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Stereolabs ZED - Depth Sensing

This sample captures a 3D point cloud and display it in an OpenGL window. It shows how to:

  • Get a 3D point cloud with the API.
  • Display point cloud in OpenGL.
  • Use a thread to capture the point cloud and update the GL window simultaneously.

To retrieve a depth map of the scene, see Depth Sensing tutorial.

Getting started

Prerequisites

  • Windows 7 64bits or later, Ubuntu 16.04
  • ZED SDK and its dependencies (CUDA)

Build the program

Build for Windows

  • Create a "build" folder in the source folder
  • Open cmake-gui and select the source and build folders
  • Generate the Visual Studio Win64 solution
  • Open the resulting solution and change configuration to Release
  • Build solution

Build for Linux

Open a terminal in the sample directory and execute the following command:

mkdir build
cd build
cmake ..
make

Run the program

  • Navigate to the build directory and launch the executable file

  • Or open a terminal in the build directory and run the sample :

      ./ZED_Depth_Sensing