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changelog.txt
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v2o.7.7
+ Added initial GroovyScript support mirroring CraftTweaker recipe integration
* Fixed occasional crash when opening GUIs on servers
* Fixed broken custom placement rules
+ Added configs to disable default processor recipe registration
- Removed Paulobrine and Herobrian
v2o.7.6
* Fixed crash on servers
v2o.7.5
* Attempted to fix sporadic crashes with radiation enabled
* Fixed breaking of recipes when minor details of extra recipe info are modified
+ Added new SI prefixes
v2o.7.4
+ Added Neutron Source Manager
+ Added multitool saving and loading of shield/source locations for shield/source managers
+ Added processor OC methods [thanks to igentuman!]
+ Added additional fission OC methods [thanks to igentuman!]
+ Added option to specify attribute modifiers as well as potion effects in radiation effects configs
* Fixed custom processor crash
* Fixed Radiation Scrubber GUI not updating correctly
v2o.7.3
+ Added auto-output mode for processor slots
+ Added multitool saving and loading of processor configurations
* Fixed multitool logic clearing NBT data of Morph-o-Tool
* Fixed custom processors not correctly loading from NBT
v2o.7.2
+ Added CT methods to define and register custom processors
* Fully implemented smart insertion logic for item and fluid ingredients
+ Added Radiation Scrubber GUI (shift-click to see radiation removal rate)
+ Added back GTCEu recipe integration
* Fixed Nuclear Furnace
* Fixed recipe system incorrectly handling items with wildcard metadata
+ Added config to entirely disable all GTCEu recipe integration
+ Added config to disable all miscellaneous TiC recipes
+ Added global configs for turbine spin-up and spin-down multipliers
* Fixed processor registration configs disabling the wrong crafting recipes
* Added config localisation for all implemented options
* Simplified registration logic
v2o.7.1
+ Added Electric Furnace
* Fixed turbine internal tanks not loading NBT correctly
+ Added config to disable additional recipe support for Mekanism and TechReborn fluids
+ Added config to totally prevent tile entities producing radiation
* Attempted to improve performance of radiation system's chunk loop
* Attempted to fix cross-mod crash where radiation capabilities are added to objects twice
* References to NCO's network wrapper are no longer hard-coded
* Fixed broken placement rule pluralisation when using some JVMs
* Updated Chinese language file [thanks to WuzgXY!]
v2o.7.0
* Large refactors to significantly reduce code required for future features
* Moved to modern Gradle toolchain for 1.12.2 Forge modding
* Fixed config localisation
* Tweaked dynamo coil placement rule descriptions for additional clarity
* Fixed fission ports not correctly handling more than 64 cells/irradiators
* Attempted to prevent crashes caused by unexpected null multiblocks [thanks to thedeadferryman!]
* Fixed rhodochrosite smelting info tooltip
+ Added config for IC2 reactor radiation multiplier
* Moved from GTCE to GTCEu
- Temporarily disabled GTCEu recipe integration
* Fixed various potential overflow bugs in energy handling logic
* Updated Chinese language file [thanks to WuzgXY and TheRealKamisama!]
* Updated Russian language file [thanks to thedeadferryman!]
- Removed Paulobrine and Herobrian
v2o.6.2
* The requirement of Forge 14.23.5.2860 has been replaced by a requirement of Forge 14.23.5.2847 or above
v2o.6.1
* Fixed turbine bearings failing for valid steam throughput rates
v2o.6.0
+ Added configs for battery max transfer rates and EU energy tiers
+ Added config for turbine bearing tension leniency
+ Added config for whether inactive or active reactors dissipate casing heat
+ Added config for the radiation inflicted by a feral ghoul attack
* Fixed ore processing config not correctly disabling ore melting recipes and unnecessarily disabling ingot crushing and melting recipes
* Fixed dungeon loot config not being read from config file
- Removed Common Capabilities support due to unavailable dependency
* Forge 14.23.5.2860 is now required
* A few other minor fixes and changes
- Removed Paulobrine and Herobrian
v2o.5.5
* Fixed general decay mechanics config not working as intended
* Clarified turbine dynamo coil connectivity logic in turbine bearing's description tooltip
v2o.5.4
* Fixed bug where fission reactor components would not be correctly recognised to have failed
+ Added common edge adjacency rule type for custom heat sinks and coolant heaters
+ Added new config for enabling/disabling fission reactor decay mechanics in its entirety
* Fission fuels' decay factor stats now only show if decay mechanics are enabled
* Updated Chinese language file [thanks to WuzgXY!]
