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Dependencies

  • Project player thanks to Nathan's Phosphorus, as before
  • Uses Nearley for parsing. (Originally Tosh used a home-grown Earley parser for performance reasons; I've now rolled lots of perf improvements into Nearley :-))
  • Uses my optimised lexer Moo
  • Uses nearley-reverse for transforming Scratch AST into Tosh code (on load); this is the opposite of parsing, which happens on save/run
  • Uses Nathan's v2 for views, model, undo, menus, etc

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text-based Scratch project editor, Take Two.

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