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- add RuntimeAutoInitType
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Core/CoreEnum.cs

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namespace VirtueSky.Core
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{
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public struct CoreEnum
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{
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public enum RuntimeAutoInitType
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{
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/// <summary>
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/// <para>Callback invoked when the first scene's objects are loaded into memory and after Awake has been called.</para>
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/// </summary>
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AfterSceneLoad,
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/// <summary>
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/// <para>Callback invoked when the first scene's objects are loaded into memory but before Awake has been called.</para>
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/// </summary>
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BeforeSceneLoad,
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}
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}
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}

Core/CoreEnum.cs.meta

+3
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