* Updated Russian language file [thanks to artenaft69!]
+ Added tooltip descriptions to rhodochrosite, manganese ingots and manganese oxide ingots to help players find their furnace recipes
* Fixed slightly clumsy grammar in the tooltips generated for wildcard sink or heater placement rules
v2o.5.3
+ Added global multiplier configs for fission fuel heat gen, base efficiency and radiation stats
* Script addon zip files with the "[name]-[version].zip" file name format will now have their scripts extracted to the "scripts/nc_script_addons/[name]" directory
v2o.5.2
* Moved to an unofficial fork of ForgeGradle 2.3 [thanks to DStrand1!]
* Fixed vanilla crafting recipe ID errors
+ Added manufactory recipes for AE2 certus quartz ore and charged certus quartz ore
v2o.5.1
* Increased script addon max zip size to 50 MB
* Updated Chinese language file [thanks to WuzgXY!]
+ Added fluid colour blend methods to CraftTweaker
- Removed old, unused accelerator configs
v2o.5.0
+ Added fission reactor decay heat and neutron poisoning
+ In memory of Paul Ritter, you can now recreate Dyatlov's self-inflicted dilemma
+ Added MSR vessel bunch mechanics
+ Added placement rules for adjacent conductors, neutron irradiators and neutron shields
* Fixed possible item duplication bug in fission multiblock components
+ Added turbine recipe rotor spin-up rate multiplier
* Completely rewrote dodgy turbine rotor render data packet code
* Turbine rotors now regain their saved rotation angle on world load
* Fixed the sound effects of large turbines repeatedly cutting out
+ Increased scope of script addons to include Modular Machinery .json files
* Fixed various technical security flaws in script addon loading such as protection against zip-bombing
* Attempted to fix occasional bug where script addon unzipping to the temporary installation folder would fail
+ Added fission neutron source and neutron shield CT registration methods
+ Added RTG and battery CT registration methods
+ Added various helper radiation-related CT methods
+ Began introduction of new Patchouli guide book information [thanks to Zanedema!]
+ Began introduction of new multiblock OC methods [thanks to igentuman!]
+ Added new advancement criterion trigger system [thanks to igentuman!]
* Updated Chinese language file [thanks to WuzgXY!]
* Fixed chargeable items basically not working at all
* Improved quantum computer code output
* Fixed controlled swap gate decomposition
+ Added solidified corium
+ Added mixing and solidification mechanics to NC fluids
+ Added configs for whether reaching max radiation is fatal for players, passive mobs and hostile mobs
* Fixed rare crash caused by radiation capabilities not existing as expected
* Elytra can now have radiation resistance
* Fixed various feral ghoul rendering glitches
+ Added configs to modify machine upgrade max stack sizes
* Fixed diborane recipe using too little molten boron
+ Added molten steel in case other mods that add it aren't installed
* Fixed GTCE recipe integration conflicting with base GTCE recipes
* Fixed crash when Gregicality is installed
* Fixed glowing mushrooms spreading into the interiors of multiblocks
* Fixed fluids in GUIs not being coloured correctly
* Fixed GUI ghost items not rendering correctly
* Fixed custom coolant heaters not being related to coolant heater recipes in JEI
* Fixed coolant heater recipes with the same input conflicting with each other
* Fixed some incorrect units on fission component tooltips
* Fixed multiblocks sometimes crashing when disassembled
* Fixed multiblock NBT data sometimes not loading correctly
- Removed many old, unused classes
- Removed a lot of unnecessary error-catching logic from data packet logic
* A lot of other minor fixes, changes and refactors
* Possible other things that I have forgotten
- Removed Paulobrine and Herobrian
v2o.4.7
+ Added quantum computer Python Qiskit code generation
* Code is now generated by using a code generator component rather than the controller
+ Fixed issues with rare hash clashes while caching recipe inputs
* Fixed broken quantum computer component recipes
v2o.4.6
+ Added huge glowing mushrooms
* Fixed all known issues with quantum computer QASM code generation
* Hopefully fixed occasional fission meltdown and turbine bearing failure crashes
* Improved CraftTweaker method logging and error reporting
* Revamped Tinkers' Construct smeltery support
+ Added caesium-137 to alternate "Cesium137" ore dict entry
* Various other minor fixes, changes and refactors
v2o.4.5
+ Added WIP QASM code generation mode to quantum computers for use with IBM Q
* Fixed crash on placing Rock Crusher
+ Added French language file [thanks to Mravran and sanrom!]
