] _visual Visual to add.
/// \return True if successful, false if a visual with the name already
/// exists.
public: bool AddVisual(const Visual &_visual);
/// \brief Add a light to the link.
/// \param[in] _light Light to add.
/// \return True if successful, false if a light with the name already
/// exists.
public: bool AddLight(const Light &_light);
/// \brief Add a sensor to the link.
/// \param[in] _sensor Sensor to add.
/// \return True if successful, false if a sensor with the name already
/// exists.
public: bool AddSensor(const Sensor &_sensor);
/// \brief Add a particle emitter to the link.
/// \param[in] _emitter Particle emitter to add.
/// \return True if successful, false if a particle emitter with the name
/// already exists.
public: bool AddParticleEmitter(const ParticleEmitter &_emitter);
/// \brief Add a projector to the link.
/// \param[in] _projector Projector to add.
/// \return True if successful, false if a projector with the name
/// already exists.
public: bool AddProjector(const Projector &_projector);
/// \brief Remove all collisions
public: void ClearCollisions();
/// \brief Remove all visuals
public: void ClearVisuals();
/// \brief Remove all lights
public: void ClearLights();
/// \brief Remove all sensors
public: void ClearSensors();
/// \brief Remove all particle emitters
public: void ClearParticleEmitters();
/// \brief Remove all projectors
public: void ClearProjectors();
/// \brief Create and return an SDF element filled with data from this
/// link.
/// Note that parameter passing functionality is not captured with this
/// function.
/// \return SDF element pointer with updated link values.
public: sdf::ElementPtr ToElement() const;
/// \brief Private data pointer.
GZ_UTILS_IMPL_PTR(dataPtr)
};
}
}
#endif