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Copy pathFlawedParryEffect.tscn
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FlawedParryEffect.tscn
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[gd_scene load_steps=6 format=2]
[ext_resource path="res://fx/ParticleEffect.tscn" type="PackedScene" id=1]
[ext_resource path="res://fx/particle_round_4x4.png" type="Texture" id=2]
[ext_resource path="res://characters/BaseChar.gdshader" type="Shader" id=7]
[sub_resource type="ShaderMaterial" id=4]
resource_local_to_scene = true
shader = ExtResource( 7 )
shader_param/color = Color( 1, 1, 1, 1 )
shader_param/max_color_distance = 0.01
shader_param/super_dim = false
[sub_resource type="Curve" id=2]
_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.690707, 0.651136 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
[node name="ParticleEffect" instance=ExtResource( 1 )]
material = SubResource( 4 )
[node name="CPUParticles2D" type="CPUParticles2D" parent="." index="1"]
amount = 32
lifetime = 0.5
speed_scale = 3.07
explosiveness = 1.0
lifetime_randomness = 0.61
texture = ExtResource( 2 )
spread = 180.0
gravity = Vector2( 0, 0 )
initial_velocity = 303.59
initial_velocity_random = 0.36
linear_accel_random = 1.0
damping = 982.69
scale_amount = 4.03
scale_amount_random = 1.0
scale_amount_curve = SubResource( 2 )
color = Color( 0.654902, 0.654902, 0.654902, 1 )