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Copy pathDashFloorParticle.tscn
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DashFloorParticle.tscn
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[gd_scene load_steps=6 format=2]
[ext_resource path="res://fx/ParticleEffect.tscn" type="PackedScene" id=1]
[ext_resource path="res://fx/particle_round_4x4.png" type="Texture" id=2]
[ext_resource path="res://characters/BaseChar.gdshader" type="Shader" id=3]
[sub_resource type="ShaderMaterial" id=2]
resource_local_to_scene = true
shader = ExtResource( 3 )
shader_param/color = Color( 1, 1, 1, 1 )
shader_param/max_color_distance = 0.01
shader_param/super_dim = false
[sub_resource type="Curve" id=1]
_data = [ Vector2( 0, 0.963636 ), 0.0, 0.0, 0, 0, Vector2( 0.649573, 0.636364 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.0090909 ), -0.103769, 0.0, 0, 0 ]
[node name="ParticleEffect" instance=ExtResource( 1 )]
material = SubResource( 2 )
z_index = 2
[node name="CPUParticles2D" type="CPUParticles2D" parent="." index="1"]
visible = false
position = Vector2( 13, 0 )
amount = 32
lifetime = 0.29
preprocess = 0.02
speed_scale = 1.32
explosiveness = 1.0
randomness = 1.0
lifetime_randomness = 1.0
texture = ExtResource( 2 )
emission_shape = 2
emission_rect_extents = Vector2( -16, 0 )
direction = Vector2( 1, -0.787 )
spread = 10.42
initial_velocity = 143.89
initial_velocity_random = 1.0
damping = 35.77
scale_amount = 1.38
scale_amount_random = 1.0
scale_amount_curve = SubResource( 1 )
[node name="CPUParticles2D2" type="CPUParticles2D" parent="." index="2"]
position = Vector2( -2.137, 0 )
amount = 32
lifetime = 0.48
preprocess = 0.02
speed_scale = 3.87
explosiveness = 1.0
randomness = 1.0
lifetime_randomness = 1.0
texture = ExtResource( 2 )
emission_shape = 2
emission_rect_extents = Vector2( -3.298, 0 )
direction = Vector2( -2, -1.779 )
spread = 29.8
initial_velocity = 143.89
initial_velocity_random = 0.5
damping = 35.77
scale_amount = 1.38
scale_amount_random = 1.0
scale_amount_curve = SubResource( 1 )