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bullets.py
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import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
def __init__(self, ai_settings, screen, ship):
super(Bullet, self).__init__()
self.screen = screen
self.ship = ship
# for rectangular bullets
self.rect = pygame.Rect(0, 0, ai_settings.bullet_width, ai_settings.bullet_height)
self.rect.centery = ship.rect.centery
self.rect.right = ship.rect.right
self.x = float(self.rect.x)
self.speed_factor = ai_settings.bullet_speed_factor
self.color = ai_settings.bullet_color
"""
# for circular bullets
self.speed_factor = ai_settings.bullet_speed_factor
self.color = ai_settings.bullet_color
self.coordx = ship.rect.right
self.coordy = ship.rect.centery
self.coord = [ship.rect.right, ship.rect.centery]
self.radius = ai_settings.bullet_radius
"""
def update(self):
self.x += self.speed_factor
self.rect.x = self.x
"""
self.coordx += self.speed_factor
self.coord = [self.coordx, self.coordy]
"""
def draw_bullet(self):
pygame.draw.rect(self.screen, self.color, self.rect)
# pygame.draw.circle(self.screen, self.color, self.coord, self.radius)