ns |
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PHYSICS |
// 0x3D95EC8B6D940AC3 0x7508668F
void ATTACH_ENTITIES_TO_ROPE(int ropeId, Entity ent1, Entity ent2, float ent1_x, float ent1_y, float ent1_z, float ent2_x, float ent2_y, float ent2_z, float length, BOOL p10, BOOL p11, char* boneName1, char* boneName2);
Attaches entity 1 to entity 2.
- ropeId:
- ent1:
- ent2:
- ent1_x:
- ent1_y:
- ent1_z:
- ent2_x:
- ent2_y:
- ent2_z:
- length:
- p10:
- p11:
- boneName1:
- boneName2: