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Discord.cs
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// Copyright(c) 2019 pypy. All rights reserved.
//
// This work is licensed under the terms of the MIT license.
// For a copy, see <https://opensource.org/licenses/MIT>.
using DiscordRPC;
using System.Text;
using System.Threading;
namespace VRCX
{
public class Discord
{
public static readonly Discord Instance;
private readonly ReaderWriterLockSlim m_Lock;
private readonly RichPresence m_Presence;
private DiscordRpcClient m_Client;
private Timer m_Timer;
private bool m_Active;
static Discord()
{
Instance = new Discord();
}
public Discord()
{
m_Lock = new ReaderWriterLockSlim();
m_Presence = new RichPresence();
m_Timer = new Timer(TimerCallback, null, -1, -1);
}
internal void Init()
{
m_Timer.Change(0, 1000);
}
internal void Exit()
{
lock (this)
{
m_Timer.Change(-1, -1);
m_Client?.Dispose();
}
}
private void TimerCallback(object state)
{
lock (this)
{
try
{
Update();
}
catch
{
}
}
}
private void Update()
{
if (m_Client != null)
{
m_Lock.EnterReadLock();
try
{
m_Client.SetPresence(m_Presence);
}
finally
{
m_Lock.ExitReadLock();
}
m_Client.Invoke();
}
if (m_Active == true)
{
if (m_Client == null)
{
m_Client = new DiscordRpcClient("525953831020920832");
if (m_Client.Initialize() == false)
{
m_Client.Dispose();
m_Client = null;
}
}
}
else if (m_Client != null)
{
m_Client.Dispose();
m_Client = null;
}
}
public void SetActive(bool active)
{
m_Active = active;
}
// https://stackoverflow.com/questions/1225052/best-way-to-shorten-utf8-string-based-on-byte-length
private static string LimitByteLength(string str, int maxBytesLength)
{
var bytesArr = Encoding.UTF8.GetBytes(str);
var bytesToRemove = 0;
var lastIndexInString = str.Length - 1;
while (bytesArr.Length - bytesToRemove > maxBytesLength)
{
bytesToRemove += Encoding.UTF8.GetByteCount(new char[] { str[lastIndexInString] });
--lastIndexInString;
}
return Encoding.UTF8.GetString(bytesArr, 0, bytesArr.Length - bytesToRemove);
}
public void SetText(string details, string state)
{
m_Lock.EnterWriteLock();
try
{
m_Presence.Details = LimitByteLength(details, 127);
m_Presence.State = LimitByteLength(state, 127);
}
finally
{
m_Lock.ExitWriteLock();
}
}
public void SetAssets(string largeKey, string largeText, string smallKey, string smallText)
{
m_Lock.EnterWriteLock();
try
{
if (string.IsNullOrEmpty(largeKey) == true &&
string.IsNullOrEmpty(smallKey) == true)
{
m_Presence.Assets = null;
}
else
{
if (m_Presence.Assets == null)
{
m_Presence.Assets = new Assets();
}
m_Presence.Assets.LargeImageKey = largeKey;
m_Presence.Assets.LargeImageText = largeText;
m_Presence.Assets.SmallImageKey = smallKey;
m_Presence.Assets.SmallImageText = smallText;
}
}
finally
{
m_Lock.ExitWriteLock();
}
}
public void SetTimestamps(double startUnixMilliseconds, double endUnixMilliseconds)
{
var _startUnixMilliseconds = (ulong)startUnixMilliseconds;
var _endUnixMilliseconds = (ulong)endUnixMilliseconds;
m_Lock.EnterWriteLock();
try
{
if (_startUnixMilliseconds == 0)
{
m_Presence.Timestamps = null;
}
else
{
if (m_Presence.Timestamps == null)
{
m_Presence.Timestamps = new Timestamps();
}
m_Presence.Timestamps.StartUnixMilliseconds = _startUnixMilliseconds;
if (_endUnixMilliseconds == 0)
{
m_Presence.Timestamps.End = null;
}
else
{
m_Presence.Timestamps.EndUnixMilliseconds = _endUnixMilliseconds;
}
}
}
finally
{
m_Lock.ExitWriteLock();
}
}
}
}