Tensorflow Deep Reinforcement Learning agents playing Briscola card game
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Updated
Oct 1, 2020 - Python
Tensorflow Deep Reinforcement Learning agents playing Briscola card game
JBriscola è stato concepito come una soluzione sofisticata per gli amanti dei giochi di carte e degli appassionati di programmazione Java. Il suo nome, "JBriscola", nasce dalla combinazione della lettera "J", che rappresenta il linguaggio di programmazione Java, e il famoso gioco di carte italiano, la "briscola".
Reinforcement Learning agent that plays Briscola, a famous Italian card game
Mobile-Application implementation of the Italian card game "Briscola" which includes multiplayer functionalities for playing remote game sessions and sharing results on social media.
Play the Italian card game Briscola. Supports 2 or 4 players. Deal cards, set Briscola suit, and take turns playing one card. Highest card in Briscola suit or highest in leading suit wins the round. First to 61 points wins.
Peer-To-Peer web app based on italian card game Briscola for a university project
The classic Mediterranean trick-taking game. Now in your terminal.
Play a python implementation of the popular Italian trick-taking card game
An attempt to train a NN for the game Briscola Chiamata using rllib (still very preliminary)
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