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Mullvad VPN desktop and mobile app

The system service/daemon, GUI and CLI for the Mullvad VPN app.

Status

There are built and signed releases for macOS available on our website and on github. Support for Linux, Windows, Android and iOS is in the making.

Checking out the code

This repository contains submodules, so clone it recursively:

git clone --recursive https://github.com/mullvad/mullvadvpn-app.git

Or if you already cloned it non-recursively:

git submodule update --init --recursive

Install toolchains and dependencies

  1. Get the latest stable Rust toolchain. This is easy with rustup, follow the instructions on rustup.rs.

  2. Get Node.js (version 8 or 9) and the latest version of yarn. On macOS these can be installed via homebrew:

    brew install node yarn
  3. Install build dependencies if you are on Linux

    sudo apt install icnsutils graphicsmagick

Building and running mullvad-daemon

  1. Build the daemon without optimizations (debug mode) with:

    cargo build
    
  2. Get the latest list of Mullvad relays:

    ./target/debug/list-relays > dist-assets/relays.json
    
  3. Run the daemon debug binary with verbose logging to the terminal with:

    sudo ./target/debug/mullvad-daemon -vv --resource-dir dist-assets/
    

    It must run as root since it it modifies the firewall and sets up virtual network interfaces etc.

Prerequisites for Windows

There are some extra steps to build the daemon on Windows:

  • The host has to have Microsoft's Build Tools for Visual Studio 2017 (a regular installation of Visual Studio 2017 Community edition works as well). The specific build tool version that is required is v141.

  • The host has to have msbuild.exe available in %PATH%.

  • The host has to have bash installed.

  • Before compiling the daemon, one must run build_wfp.sh to build a C++ library that sets firewall rules on Windows.

    bash build_wfp.sh

Building and running the Electron GUI app

  1. Install all the JavaScript dependencies by running:

    yarn install
  2. Start the GUI in development mode by running:

    yarn run develop

If you change any javascript file while the development mode is running it will automatically transpile and reload the file so that the changes are visible almost immediately.

Please note that the GUI needs a running daemon to connect to in order to work. See Building and running mullvad-daemon for instruction on how to do that before starting the GUI.

The GUI will need to resolve the path to binaries. In development mode this defaults to ./target/debug/, but can be configured with the MULLVAD_PATH environment variable.

Packaging the app

  1. Follow the Install toolchains and dependencies steps

  2. Build the daemon in optimized release mode with:

    cargo build --release
    
  3. Install all JavaScript dependencies (unless you already have) and package the application with:

    yarn install
    yarn run pack

    This will create installation packages for windows, linux and MacOS. Note that you have to have run yarn install at least once before this step to download the javascript dependencies.

    If you only want to build for a specific OS you run

    yarn run pack:OS

    as in yarn run pack:linux.

    The artifact (.pkg, .deb, .msi) version is the version property of package.json.

Making a release

When making a real release there are a couple of steps to follow. <VERSION> here will denote the version of the app you are going to release. For example 2018.3-beta1 or 2018.4.

  1. Follow the Install toolchains and dependencies steps if you have not already completed them.

  2. Make sure the CHANGELOG.md is up to date and has all the changes present in this release. Also change the [Unreleased] header into [<VERSION>] - <DATE> and add a new [Unreleased] header at the top. Push this, get it reviewed and merged.

  3. Run ./prepare_release.sh <VERSION>. This will do the following for you:

    1. Check if your repository is in a sane state and the given version has the correct format
    2. Update package.json with the new version and commit that
    3. Add a signed tag to the current commit with the release version in it

    Please verify that the script did the right thing before you push the commit and tag it created.

  4. When building for macOS, the following environment variables must be set:

    • CSC_LINK - The path to the .p12 certificate file with the Apple application signing keys. This file must contain both the "Developer ID Application" and the "Developer ID Installer" certificates + private keys. If this environment variable is missing build.sh will skip signing.
    • CSC_KEY_PASSWORD - The password to the file given in CSC_LINK. If this is not set then build.sh will prompt you for it. If you set it yourself, make sure to define it in such a way that it's not stored in your bash history:
      export HISTCONTROL=ignorespace
      export CSC_KEY_PASSWORD='my secret'
  5. Run ./build.sh on each computer/platform where you want to create a release artifact. This will do the following for you:

    1. Update relays.json with the latest relays
    2. Compile and package the app into a distributable artifact for your platform.

    Please pay attention to the output at the end of the script and make sure the version it says it built matches what you want to release.

