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red-dot.html
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<!DOCTYPE html>
<html>
<head>
<meta charset='utf-8' />
<title>Add an animated icon to the map</title>
<meta name='viewport' content='initial-scale=1,maximum-scale=1,user-scalable=no' />
<script src='https://api.tiles.mapbox.com/mapbox-gl-js/v1.6.0/mapbox-gl.js'></script>
<link href='https://api.tiles.mapbox.com/mapbox-gl-js/v1.6.0/mapbox-gl.css' rel='stylesheet' />
<style>
body { margin: 0; padding: 0; }
#map { position: absolute; top: 0; bottom: 0; width: 100%; };
</style>
</head>
<body>
<div id='map'></div>
<script>
mapboxgl.accessToken = 'pk.eyJ1IjoiaXNhYWN2IiwiYSI6ImNrMnpqYnVxaTA1b3IzbXBnaG5zY3o3eTEifQ.kMdIcXYBFKHTorj3Hxgi7g';
var map = new mapboxgl.Map({
container: 'map',
style: 'mapbox://styles/mapbox/streets-v9'
});
var size = 200;
// implementation of CustomLayerInterface to draw a pulsing dot icon on the map
// see https://docs.mapbox.com/mapbox-gl-js/api/#customlayerinterface for more info
var pulsingDot = {
width: size,
height: size,
data: new Uint8Array(size * size * 4),
// get rendering context for the map canvas when layer is added to the map
onAdd: function() {
var canvas = document.createElement('canvas');
canvas.width = this.width;
canvas.height = this.height;
this.context = canvas.getContext('2d');
},
// called once before every frame where the icon will be used
render: function() {
var duration = 1000;
var t = (performance.now() % duration) / duration;
var radius = size / 2 * 0.3;
var outerRadius = size / 2 * 0.7 * t + radius;
var context = this.context;
// draw outer circle
context.clearRect(0, 0, this.width, this.height);
context.beginPath();
context.arc(this.width / 2, this.height / 2, outerRadius, 0, Math.PI * 2);
context.fillStyle = 'rgba(255, 200, 200,' + (1 - t) + ')';
context.fill();
// draw inner circle
context.beginPath();
context.arc(this.width / 2, this.height / 2, radius, 0, Math.PI * 2);
context.fillStyle = 'rgba(255, 100, 100, 1)';
context.strokeStyle = 'white';
context.lineWidth = 2 + 4 * (1 - t);
context.fill();
context.stroke();
// update this image's data with data from the canvas
this.data = context.getImageData(0, 0, this.width, this.height).data;
// continuously repaint the map, resulting in the smooth animation of the dot
map.triggerRepaint();
// return `true` to let the map know that the image was updated
return true;
}
};
map.on('load', function () {
map.addImage('pulsing-dot', pulsingDot, { pixelRatio: 2 });
map.addLayer({
"id": "points",
"type": "symbol",
"source": {
"type": "geojson",
"data": {
"type": "FeatureCollection",
"features": [{
"type": "Feature",
"geometry": {
"type": "Point",
"coordinates": [0, 0]
}
}]
}
},
"layout": {
"icon-image": "pulsing-dot"
}
});
});
</script>
</body>
</html>