* Updated Chinese language file [thanks to ghostbird03!]
+ Added configs for the volumes of various radiation-related sound effects
* Fixed Decay Hastener missing various recipes
* Hopefully fixed rare crash on forming multiblocks
- Removed many unused textures
+ Added totally ignorable stuff that's not worth worrying about to newly generated wasteland biomes
v2o.4.4
* Fixed crash on load with QMD installed
* Fixed crash on load without Patchouli installed
v2o.4.3
* Script addons no longer have to be manually unzipped
+ Added logging of script addons being constructed
* Modified turbine throughput leniency and power bonuses
* Fixed irradiator producing too much radiation
* Fixed Patchouli guide not being given to players with radiation disabled
+ Added backup crafting recipe for the Patchouli guide
* Updated default fission fuel radiation levels to take new waste products into account
v2o.4.2
+ Added fission waste products
+ Added extra output slots and tanks to the reprocessor and centrifuge
- Removed GTCE machine recipe support for the reprocessor
+ Added zirconium-molybdenum alloy to be used in MSR component recipes
* Tweaked RTG outputs using new radiation scaling function
* Also tweaked decay hastener and decay generator recipe stats
* Fixed TiC smeltery recipes not being removable via CraftTweaker
* Changed helium-3, boron and lithium isotope fluid registry names to be consistent with other fluid isotopes
* Minor localisation fixes
v2o.4.1
* Fixed battery blocks not correctly retaining and removing energy from their multiblocks
* Changed CT script directory for script addons
* Previously constructed script addons will be deleted before reconstruction to avoid crashes on game load
+ Added in-game command to reconstruct script addons for testing purposes
* Moved config info output to separate "nuclearcraft.info" file
* Fixed desync between client and server on turbine bearing failures
* Fixed custom turbine recipes crashing the game
+ Added support for turbine casing in dynamo part placement rules
* Fixed inconsistent thresholds for levels above which to show non-zero radiation levels
* Fixed potential energy storage integer overflow error when adding recipes with large energy costs
* Tweaked ore textures
* Moved all first-tick TE logic into proper method
* Various other minor fixes, changes and refactors
v2o.4.0
* It is recommended that you backup your worlds before updating to this version!
* Existing fission ports may have to be broken and replaced!
+ Added CT script addon loader and merger system!
+ Put all script addons into "resources/nuclearcraft/addons/" to have them loaded!
+ See the GitHub repository for examples of the script addon format
* Updated Chinese Patchouli localisation [thanks to WuzgXY and ghostbird03!]
