Here you can learn the basics principles behind Aseprite.
In Aseprite a sprite is a sequence of frames and a stack of layers. Each frame-layer intersection is called a cel.
This is a general overview of the timeline:
The basic workflow is:
- Create a new sprite from File > New menu.
- Draw with pencil tool using
Left click
orRight click
, and pick colors from the color bar using those same buttons. - Save your work from File > Save menu as a
.ase
file to preserve all your image information (layers, frames, etc.). - Export your sprite as a
.gif
file to publish your image on a website, or.png
to save a sequence of files, or as a.png
sprite sheet, etc.
See the workspace to know more about the elements in the window. See workflow section for more details.
You should put your left hand on the keyboard (or your right hand if you are left-handed). As there are some handy keyboard shortcuts, you can use them from the very beginning to make a better use of Aseprite:
- Keys
1
,2
,3
,4
,5
, and6
can be used to change the zoom (you can use the Mouse Wheel to change zoom too). B
key is the Pencil tool, andM
the rectangular marquee, maybe the most common tools that you will use.- You can pick colors with
Alt
+ click. E.g.Alt+Left click
changes the Foreground Color,Alt+Right click
changes the Background Color (Eyedropper tool ). - The
Ctrl
key (or⌘
on Mac OS X) can be used to select the Move tool . With it you can easily select or move layers.
By default, Right click
paints with the Background Color,
but you can change this configuration from Edit > Preferences > Editor:
SEE ALSO