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run-proxy.js
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var _ = require('underscore');
var Future = require('fibers/future');
var runLog = require('./run-log.js');
// options: listenPort, proxyToPort, proxyToHost, onFailure
var Proxy = function (options) {
var self = this;
self.listenPort = options.listenPort;
self.listenHost = options.listenHost;
// note: run-all.js updates proxyToPort directly
self.proxyToPort = options.proxyToPort;
self.proxyToHost = options.proxyToHost || '127.0.0.1';
self.onFailure = options.onFailure || function () {};
self.mode = "hold";
self.httpQueue = []; // keys: req, res
self.websocketQueue = []; // keys: req, socket, head
self.proxy = null;
self.server = null;
};
_.extend(Proxy.prototype, {
// Start the proxy server, block (yield) until it is ready to go
// (actively listening on outer and proxying to inner), and then
// return.
start: function () {
var self = this;
if (self.server)
throw new Error("already running?");
self.started = false;
var http = require('http');
var net = require('net');
var httpProxy = require('http-proxy');
self.proxy = httpProxy.createProxyServer({
// agent is required to handle keep-alive, and http-proxy 1.0 is a little
// buggy without it: https://github.com/nodejitsu/node-http-proxy/pull/488
agent: new http.Agent({ maxSockets: 100 }),
xfwd: true
});
var server = self.server = http.createServer(function (req, res) {
// Normal HTTP request
self.httpQueue.push({ req: req, res: res });
self._tryHandleConnections();
});
self.server.on('upgrade', function (req, socket, head) {
// Websocket connection
self.websocketQueue.push({ req: req, socket: socket, head: head });
self._tryHandleConnections();
});
var fut = new Future;
self.server.on('error', function (err) {
if (err.code === 'EADDRINUSE') {
var port = self.listenPort;
runLog.log(
"Can't listen on port " + port + ". Perhaps another Meteor is running?\n" +
"\n" +
"Running two copies of Meteor in the same application directory\n" +
"will not work. If something else is using port " + port + ", you can\n" +
"specify an alternative port with --port <port>.");
} else if (self.listenHost &&
(err.code === 'ENOTFOUND' || err.code === 'EADDRNOTAVAIL')) {
// This handles the case of "entered a DNS name that's unknown"
// (ENOTFOUND from getaddrinfo) and "entered some random IP that we
// can't bind to" (EADDRNOTAVAIL from listen).
runLog.log(
"Can't listen on host " + self.listenHost + " (" + err.code + " from " +
err.syscall + ").");
} else {
runLog.log('' + err);
}
self.onFailure();
// Allow start() to return.
fut.isResolved() || fut['return']();
});
// Don't crash if the app doesn't respond. instead return an error
// immediately. This shouldn't happen much since we try to not
// send requests if the app is down.
//
// Currently, this error is emitted if the proxy->server connection has an
// error (whether in HTTP or websocket proxying). It is not emitted if the
// client->proxy connection has an error, though this may change; see
// discussion at https://github.com/nodejitsu/node-http-proxy/pull/488
self.proxy.on('error', function (err, req, resOrSocket) {
if (resOrSocket instanceof http.ServerResponse) {
resOrSocket.writeHead(503, {
'Content-Type': 'text/plain'
});
resOrSocket.end('Unexpected error.');
} else if (resOrSocket instanceof net.Socket) {
resOrSocket.end();
}
});
self.server.listen(self.listenPort, self.listenHost || '0.0.0.0', function () {
if (self.server) {
self.started = true;
} else {
// stop() got called while we were invoking listen! Close the server (we
// still have the var server). The rest of the cleanup shouldn't be
// necessary.
server.close();
}
fut.isResolved() || fut['return']();
});
fut.wait();
},
// Idempotent.
stop: function () {
var self = this;
if (! self.server)
return;
if (! self.started) {
// This probably means that we failed to listen. However, there could be a
// race condition and we could be in the middle of starting to listen! In
// that case, the listen callback will notice that we nulled out server
// here.
self.server = null;
return;
}
// This stops listening but allows existing connections to
// complete gracefully.
self.server.close();
self.server = null;
// It doesn't seem to be necessary to do anything special to
// destroy an httpProxy proxyserver object.
self.proxy = null;
// Drop any held connections.
_.each(self.httpQueue, function (c) {
c.res.statusCode = 500;
c.res.end();
});
self.httpQueue = [];
_.each(self.websocketQueue, function (c) {
c.socket.destroy();
});
self.websocketQueue = [];
self.mode = "hold";
},
_tryHandleConnections: function () {
var self = this;
while (self.httpQueue.length) {
if (self.mode !== "errorpage" && self.mode !== "proxy")
break;
var c = self.httpQueue.shift();
if (self.mode === "errorpage") {
// XXX serve an app that shows the logs nicely and that also
// knows how to reload when the server comes back up
c.res.writeHead(200, {'Content-Type': 'text/plain'});
c.res.write("Your app is crashing. Here's the latest log.\n\n");
_.each(runLog.getLog(), function (item) {
c.res.write(item.message + "\n");
});
c.res.end();
} else {
self.proxy.web(c.req, c.res, {
target: 'http://' + self.proxyToHost + ':' + self.proxyToPort
});
}
}
while (self.websocketQueue.length) {
if (self.mode !== "proxy")
break;
var c = self.websocketQueue.shift();
self.proxy.ws(c.req, c.socket, c.head, {
target: 'http://' + self.proxyToHost + ':' + self.proxyToPort
});
}
},
// The proxy can be in one of three modes:
// - "hold": hold connections until the mode changes
// - "proxy": connections are proxied to the configured port
// - "errorpage": an error page is served to HTTP connections, and
// websocket connections are held
//
// The initial mode is "hold".
setMode: function (mode) {
var self = this;
self.mode = mode;
self._tryHandleConnections();
}
});
exports.Proxy = Proxy;