+ Added input and output settings for all fission ports
* Shields can no longer act as active moderators in MSRs
+ Added JEI and CT support for MSR emergency cooling recipes
* Tweaked turbine throughput bonus (ask in Discord server for subtle details)
* Tweaked default turbine coil efficiencies
* Fixed crash when shift-clicking items in the vessel and heater port GUIs
* Hopefully fixed even more turbine rotor render crashes
+ Added config to give players total radiation immunity
+ Added config to disable chunk radiation non-TE block contributions
* Baubles with rad resistance now contribute to the total armour rad resistance
* Fixed radiation immunity not being applied when radiation death persistence is disabled
* Large refactoring and improvement of tile entity block update logic
* Fixed some models not correctly updating on the client-side
+ Added config to disable IC2 EU support
* Fixed CT radiation level methods not working consistently
* Fixed CT input recipe removal methods not correctly removing recipes with matching array ingredients
* Prevented crash on pistons moving multiblock components with Quark installed
- Removed many unused classes and interfaces
* Various other minor fixes, changes and refactors
* Possible other things that I have forgotten
- Removed Paulobrine and Herobrian
v2o.3.6
* Hopefully fixed more turbine rotor render crashes
v2o.3.5
* Fixed fission neutron sources not finding their targets while the multiblock is broken
* Fixed wrong texture on top and bottom of fission ports
* Hopefully fixed turbine rotor render crashes
* Fixed crash on loading with Chinese localisation [thanks to ghostbird03!]
* Continued Patchouli guide book documentation
v2o.3.4
+ Added CT methods to add custom fission reactor and turbine multiblock components
+ Added and improved CT methods for getting and setting radiation levels
* Fixed player radiation stats being lost on leaving The End
* RadAway and Rad-X is no longer consumed in creative mode
* Previously installed radiation shielding is recovered from blocks on installing a better one
* Turbine rotor will not render if the casing is entirely opaque
+ Added more accurate selection bounding boxes to blades and stators [thanks to dizzyd!]
+ Added ore dict interchangeability between NC and HarvestCraft chocolate and cocoa powder
+ Started WIP Patchouli guide book
* Updated Chinese language file [thanks to WuzgXY!]
* Fixed buggy tooltips on heat sinks and coolant heaters
* Fixed localisation of speed and energy upgrade tooltips
* Increased plasma fluid temperature
* Other minor changes and refactors
v2o.3.3
* Turbine throughput bonus is now proportional to rotor length and the square root of blade area
* Tweaked turbine local expansion calculation to use geometric interpolation
* Fixed broken tooltips on blocks/items with metadata
+ Added config to enable fission heat damage (disabled by default as it affects collision bounding boxes)
+ Added configs to tweak the turbine rotor render and particles
* Massively reduced lag when building large turbines
* Fixed turbines not saving their NBT data correctly
* Fixed occasional crash when trying to render turbine rotor
* Blocks now drop installed radiation shielding when broken
* Fixed message spam when trying to consume Radaway/Rad-X or failing to install radiation shielding
* Renamed Salt Mixer to Fluid Mixer
* Other minor bug fixes and refactors
v2o.3.2
* Remade turbine render rotor
+ Added support for The One Probe to display large energy storages correctly
* Fixed heavy water moderator not having a creative tab
* Minor refactors and texture changes
v2o.3.1
* Fixed crash during load with QMD and/or Trinity also installed
v2o.3.0
+ Added configurable fission and turbine dynamo placement rules
+ Added placement rule API for addons to introduce their own placement rules, parsers and tooltip generators
* Tweaked default fission placement rules and cooling rates (be careful updating!)
* Fixed exact placement rules not consistently being correctly checked
* Incorporated moderator-component search method into new universal caching technique
* Right-clicking on neutron sources now highlight the cell/vessel they are targeting
* Fixed exploit where cell/vessel neutron source efficiency could be reset by removing sources after priming
* Modified turbine steam throughput bonus to be linear rather than logarithmic
* Modified turbine dynamo search to be iterative like the fission cluster search
* Fixed coil connectors not correctly supporting magnesium coils
+ Added rotor efficiency and steam throughput bonus to turbine controller GUI
* Tweaked RTG power generation
* Fixed integer overflow on reading large energy storages
* Removed fluid auto-pushing from machine interfaces as connected machines would not update properly
* Fixed possible null-pointer multitool crash
- Removed minor nuclear wasteland biome decorators causing crash
* Fixed stat and radiation info being added to tooltips too late
* Updated Forge
* Updated Chinese language file [thanks to WuzgXY!]