Command line tools for Electron GUI app development

  • $ yarn run develop - develop app with live-reload enabled
  • $ yarn run flow - type-check the code
  • $ yarn run lint - lint code
  • $ yarn run pack - prepare app for distribution for macOS, Windows, Linux. Use pack:mac, pack:win or pack:linux to generate package for single target.
  • $ yarn run test - run tests

Repository structure

Electron GUI and electron-builder packaging

  • app/
    • redux/ - state management
    • components/ - components
    • containers/ - containers that provide a glueing layer between components and redux actions/backend.
    • lib/ - shared classes and utilities
    • assets/ - graphical assets and stylesheets
    • config.json - links to external components
    • app.js - entry file for renderer process
    • main.js - entry file for background process
    • routes.js - routes configurator
    • transitions.js - transition rules between views
  • init.js - entry file for electron, points to compiled main.js
  • scripts/ - support scripts for development
  • test/ - Electron GUI tests
  • dist-assets/ - Icons, binaries and other files used when creating the distributables
    • binaries/ - Git submodule containing binaries bundled with the app. For example the statically linked OpenVPN binary. See the README in the submodule for details.
    • pkg-scripts/ - Scripts bundled with and executed by the macOS pkg installer

Building, testing and misc

  • build.sh - Sanity checks the working directory state and then builds release artifacts for the app.
  • uninstall.sh - Temporary script to help uninstall Mullvad VPN, all settings files, caches and logs.

Daemon

The daemon is implemented in Rust and is implemented in several crates. The main, or top level, crate that builds the final daemon binary is mullvad-daemon which then depend on the others.

In general one can look at the daemon as split into two parts, the crates starting with talpid and the crates starting with mullvad. The talpid crates are supposed to be completely unrelated to Mullvad specific things. A talpid crate is not allowed to know anything about the API through which the daemon fetch Mullvad account details or download VPN server lists for example. The talpid components should be viewed as a generic VPN client with extra privacy and anonymity preserving features. The crates having mullvad in their name on the other hand make use of the talpid components to build a secure and Mullvad specific VPN client.

  • Cargo.toml - Main Rust workspace definition. See this file for which folders here are backend Rust crates.
  • mullvad-daemon/ - Main Rust crate building the daemon binary.

Vocabulary

Explanations for some common words used in the documentation and code in this repository.

  • App - This entire product (everything in this repository) is the "Mullvad VPN App", or App for short.
    • Daemon - Refers to the mullvad-daemon Rust program. This headless program exposes a management interface that can be used to control the daemon
    • Frontend - Term used for any program or component that connects to the daemon management interface and allows a user to control the daemon.
      • GUI - The Electron + React program that is a graphical frontend for the Mullvad VPN App.
      • CLI - The Rust program named mullvad that is a terminal based frontend for the Mullvad VPN app.

File paths used by Mullvad VPN app

A list of file paths written to and read from by the various components of the Mullvad VPN app

Daemon

On Windows, when a process runs as a system service the variable %APPDATA% expands to C:\Windows\system32\config\systemprofile\AppData\Roaming.

Settings

The directory and full path to the settings file is defined in mullvad-daemon/src/settings.rs

Platform Path
Linux /etc/mullvad-daemon/settings.json
macOS /etc/mullvad-daemon/settings.json
Windows %APPDATA%\Mullvad\Mullvad VPN\settings.json

Logs

Platform Path Defined in
Linux /var/log/mullvad-daemon/ + systemd dist-assets/linux/mullvad-daemon.service
macOS /var/log/mullvad-daemon/ dist-assets/pkg-scripts/postinstall
Windows C:\ProgramData\Mullvad VPN\ mullvad-daemon/src/system_service.rs

The log directories are also defined in the problem-report source code.

Cache

The daemon caches relay server list and DNS lookups etc. The path to the cache dir is defined in mullvad-daemon/src/cache.rs

Platform Path
Linux /var/cache/mullvad-daemon/
macOS /var/root/Library/Caches/mullvad-daemon/
Windows %APPDATA%\Local\Mullvad\Mullvad VPN\

RPC address file

The path to the RPC address file is defined in mullvad-ipc-client/src/lib.rs

Platform Path
Linux /tmp/.mullvad_rpc_address
macOS /tmp/.mullvad_rpc_address
Windows C:\ProgramData\Mullvad VPN\.mullvad_rpc_address

Quirks

  • If you want to modify babel-configurations please note that BABEL_ENV=development must be used for react-native

License

Copyright (C) 2017 Amagicom AB

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

For the full license agreement, see the LICENSE.md file

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