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basics.md

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Basics

Here you can learn the basics principles behind Aseprite.

In Aseprite a sprite is a sequence of frames and a stack of layers. Each frame-layer intersection is called a cel.

This is a general overview of the timeline:

Timeline Overview

Workflow

The basic workflow is:

  • Create a new sprite from File > New menu.
  • Draw with pencil tool Pencil Tool Icon using Left click or Right click, and pick colors from the color bar using those same buttons.
  • Save your work from File > Save menu as a .ase file to preserve all your image information (layers, frames, etc.).
  • Export your sprite as a .gif file to publish your image on a website, or .png to save a sequence of files, or as a .png sprite sheet, etc.

See the workspace to know more about the elements in the window. See workflow section for more details.

A hand on the keyboard

You should put your left hand on the keyboard (or your right hand if you are left-handed). As there are some handy keyboard shortcuts, you can use them from the very beginning to make a better use of Aseprite:

  • Keys 1, 2, 3, 4, 5, and 6 can be used to change the zoom (you can use the Mouse Wheel to change zoom too).
  • B key is the Pencil tool, and M the rectangular marquee, maybe the most common tools that you will use.
  • You can pick colors with Alt + click. E.g. Alt+Left click changes the Foreground Color, Alt+Right click changes the Background Color (Eyedropper tool Eyedropper Tool Icon).
  • The Ctrl key (or on Mac OS X) can be used to select the Move tool Move Tool Icon. With it you can easily select or move layers.

Alternative functions for right-click

By default, Right click paints with the Background Color, but you can change this configuration from Edit > Preferences > Editor:

Right-click Preferences


SEE ALSO

Workspace | Workflow | Sprite