* Various other minor fixes, changes and refactors
* Possible other things that I have forgotten
- Removed Paulobrine and Herobrian
v2o.2.7
* Fixed fission clusters not correctly merging during placement rule checks
* Fixed fission components in moderator lines not respecting placement rules
* Neutron shields can now act as active moderators in MSRs for the purpose of heater placement rules
* Fixed multiblock ports not correctly handling larger stack sizes
* Hopefully fixed shield managers forgetting their connected shields
* Huge amounts of code cleaning and formatting
* Various other minor fixes, changes and refactors
* Possible other things that I have forgotten
v2o.2.6
* Hopefully fixed shields producing incorrect amounts of heat
* Hopefully fixed moderators sometimes not being correctly read as active
* Fixed null-pointer crash on components updating
* Fixed rare crash on toggling fission shields
* Tweaked fission fuel efficiency configs
* Fixed missing U-238 RTG recipe
v2o.2.5
* Multiblocks won't form if they contain an independent, disconnected part
* Fixed some reactor components triggering continual reactor refreshes
* Fixed neutron shields not producing the correct amount of flux
* Fixed heating rate units in reactor GUIs
v2o.2.4
+ Added turbine coil connector blocks to allow more coils to be connected to turbine dynamos
* Turbines now have another efficiency multiplier that increases as the double logarithm of steam throughput
* Fixed non-fuel fission components not correctly creating clusters
v2o.2.3
* Made multitool behaviour on quantum computer components consistent
v2o.2.2
* Massively optimised quantum computer memory use
* Default max qubits config raised to seven
* Fixed qubits, quantum gates and other blocks not correctly receiving indirect redstone signals
* Fixed RTGs and multiblock batteries not correctly updating their capacities
* Fixed crash on showing fission vessel and coolant heater recipes
v2o.2.1
* Fixed crash on activating a lone qubit with a redstone signal
v2o.2.0
+ Added Molten Salt Reactors!
* Interact with vessels and heaters using their respective filtered ports
* Heaters will not block flux, but contribute none themselves and have zero moderator efficiency
* Remove excess heat from the casing of a heat-positive MSR using emergency coolant via vents
+ Added Quantum Computers!
* Simulate real quantum algorithms using many types of quantum gate on a configurable number of qubits
* Do be careful when using more than five qubits - the memory cost can become large!
+ Batteries and RTGs now form multiblocks
* Moderator lines of zero flux now contribute zero efficiency
* Fixed fission shield managers occasionally not remembering their connected shields
* Vents can now be toggled between input and output mode
* Moved various reactor properties such as heat buffers into logic classes
* Reorganised a huge number of configs
+ Finally added explicit server proxy
* Fixed blindness radiation debuff flickering
* Cleaned up many unnecessary method calls on block updates
* Various other minor fixes, changes and refactors
* Possible other things that I have forgotten
- Removed Paulobrine and Herobrian
v2o.1.2
+ Added fission neutron shields and shield managers to turn reactors off!
+ Added WIP fission monitors and power ports
+ Added multitool used to configure managers and monitors [thanks to Thiz for the texture!]
+ Added config to reduce all fluid recipes by their highest common factor
* Machines can now process at rates of more than one recipe per tick
+ Added commands for setting world, player and chunk radius radiation levels
+ Added config for custom mob max radiation counts
* Began preparation for implementing pebble bed and molten salt fission reactors
- Removed various unnecessary pre-overhaul classes
* Huge amounts of small backend performance improvements and refactors
v2o.1.1
* Split fission ports into multiple types
* Fixed known fission port filtering bugs
* Filters can now only be modified while the reactor is disassembled
+ Improved API support for custom cluster and fuel component behaviour
+ Added API support for custom port-target linking
* Tweaked many fission fuel stats, sink cooling rates and sink placement rules [thanks as ever to Hellrage for keeping the planner updated!]
* Fission irradiator recipes now have independent efficiencies
* Fixed self-priming fuels not updating correctly
* Only fission reflectors with 100% reflectivity block neutron sources
* Fixed low-throughput turbines producing wrong amounts of power
+ Added many new CT methods for extracting info from registered recipes
* All fission fuels now have stat tooltips, including those given recipes via CT
* Multiple blocks can now be highlighted at once
* Various other minor fixes, changes and refactors
* Includes all fixes introduced in v2.18p
* Possible other things that I have forgotten
v2o.1.0
+ Added fission port and cell filtering for multi-fuel reactor designs!
