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<ahref="http://xplsv.com/prods/demos/xplsv_orsotheysay/"><imgsrc="http://mrdoob.github.com/three.js/assets/projects/07_orsotheysay.png"width="104"height="78"alt="Or so they say..."></a>
@@ -121,7 +123,7 @@ This code creates a camera, then creates a scene, adds a cube on it, creates a &
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functionanimate() {
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-
// note: three.js enables requestAnimationFrame()
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// note: three.js includes requestAnimationFrame shim
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requestAnimationFrame( animate );
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render();
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@@ -141,6 +143,39 @@ This code creates a camera, then creates a scene, adds a cube on it, creates a &
* Checking for `xhr.overrideMimeType` before using it (fixing IE support). ([mrdoob](http://github.com/mrdoob) and [alteredq](http://github.com/alteredq))
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* Improved ATI and ANGLE support in across `WebGLRenderer` shaders. ([alteredq](http://github.com/alteredq))
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* Added `generateMipmaps` property to `Texture` and `RenderTarget`. ([alteredq](http://github.com/alteredq))
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*`Frustum` properly handling children with scaled parents. ([avinoamr](http://github.com/avinoamr))
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* Fixed `Ray` when dealing with big polygons. ([WestLangley](http://github.com/WestLangley))
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* Fixed `WebGLRenderer` bug where depth buffer was not cleared. ([ekitson](http://github.com/ekitson))
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* Added `CameraHelper` objects for visualising both Perspective and Orthographic cameras. ([alteredq](http://github.com/alteredq))
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* Improvements to `Path`. ([zz85](http://github.com/zz85))
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* Improvements to Postprocessing stack. ([alteredq](http://github.com/alteredq))
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* Added shadows for `DirectionalLight`s. ([alteredq](http://github.com/alteredq))
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