Notable changes since last release (v1.10.3504)
- Fixed: Dogmeat was barking error when crippled.
- Fixed: It was possible to sell items to various NPCs before "giving" them via dialog, so they could be stolen back later.
- Fixed: The Mother Deathclaw in the Boneyard was printing male instead of female critical hit messages (old Fo1 vanilla bug).
- Fixed: the text position of ShowLootWeight mod when ExpandInventory=1
- Tweaked: Dead bodies in the LA Rippers map will be cleaned up faster (Deathclaws eat them, duh).
- Tweaked: Deathclaw Spawn critters in caravan job encounters will look like small Deathclaws if Fo2 critters are enabled.
- Tweaked: If Fo2 critters are enabled, new Deathclaws in the LA Rippers map will initially be Deathclaw Spawns. After a day, they turn into full grown Deathclaws.
- Tweaked: If Sheriff Greene in the Hub gets knocked out/down in the Decker fight, he will stand up again once back in his office.