+ Added fission irradiator efficiency multiplier config
* Various other minor fixes, changes and refactors
- Removed Paulobrine and Herobrian
v2o.0.8
+ Added fission neutron irradiator and various new materials
* Expanded fission reactor API to accommodate generic neutron flux acceptors
* Tweaked copper and bronze textures
v2o.0.7
* Vastly improved multiblock logic NBT reading and writing
* Revamped the fission fuel reprocessing tree
+ Added fission fuel self-priming characteristic and corresponding configs
+ Added lead-steel neutron reflector
+ Added assembler machine
* The fuel reprocessor now has six output slots
- Removed irradiator machine
+ Added turbine throughput penalties
+ Added missing MSR coolants
* Changed many fission material recipes and removed molten ZA fission fluids
* Fixed broken advancements
* Various other minor fixes, changes and refactors
v2o.0.6
* Revamped scrubbers to have a recipe system with CT support
* All units now use ticks and not seconds - a config regeneration is recommended!
* Fixed recipes involving empty ingredients not being cached
* Fixed stack overflow error caused by deep recursion in recipe generation
* Fixed missing radium recipe
+ Added radiation JEI info to irradiating recipes
* Replaced recursive reactor search algorithm with iterative one
* Fixed fission ports updating unnecessarily
+ Added configs for reactor sound effect volumes
* Feral Ghoul spawners now ignore the natural spawning limitations
v2o.0.5
+ Implemented multiblock logic system - addons can introduce their own mechanics!
* Fixed unphysical cluster-to-casing heat distribution mechanics
* Fixed potential activation of cells by other cells which themselves do not remain active
+ Added most recipes, some temporary, for SFR and MSR fuel manufactoring
* Revamped fuel reprocessing recipes
- Removed many unnecessary fission isotope fluids
+ Added world radiation block purification
- Removed unwieldy config for world radiation block effects
* Increased the energy output of high pressure and normal steam
+ Added config to use ore dictionary ingredients in basic ingot and block crafting/smelting recipes
* Tweaked a few heat sink rules
* Tweaked the default moderator efficiency factors
* Tweaked radiation units from Rads/t to Rad/t
* Various bits of refactoring of multiblock API
v2o.0.4
* Hopefully fixed issues with fission cell activation on port-linking
* Fixed information about cell-reflector flux lines being lost
+ Added ability for addons to introduce custom neutron sources
* Tweaked a few heat sink placement rules
* Tweaked various multiblock component recipes
* Minor textures changes and refactors
v2o.0.3
+ Added fission port default behaviour, linking all cells' inventories
* Fixed moderators adjacent to cells but not in flux lines counting as active
* Fixed bug where cells would erroneously remain primed
* Fixed fuel in cells and casing coolant being lost on world load
+ Added IC2 coolant heating solid fuel reactor recipe
* Hot reactor components will burn when contacted
* Improved performance of (de)activating neutron sources
* Fixed flickering of neutron source blocks' states
* Improved accuracy of reactor GUI information
* Revamped turbine dynamo coil placement rules
* Total coil requirements are now 'per bearing'
* Fixed buggy rotor shaft double-rendering
+ Added ability for addons to introduce custom dynamo coils
+ Added axial states to multiblock ports and vents
+ Added recipes for various multiblock parts
* Reorganised creative tabs
* Added and spruced up various info tooltips
* Slightly tweaked a few config option defaults
* Reorganised many multiblock texture assets
v2o.0.2
+ Revamped CraftTweaker integration
* Fixed small efficiency calculation bug
* Added more useful information to the fission reactor GUI
* Tweaked fission sink cooling rates
* Fixed TRISO fuel not having a radiation level
* Fixed radiation-related crash with Cubic Chunks installed
* Renamed and reorganised a few processor blocks and classes
v2o.0.1
* Fixed various bugs in the calculations of fission reactor stats
v2o.0.0
* Initial overhaul build!