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debug_utils.h
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debug_utils.h
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#ifndef SRC_DEBUG_UTILS_H_
#define SRC_DEBUG_UTILS_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include "async_wrap.h"
#include "env.h"
#include <string>
// Use FORCE_INLINE on functions that have a debug-category-enabled check first
// and then ideally only a single function call following it, to maintain
// performance for the common case (no debugging used).
#ifdef __GNUC__
#define FORCE_INLINE __attribute__((always_inline))
#define COLD_NOINLINE __attribute__((cold, noinline))
#else
#define FORCE_INLINE
#define COLD_NOINLINE
#endif
namespace node {
template <typename... Args>
inline void FORCE_INLINE Debug(Environment* env,
DebugCategory cat,
const char* format,
Args&&... args) {
if (!UNLIKELY(env->debug_enabled(cat)))
return;
fprintf(stderr, format, std::forward<Args>(args)...);
}
inline void FORCE_INLINE Debug(Environment* env,
DebugCategory cat,
const char* message) {
if (!UNLIKELY(env->debug_enabled(cat)))
return;
fprintf(stderr, "%s", message);
}
template <typename... Args>
inline void Debug(Environment* env,
DebugCategory cat,
const std::string& format,
Args&&... args) {
Debug(env, cat, format.c_str(), std::forward<Args>(args)...);
}
// Used internally by the 'real' Debug(AsyncWrap*, ...) functions below, so that
// the FORCE_INLINE flag on them doesn't apply to the contents of this function
// as well.
// We apply COLD_NOINLINE to tell the compiler that it's not worth optimizing
// this function for speed and it should rather focus on keeping it out of
// hot code paths. In particular, we want to keep the string concatenating code
// out of the function containing the original `Debug()` call.
template <typename... Args>
void COLD_NOINLINE UnconditionalAsyncWrapDebug(AsyncWrap* async_wrap,
const char* format,
Args&&... args) {
Debug(async_wrap->env(),
static_cast<DebugCategory>(async_wrap->provider_type()),
async_wrap->diagnostic_name() + " " + format + "\n",
std::forward<Args>(args)...);
}
template <typename... Args>
inline void FORCE_INLINE Debug(AsyncWrap* async_wrap,
const char* format,
Args&&... args) {
#ifdef DEBUG
CHECK_NOT_NULL(async_wrap);
#endif
DebugCategory cat =
static_cast<DebugCategory>(async_wrap->provider_type());
if (!UNLIKELY(async_wrap->env()->debug_enabled(cat)))
return;
UnconditionalAsyncWrapDebug(async_wrap, format, std::forward<Args>(args)...);
}
template <typename... Args>
inline void FORCE_INLINE Debug(AsyncWrap* async_wrap,
const std::string& format,
Args&&... args) {
Debug(async_wrap, format.c_str(), std::forward<Args>(args)...);
}
// Debug helper for inspecting the currently running `node` executable.
class NativeSymbolDebuggingContext {
public:
static std::unique_ptr<NativeSymbolDebuggingContext> New();
class SymbolInfo {
public:
std::string name;
std::string filename;
std::string Display() const;
};
virtual ~NativeSymbolDebuggingContext() {}
virtual SymbolInfo LookupSymbol(void* address) { return { "", "" }; }
virtual bool IsMapped(void* address) { return false; }
virtual int GetStackTrace(void** frames, int count) { return 0; }
};
// Variant of `uv_loop_close` that tries to be as helpful as possible
// about giving information on currently existing handles, if there are any,
// but still aborts the process.
void CheckedUvLoopClose(uv_loop_t* loop);
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_DEBUG_UTILS_H_