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When life gets you down, it's never too late to...
A Boomerang Roguelite Game for JS13k by Frank Force
WASD = Move
Mouse = Aim
Click = Throw
Space = Dash
Boosting protects you from damage.
Buy items to help you survive.
You don't lose money when you die!
There are only 10 levels.
Lost boomerangs show up big on the map.
Enemies are slowed by sand.
Yellow boormang can grab pickups.
Blue boomerang does double damage.
Win to unlock speed run mode.
Boomerang physics & boost ability
Procedural level generation
3 Enemy types
7 types of pickups
Giant and invisible enemy variants
Final boss battle
Saves gems earned and max level reached
Shop system for buying items
Minimap
Footsteps, blood, and persistant effects system
16 Different sound effects with zzfx
Procedurally generated music
Speed run mode doesn't effect normal save
Low health warning system
Level transition effect
Engine is separated from game code
Object oriented architecture
2D game object system with pseudo 3D
Physics and level tile collision
Tile rendering system
Cached level rendering
Particle system
3D shadows
Input processing system
Debug rendering system
Debug console
Debug rendering
Debug controls
Save snapshot
The official release is under 13k for the game, engine, art and music!
The tile.png file has 14 color palette exported from Gimp with all extra save data disabled
First combine all javascript together
Remove all debug code, godMode, soundEnable, and controls description
Use Google Closure on Advanced https://closure-compiler.appspot.com/home
Use terser with extra compression turned off https://xem.github.io/terser-online/
Put eveything into the same html file and remove any whitespace
Zip the index.html and tiles.png files
Zip the zip with advzip using the settings "-z -4 -i 1000" https://github.com/amadvance/advancecomp
Say a small prayer to the gods of JavaScript
The final result should hopefully be under 13k!
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