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Buildings.ts
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import IUnits from "../interfaces/IUnits";
/**
* Represents a buildings-row in the database
*/
export default class Buildings implements IUnits {
/**
* The ID of the planet
*/
public planetID: number;
/**
* Current metalMine level
*/
public metalMine: number;
/**
* Current crystalMine level
*/
public crystalMine: number;
/**
* Current deuteriumSynthesizer level
*/
public deuteriumSynthesizer: number;
/**
* Current solarPlant level
*/
public solarPlant: number;
/**
* Current fusionReactor level
*/
public fusionReactor: number;
/**
* Current roboticFactory level
*/
public roboticFactory: number;
/**
* Current naniteFactory level
*/
public naniteFactory: number;
/**
* Current shipyard level
*/
public shipyard: number;
/**
* Current metalStorage level
*/
public metalStorage: number;
/**
* Current crystalStorage level
*/
public crystalStorage: number;
/**
* Current deuteriumStorage level
*/
public deuteriumStorage: number;
/**
* Current researchLab level
*/
public researchLab: number;
/**
* Current terraformer level
*/
public terraformer: number;
/**
* Current allianceDepot level
*/
public allianceDepot: number;
/**
* Current missileSilo level
*/
public missileSilo: number;
/**
* Returns, if the contains valid data or not
*/
public isValid(): boolean {
return (
0 <= this.planetID &&
0 <= this.metalMine &&
0 <= this.crystalMine &&
0 <= this.deuteriumSynthesizer &&
0 <= this.solarPlant &&
0 <= this.fusionReactor &&
0 <= this.roboticFactory &&
0 <= this.naniteFactory &&
0 <= this.shipyard &&
0 <= this.metalStorage &&
0 <= this.crystalStorage &&
0 <= this.deuteriumStorage &&
0 <= this.researchLab &&
0 <= this.terraformer &&
0 <= this.allianceDepot &&
0 <= this.missileSilo
);
}
// public save(): Promise<{}> {
// return new Promise((resolve, reject) => {
// const query = squel
// .update()
// .table("buildings")
// .set("metalMine", this.metalMine)
// .set("crystalMine", this.crystalMine)
// .set("deuteriumSynthesizer", this.deuteriumSynthesizer)
// .set("solarPlant", this.solarPlant)
// .set("fusionReactor", this.fusionReactor)
// .set("roboticFactory", this.roboticFactory)
// .set("naniteFactory", this.naniteFactory)
// .set("shipyard", this.shipyard)
// .set("metalStorage", this.metalStorage)
// .set("crystalStorage", this.crystalStorage)
// .set("deuteriumStorage", this.deuteriumStorage)
// .set("researchLab", this.researchLab)
// .set("terraformer", this.terraformer)
// .set("allianceDepot", this.allianceDepot)
// .set("missileSilo", this.missileSilo)
// .where("planetID = ?", this.planetID)
// .toString();
//
// Database.query(query)
// .then(() => {
// return resolve(this);
// })
// .catch(error => {
// Logger.error(error);
// return reject(error);
// });
// });
// }
//
// public create(): Promise<{}> {
// return new Promise((resolve, reject) => {
// const query = squel
// .insert()
// .into("buildings")
// .set("planetID", this.planetID)
// .set("metalMine", this.metalMine)
// .set("crystalMine", this.crystalMine)
// .set("deuteriumSynthesizer", this.deuteriumSynthesizer)
// .set("solarPlant", this.solarPlant)
// .set("fusionReactor", this.fusionReactor)
// .set("roboticFactory", this.roboticFactory)
// .set("naniteFactory", this.naniteFactory)
// .set("shipyard", this.shipyard)
// .set("metalStorage", this.metalStorage)
// .set("crystalStorage", this.crystalStorage)
// .set("deuteriumStorage", this.deuteriumStorage)
// .set("researchLab", this.researchLab)
// .set("terraformer", this.terraformer)
// .set("allianceDepot", this.allianceDepot)
// .set("missileSilo", this.missileSilo)
// .toString();
//
// Database.query(query)
// .then(() => {
// return resolve(this);
// })
// .catch(error => {
// Logger.error(error);
// return reject(error);
// });
// });
// }
}