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ShuttleSystem.dox2
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ShuttleSystem.dox2
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/**********************************************************************
Audacity: A Digital Audio Editor
ShuttleSystem.dox2
James Crook
********************************************************************//**
\page ShuttleSystem The Shuttle System
\section ShuttleIntro Introduction
The classes ShuttleGui, ShuttleCli, ShuttleGuiBase and Shuttle were
designed to simplify repetitive code that moves data around. Common
repetitive tasks in Audacity are creating dialogs, moving data in and
out of dialogs and converting from binary to text formats.
\section ShuttleSplit ShuttleGui Vs ShuttleGuiBase
ShuttleGuiBase is slated for \ref WidgetMigration . It contains functions
that work with widgets that are in wxWidgets. The derived class,
ShuttleGui, contains extensions that are specific to Audacity widgets.
It isn't slated for widget migration.
\section ShuttleGuiInit Initialising ShuttleGui
A common idiom in using the ShuttleGui is as follows - this example
comes from AudioIOPrefs::Populate() :
\code
// Code is from a dialog class, so 'this' is a pointer to the dialog
ShuttleGui S(this, eIsCreatingFromPrefs); // Create the shuttle.
PopulateOrExchange(S); // Use it.
\endcode
\p S is a temporary object, only kept for as long as needed to actually do
the one exchange.
The first line creates and initialises the ShuttleGui object, setting it
up for creating a dialog's contents using information about initial values
from the global preferences.
The \p PopulateOrExchange() function is here being used to populate the dialog.
The same function can be called from elsewhere, later, with a different \p S to
exchange data.
The instance of ShuttleGui, \p S, shown in the example above isn't needed
after returning from \p PopulateOrExchange().
\section ShuttleGuiMethods ShuttleGui Methods
ShuttleGui has several kinds of methods.
- Layout methods like ShuttleGui::StartHorizontalLay(), used to start
a piece of GUI that is to be laid out horizontally. Use
ShuttleGui::EndHorizontalLay() to end such a section. This is a simple
wrapper for the wxWidgets wxBoxSizer. It has the advantage that the
Shuttle keeps track of the sizer. You do not need to. You do not need
to provide a name for the sizer. This shortens the code.
\code
// Example of using a Start/End pair
S.StartHorizontalLay()
{
... Add controls that you want in the horizontal layout
}
S.EndHorizontalLay()
\endcode
The \p { \p } braces are optional, just add them where they improve
readability.
- \p Add methods, like ShuttleGui::AddCheckBox(). This adds the check box
and returns a pointer to it. You use \p Add methods when you don't want
ShuttleGui to handle the data exchange. It just creates the control and
adds it into the current sizer.
\code
// Example of calling an Add method
S.AddChoice( _("Script:"),_("(a) Basic Operation"), &mScripts );
\endcode
- \p Tie methods, like ShuttleGui::TieCheckBox(). This creates the check
box as above, returning a pointer to it. It also facilitates
exchange of data with the control.
\code
// Example of calling a Tie method
S.TieChoice( _("Device:"), mDevice,
wxT(""), mmPlayNames, mmPlayLabels );
\endcode
So \p Tie methods and \p Add methods are very similar. The \p Tie
methods have more parameters to them. You have to specify what you
are exchanging with. There are many name overloaded variants on \p Tie
methods to suit different circumstances. Exchanging an integer with
a text box uses a different overload to exchanging a string with the text box.
In the example above, \p mDevice is a \p wxString variable passed by reference
to the function. This allows ShuttleGui both to read and write to it. Which
happens depends on how \p S has been configured.
With both \p Add and \p Tie you can optionally specify a windows Id. Use code
like the following:
\code
// Example of using a windows Id that we chose.
S.Id( idSplashScreen ).TieCheckBox( _("Show Splash Screen"),
wxT("\Inits\Splash"), true );
\endcode
Where you don't specify an Id, ShuttleGui will assign the Id's sequentially.
\section ShuttleGuiLayoutTips ShuttleGui Layout Tips
ShuttleGui wraps wxWidget sizers, and the wxWidgets sizer system can sometimes
itself be confusing. The most common problem is finding that controls don't
resize at all for some reason.
Resizing requires that 'stretchiness' propagate all the way down from the
ultimate parent window. Any sizers that is not using \p wxEXPAND will cause
everything within in it to retain the size it had when the GUI was created,
i.e. it will not resize when the window does. A very common idiom is to
use \p wxEXPAND but with an expand proportion of '0'. That still allows
expansion but <b>not</b> in the main direction. By contrast using
\p wxALIGN_LEFT prevents expansion in either direction.
Many of the \p Add and \p Tie functions are designed with a two column layout in
mind. So use an idiom like this:
\code
// The '1' in the next line indicates a resizable wxStaticBox.
S.StartStatic( _("Recording"), 1 );
{
S.StartTwoColumn();
S.TieChoice( _("Device:"), wxT("RecordingDevice"),
wxT(""), mmPlayNames, mmPlayLabels );
S.TieChoice( _("Channels:"), wxT("RecordChannels"),
wxT("2"), mmChannelNames, mmChannelLabels );
S.EndTwoColumn();
}
\endcode
The prompts \p 'Device:' and \p 'Channels:' will land in the first column and the
actual choice controls will land in the second column. All of this is
inside a \p wxStaticBox with the name \p 'Recording' on it.
To make the choice controls stretch when the \p wxStaticBox grows or shrinks,
adjust the code to read:
\code
// This idiom may be simplified when new functions are added to ShuttleGui
S.StartStatic( _("Recording"), 1 );
{
S.StartMultiColumn(2, wxEXPAND);
S.SetStretchyCol(1);
S.TieChoice( _("Device:"), wxT("RecordingDevice"),
wxT(""), mmPlayNames, mmPlayLabels );
S.TieChoice( _("Channels:"), wxT("RecordChannels"),
wxT("2"), mmChannelNames, mmChannelLabels );
S.EndMultiColumn();
}
\endcode
\section ShuttleGuiInternals ShuttleGui Internals
ShuttleGui cleans up the classes which use it. Parts of its own internal
code are quite repetitive, doing the same thing for different widgets with
slightly different options - e.g. a wxTextCtrl with an integer value or with
a string. To make the internals of ShuttleGui cleaner, it uses class
WrappedType. Also compound functions are formed by chaining
together shorter functions. This makes it much easier to add new options.
*//********************************************************************/