Magick is a cutting-edge toolkit for a new kind of AI builder. Make Magick with us!
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Updated
Nov 27, 2024 - TypeScript
Magick is a cutting-edge toolkit for a new kind of AI builder. Make Magick with us!
box is a text-based visual programming language inspired by Unreal Engine Blueprint function graphs.
C++ Plugin for Unreal Engine
Third-person climbing system developed with Unreal Engine 5
Third-person shooter sample project developed in Unreal Engine 5
Ultimate user interface plugin developed using Common UI plugin in Unreal Engine 5
Dynamic weather developed in Unreal Engine 5
Survival game mechanics developed in Unreal Engine 5
[EU5 Plugin] A fork of UnrealImGui which is an UE4 implementation of Dear ImGui library. This fork is ment to expose main ImGui functionality to Blueprint Visual Scripting.
Online third-person shooter developed in Unreal Engine 5
This project is a recreation of the portal mechanics with Unreal Engine 5.0
A repository with articles that I found useful while learning Unreal Engine programming. The articles will be in a learning order so it can be used as a learning path. Additions are welcome!
Project made in Unreal Engine 5, I developed the player mechanics; movement, sprint, aim, firing, creating the AI for the enemies, and programming the UI.
Turret AI plugin developed with Unreal Engine 5 (multiplayer ready)
A simple plugin that adds additionial blueprint switch statement nodes
Small utilities and tools for Unreal Engine 5 game development
Unreal Engine Plugin: Integration Tool using NNG™ next generation of nanomsg™ Software – Documentation
An Unreal Engine plugin meant to let developers custom the gravity in many ways in their level, mainly with located gravities and spherical gravities (planets).
Coursework for the 5CCGD011W - Game Engine Architecture module of the University of Westminster Computer Games Development course. Made with Unreal Engine 4.27.
Final Project for GAM1541-Level Design II. In this project we had to design a whole level using the Unreal Engine First Person Project as a starting point. For this project I made a game where the main feature was inverting and reverting the gravity, this gave players the opportunity to traverse the roof and the floor.
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