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Rectangle.ts
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import type { NodeGeometry, Indexable } from './types';
/**
* Rectangle Geometry
* @beta
*
* @remarks
* This interface simply represents a rectangle geometry.
*/
export interface RectangleGeometry {
/**
* X start of the rectangle (top left).
*/
x: number
/**
* Y start of the rectangle (top left).
*/
y: number
/**
* Width of the rectangle.
*/
width: number
/**
* Height of the rectangle.
*/
height: number
}
/**
* Rectangle Constructor Properties
* @beta
* @typeParam CustomDataType - Type of the custom data property (optional, inferred automatically).
*/
export interface RectangleProps<CustomDataType = void> extends RectangleGeometry {
/**
* Custom data
*/
data?: CustomDataType
}
/**
* Class representing a Rectangle
* @typeParam CustomDataType - Type of the custom data property (optional, inferred automatically).
*
* @example Without custom data (JS/TS):
* ```typescript
* const rectangle = new Rectangle({
* x: 10,
* y: 20,
* width: 30,
* height: 40,
* });
* ```
*
* @example With custom data (JS/TS):
* ```javascript
* const rectangle = new Rectangle({
* x: 10,
* y: 20,
* width: 30,
* height: 40,
* data: {
* name: 'Jane',
* health: 100,
* },
* });
* ```
*
* @example With custom data (TS):
* ```typescript
* interface ObjectData {
* name: string
* health: number
* }
* const entity: ObjectData = {
* name: 'Jane',
* health: 100,
* };
*
* // Typescript will infer the type of the data property
* const rectangle1 = new Rectangle({
* x: 10,
* y: 20,
* width: 30,
* height: 40,
* data: entity,
* });
*
* // You can also pass in a generic type for the data property
* const rectangle2 = new Rectangle<ObjectData>({
* x: 10,
* y: 20,
* width: 30,
* height: 40,
* });
* rectangle2.data = entity;
* ```
*
* @example With custom class extending Rectangle (implements {@link RectangleGeometry} (x, y, width, height)):
* ```javascript
* // extending inherits the qtIndex method
* class Box extends Rectangle {
*
* constructor(props) {
* // call super to set x, y, width, height (and data, if given)
* super(props);
* this.content = props.content;
* }
* }
*
* const box = new Box({
* content: 'Gravity Boots',
* x: 10,
* y: 20,
* width: 30,
* height: 40,
* });
* ```
*
* @example With custom class and mapping {@link RectangleGeometry}:
* ```javascript
* // no need to extend if you don't implement RectangleGeometry
* class Box {
*
* constructor(content) {
* this.content = content;
* this.position = [10, 20];
* this.size = [30, 40];
* }
*
* // add a qtIndex method to your class
* qtIndex(node) {
* // map your properties to RectangleGeometry
* return Rectangle.prototype.qtIndex.call({
* x: this.position[0],
* y: this.position[1],
* width: this.size[0],
* height: this.size[1],
* }, node);
* }
* }
*
* const box = new Box('Gravity Boots');
* ```
*
* @example With custom object that implements {@link RectangleGeometry}:
* ```javascript
* const player = {
* name: 'Jane',
* health: 100,
* x: 10,
* y: 20,
* width: 30,
* height: 30,
* qtIndex: Rectangle.prototype.qtIndex,
* });
* ```
*
* @example With custom object and mapping {@link RectangleGeometry}:
* ```javascript
* // Note: this is not recommended but possible.
* // Using this technique, each object would have it's own qtIndex method.
* // Rather add qtIndex to your prototype, e.g. by using classes like shown above.
* const player = {
* name: 'Jane',
* health: 100,
* position: [10, 20],
* size: [30, 40],
* qtIndex: function(node) {
* return Rectangle.prototype.qtIndex.call({
* x: this.position[0],
* y: this.position[1],
* width: this.size[0],
* height: this.size[1],
* }, node);
* },
* });
* ```
*/
export class Rectangle<CustomDataType = void> implements RectangleGeometry, Indexable {
/**
* X start of the rectangle (top left).
*/
x: number;
/**
* Y start of the rectangle (top left).
*/
y: number;
/**
* Width of the rectangle.
*/
width: number;
/**
* Height of the rectangle.
*/
height: number;
/**
* Custom data.
*/
data?: CustomDataType;
constructor(props:RectangleProps<CustomDataType>) {
this.x = props.x;
this.y = props.y;
this.width = props.width;
this.height = props.height;
this.data = props.data;
}
/**
* Determine which quadrant this rectangle belongs to.
* @param node - Quadtree node to be checked
* @returns Array containing indexes of intersecting subnodes (0-3 = top-right, top-left, bottom-left, bottom-right)
*/
qtIndex(node:NodeGeometry): number[] {
const indexes:number[] = [],
boundsCenterX = node.x + (node.width/2),
boundsCenterY = node.y + (node.height/2);
const startIsNorth = this.y < boundsCenterY,
startIsWest = this.x < boundsCenterX,
endIsEast = this.x + this.width > boundsCenterX,
endIsSouth = this.y + this.height > boundsCenterY;
//top-right quad
if(startIsNorth && endIsEast) {
indexes.push(0);
}
//top-left quad
if(startIsWest && startIsNorth) {
indexes.push(1);
}
//bottom-left quad
if(startIsWest && endIsSouth) {
indexes.push(2);
}
//bottom-right quad
if(endIsEast && endIsSouth) {
indexes.push(3);
}
return indexes;
}
}