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descriptors.go
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/*
* Copyright (C) 2014-2017 Christian Muehlhaeuser
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Christian Muehlhaeuser <[email protected]>
*/
// Package bees is Beehive's central module system.
package bees
// EventDescriptor describes an Event provided by a Bee.
type EventDescriptor struct {
Namespace string
Name string
Description string
Options []PlaceholderDescriptor
}
// ActionDescriptor describes an Action provided by a Bee.
type ActionDescriptor struct {
Namespace string
Name string
Description string
Options []PlaceholderDescriptor
}
// A PlaceholderDescriptor shows which in & out values a module expects and returns.
type PlaceholderDescriptor struct {
Name string
Description string
Type string
Mandatory bool
}
// A BeeOptionDescriptor shows which config values a module expects.
type BeeOptionDescriptor struct {
Name string
Description string
Type string
Default interface{}
Mandatory bool
}
// StateDescriptor describes a State provided by a Bee.
type StateDescriptor struct {
Name string
Description string
Type string
}
// GetActionDescriptor returns the ActionDescriptor matching an action.
func GetActionDescriptor(action *Action) ActionDescriptor {
bee := GetBee(action.Bee)
if bee == nil {
panic("Bee " + action.Bee + " not registered")
}
factory := (*GetFactory((*bee).Namespace()))
for _, ac := range factory.Actions() {
if ac.Name == action.Name {
return ac
}
}
return ActionDescriptor{}
}
// GetEventDescriptor returns the EventDescriptor matching an event.
func GetEventDescriptor(event *Event) EventDescriptor {
bee := GetBee(event.Bee)
if bee == nil {
panic("Bee " + event.Bee + " not registered")
}
factory := (*GetFactory((*bee).Namespace()))
for _, ev := range factory.Events() {
if ev.Name == event.Name {
return ev
}
}
return EventDescriptor{}
}