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clip_rrect_layer.cc
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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/flow/layers/clip_rrect_layer.h"
namespace flow {
ClipRRectLayer::ClipRRectLayer(Clip clip_behavior)
: clip_behavior_(clip_behavior) {
FML_DCHECK(clip_behavior != Clip::none);
}
ClipRRectLayer::~ClipRRectLayer() = default;
void ClipRRectLayer::Preroll(PrerollContext* context, const SkMatrix& matrix) {
SkRect previous_cull_rect = context->cull_rect;
SkRect clip_rrect_bounds = clip_rrect_.getBounds();
if (context->cull_rect.intersect(clip_rrect_bounds)) {
SkRect child_paint_bounds = SkRect::MakeEmpty();
PrerollChildren(context, matrix, &child_paint_bounds);
if (child_paint_bounds.intersect(clip_rrect_bounds)) {
set_paint_bounds(child_paint_bounds);
}
}
context->cull_rect = previous_cull_rect;
}
#if defined(OS_FUCHSIA)
void ClipRRectLayer::UpdateScene(SceneUpdateContext& context) {
FML_DCHECK(needs_system_composite());
// TODO(SCN-137): Need to be able to express the radii as vectors.
scenic::RoundedRectangle shape(
context.session(), // session
clip_rrect_.width(), // width
clip_rrect_.height(), // height
clip_rrect_.radii(SkRRect::kUpperLeft_Corner).x(), // top_left_radius
clip_rrect_.radii(SkRRect::kUpperRight_Corner).x(), // top_right_radius
clip_rrect_.radii(SkRRect::kLowerRight_Corner)
.x(), // bottom_right_radius
clip_rrect_.radii(SkRRect::kLowerLeft_Corner).x() // bottom_left_radius
);
// TODO(liyuqian): respect clip_behavior_
SceneUpdateContext::Clip clip(context, shape, clip_rrect_.getBounds());
UpdateSceneChildren(context);
}
#endif // defined(OS_FUCHSIA)
void ClipRRectLayer::Paint(PaintContext& context) const {
TRACE_EVENT0("flutter", "ClipRRectLayer::Paint");
FML_DCHECK(needs_painting());
SkAutoCanvasRestore save(context.internal_nodes_canvas, true);
context.internal_nodes_canvas->clipRRect(clip_rrect_,
clip_behavior_ != Clip::hardEdge);
if (clip_behavior_ == Clip::antiAliasWithSaveLayer) {
context.internal_nodes_canvas->saveLayer(paint_bounds(), nullptr);
}
PaintChildren(context);
if (clip_behavior_ == Clip::antiAliasWithSaveLayer) {
context.internal_nodes_canvas->restore();
}
}
} // namespace flow