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Cool project. I'd like to ask how do you do reference state initialization in Unity? I have a character set up with configurable joints and I'm wondering how I should implement this. I mean, I can play the reference animation using animator component. But that just sets the positions and rotations of the game objects. I want to update the configurable joint properties accordingly. Any ideas?
The text was updated successfully, but these errors were encountered:
Hi
Cool project. I'd like to ask how do you do reference state initialization in Unity? I have a character set up with configurable joints and I'm wondering how I should implement this. I mean, I can play the reference animation using animator component. But that just sets the positions and rotations of the game objects. I want to update the configurable joint properties accordingly. Any ideas?
The text was updated successfully, but these errors were encountered: