This folder contains TVM WebAssembly Runtime.
The LLVM main branch support webassembly as a target, we can directly build TVM with LLVM mainline to generate wasm modules. Note that, however, we still need emscripten to compile the runtime and provide system library support.
Note that so far we requires everything to be in the source and setup PYTHONPATH(instead of use setup.py install).
We use emscripten to compile our runtime wasm library as well as a WASI variant that we can deploy to the browser environment.
Follow Emscripten to download emsdk and install emcc on your local environment.
After the emcc is setup correctly. We can build tvm's wasm runtime by typing make
in the web folder.
make
This command will create the follow files:
dist/wasm/libtvm_runtime.bc
bitcode librarytvm.contrib.emcc
will link into.dist/wasm/tvmjs_runtime.wasm
a standalone wasm runtime for testing purposes.dist/wasm/tvmjs_runtime.wasi.js
a WASI compatible library generated by emscripten that can be fed into runtime.
Type the following command in the web folder.
npm run bundle
This command will create the tvmjs library that we can use to interface with the wasm runtime.
Check code snippet in
- tests/python/prepare_test_libs.py
shows how to create a wasm library that links with tvm runtime.
- Note that all wasm libraries have to created using the
--system-lib
option - emcc.create_wasm will automatically link the runtime library
dist/wasm/libtvm_runtime.bc
- Note that all wasm libraries have to created using the
- tests/web/test_module_load.js demonstrate how to run the generated library through tvmjs API.
We can now use js side to start an RPC server and connect to it from python side, making the testing flow easier.
The following is an example to reproduce this.
- run
python -m tvm.exec.rpc_proxy --example-rpc=1
to start proxy. - Start the WebSocket RPC
- Browswer version: open https://localhost:8888, click connect to proxy
- NodeJS version:
npm run rpc
- run
python tests/node/websock_rpc_test.py
to run the rpc client.
Web gpu is still experimental, so apis can change. Right now we use the SPIRV to generate shaders that can be accepted by Chrome and Firefox.
- Obtain a browser that support webgpu.
- So far only Chrome Canary on MacOS works
- Firefox should be close pending the support of Fence.
- Download vulkan SDK (1.1 or higher) that supports SPIRV 1.3
- Start the WebSocket RPC
- run
python tests/node/webgpu_rpc_test.py