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dispatch_types.go
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dispatch_types.go
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package dispatch
import (
"sync"
"time"
"github.com/gofrs/uuid"
)
const (
// DefaultJobsLimit defines a maxiumum amount of jobs allowed in channel
DefaultJobsLimit = 100
// DefaultMaxWorkers is the package default worker ceiling amount
DefaultMaxWorkers = 10
// DefaultHandshakeTimeout defines a workers max length of time to wait on a
// an unbuffered channel for a receiver before moving on to next route
DefaultHandshakeTimeout = 200 * time.Nanosecond
errNotInitialised = "dispatcher not initialised"
errShutdownRoutines = "dispatcher did not shutdown properly, routines failed to close"
)
// dispatcher is our main in memory instance with a stop/start mtx below
var dispatcher *Dispatcher
var mtx sync.Mutex
// Dispatcher defines an internal subsystem communication/change state publisher
type Dispatcher struct {
// routes refers to a subystem uuid ticket map with associated publish
// channels, a relayer will be given a unique id through its job channel,
// then publish the data across the full registered channels for that uuid.
// See relayer() method below.
routes map[uuid.UUID][]chan interface{}
// rMtx protects the routes variable ensuring acceptable read/write access
rMtx sync.RWMutex
// Persistent buffered job queue for relayers
jobs chan *job
// Dynamic channel pool; returns an unbuffered channel for routes map
outbound sync.Pool
// MaxWorkers defines max worker ceiling
maxWorkers int32
// Atomic values -----------------------
// Worker counter
count int32
// Dispatch status
running uint32
// Unbufferd shutdown chan, sync wg for ensuring concurrency when only
// dropping a single relayer routine
shutdown chan *sync.WaitGroup
// Relayer shutdown tracking
wg sync.WaitGroup
}
// job defines a relaying job associated with a ticket which allows routing to
// routines that require specific data
type job struct {
Data interface{}
ID uuid.UUID
}
// Mux defines a new multiplexor for the dispatch system, these a generated
// per subsystem
type Mux struct {
// Reference to the main running dispatch service
d *Dispatcher
sync.RWMutex
}
// Pipe defines an outbound object to the desired routine
type Pipe struct {
// Channel to get all our lovely informations
C chan interface{}
// ID to tracked system
id uuid.UUID
// Reference to multiplexor
m *Mux
}