PEProcGen
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PEProcGen for Unity v 0.5 PEProcGen does the following: 1) Creates procedurally generated 2D terrains 2) Currently creates caves and rooms 3) In the future may create landscapes... Here's the process: Create a Unity Project Import the PEProcGen package Create an empty GameObject Add a TerrainRenderer Script Add a CaveGenerator/RoomGenerator Script In TerrainRenderer: 1) Set the Tile Sets Size to at least 1 2) Set the Tile Data Size to at least 2 3) Drag a sprite into each of the 2 elements Click Generate in the CaveGenerator/RoomGenerator See the Demo_Simple/MainScene scene for a scripting example