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ALI_HumanCloth_functions.cpp
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#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// AnimBlueprintGeneratedClass ALI_HumanCloth.ALI_HumanCloth_C
// (None)
class UClass* IALI_HumanCloth_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ALI_HumanCloth_C");
return Clss;
}
// ALI_HumanCloth_C ALI_HumanCloth.Default__ALI_HumanCloth_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class IALI_HumanCloth_C* IALI_HumanCloth_C::GetDefaultObj()
{
static class IALI_HumanCloth_C* Default = nullptr;
if (!Default)
Default = static_cast<IALI_HumanCloth_C*>(IALI_HumanCloth_C::StaticClass()->DefaultObject);
return Default;
}
// Function ALI_HumanCloth.ALI_HumanCloth_C.ClothLayer
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPoseLink InPose (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// struct FPoseLink ClothLayer (Parm, OutParm, NoDestructor)
void IALI_HumanCloth_C::ClothLayer(const struct FPoseLink& InPose, struct FPoseLink* ClothLayer)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ALI_HumanCloth_C", "ClothLayer");
Params::IALI_HumanCloth_C_ClothLayer_Params Parms{};
Parms.InPose = InPose;
UObject::ProcessEvent(Func, &Parms);
if (ClothLayer != nullptr)
*ClothLayer = std::move(Parms.ClothLayer);
}
}