[][carthage] [][cocoadocs] [][cocoadocs] [][cocoadocs] [carthage]: https://github.com/Carthage/Carthage/ [cocoadocs]: http://cocoadocs.org/docsets/Kingfisher
Kingfisher is a lightweight and pure Swift implemented library for downloading and caching image from the web. This project is heavily inspired by the popular SDWebImage. And it provides you a chance to use pure Swift alternation in your next app.
- Everything in Kingfisher goes asynchronously, not only downloading, but also caching. That means you can never worry about blocking your UI thread.
- Multiple-layer cache. Downloaded image will be cached in both memory and disk. So there is no need to download it again and this could boost your app dramatically.
- Cache management. You can set the max duration or size the cache could take. And the cache will also be cleaned automatically to prevent taking too much resource.
- Modern framework. Kingfisher uses
NSURLSession
and the latest technology of GCD, which makes it a strong and swift framework. It also provides you easy APIs to use. - Cancellable processing task. You can cancel the downloading or retriving image process if it is not needed anymore.
- Independent components. You can use the downloader or caching system separately. Or even create your own cache based on Kingfisher's code.
- Options to decompress the image in background before render it, which could improve the UI performance.
- A category over
UIImageView
for setting image from an URL directly.
- iOS 8.0+
- Xcode 6.3
CocoaPods is a dependency manager for Cocoa projects.
CocoaPods 0.36 adds supports for Swift and embedded frameworks. You can install it with the following command:
$ gem install cocoapods
To integrate Kingfisher into your Xcode project using CocoaPods, specify it in your Podfile
:
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '8.0'
use_frameworks!
pod 'Kingfisher', '~> 1.0'
Then, run the following command:
$ pod install
You should open the {Project}.xcworkspace
instead of the {Project}.xcodeproj
after you installed anything from CocoaPods.
For more information about how to use CocoaPods, I suggest this tutorial.
Carthage is a decentralized dependency manager for Cocoa application. To install the carthage tool, you can use Homebrew.
$ brew update
$ brew install carthage
To integrate Kingfisher into your Xcode project using CocoaPods, specify it in your Cartfile
:
github "onevcat/Kingfisher" >= 1.0
Then, run the following command to build Kingfisher framework:
$ carthage update
At last, you need to set up your Xcode project manually to add Kingfisher framework.
On your application targets’ “General” settings tab, in the “Linked Frameworks and Libraries” section, drag and drop each framework you want to use from the Carthage/Build folder on disk.
On your application targets’ “Build Phases” settings tab, click the “+” icon and choose “New Run Script Phase”. Create a Run Script with the following contents:
/usr/local/bin/carthage copy-frameworks
and add the paths to the frameworks you want to use under “Input Files”:
$(SRCROOT)/Carthage/Build/iOS/Kingfisher.framework
For more information about how to use Carthage, pleasee see its project page.
It is not recommended to install the framework manually, but if you prefer not to use either of the aforementioned dependency managers, you can integrate Kingfisher into your project manually. A regular way to use Kingfisher in your project would be using Embedded Framework.
- Add Kingfisher as a submodule. In your favorite terminal,
cd
into your top-level project directory, and entering the following command:
$ git submodule add https://github.com/onevcat/Kingfisher.git
- Open the
Kingfisher
folder, and dragKingfisher.xcodeproj
into the file navigator of your app project, under your app project. - In Xcode, navigate to the target configuration window by clicking on the blue project icon, and selecting the application target under the "Targets" heading in the sidebar.
- In the tab bar at the top of that window, open the "Build Phases" panel.
- Expand the "Target Dependencies" group, and add
Kingfisher.framework
. - Click on the
+
button at the top left of tdemohe panel and select "New Copy Files Phase". Rename this new phase to "Copy Frameworks", set the "Destination" to "Frameworks", and addKingfisher.framework
.
You can find the full API documentation at CocoaDocs.
Use Kingfisher in your project is as easy as pie. You can use the UIImageView
category and trust Kingfisher to manage downloading and cache images.
In your source files, add the following code:
import Kingfisher
imageView.kf_setImageWithURL(NSURL(string: "http://your_image_url.png")!)
Most cases, Kingfisher is used in a reusable cell. Since the downloading process is asynchronous, the earlier image will be remained during the downloading of newer one. The placeholder version of this API could help:
imageView.kf_setImageWithURL(NSURL(string: "http://your_image_url.png")!, placeholderImage: nil)
Kingfisher will search in cache (both memory and disk) first with the URL, if no image found, it will try to download and store the image in the cache. You can change this behavior by passing an option, to let it ignore the cache.
imageView.kf_setImageWithURL(NSURL(string: "your_image_url")!,
placeholderImage: nil,
options: KingfisherOptions.ForceRefresh)
There are also other options to control the cache level, downloading priority and etc. See documentation for more.
You can get a chance during Kingfisher downloads images and when the process done:
imageView.kf_setImageWithURL(NSURL(string: "your_image_url")!,
placeholderImage: nil,
options: KingfisherOptions.None,
progressBlock: { (receivedSize, totalSize) -> () in
println("Download Progress: \(receivedSize)/\(totalSize)")
},
completionHandler: { (image, error, imageURL) -> () in
println("Downloaded and set!")
}
)
All kf_setImageWithURL
methods return a RetrieveImageTask
object. You can cancel
the task if the images are not needed.
let task = imageView.kf_setImageWithURL(NSURL(string: "http://your_image_url.png")!)
task.cancel()
// The image retrieving will stop.
Kingfisher will use the default downloader and cache if you do not specify them yourself. You can access them by using KingfisherManager.sharedManager.downloader
and KingfisherManager.sharedManager.cache
. You can adjust some parameters to meet your demands:
let downloader = KingfisherManager.sharedManager.downloader
downloader.downloadTimeout = 5 // Download process will timeout after 5 seconds. Default is 15.
let cache = KingfisherManager.sharedManager.cache
// Set max disk cache to 50 mb. Default is no limit.
cache.maxDiskCacheSize = 50 * 1024 * 1024
// Set max disk cache to duration to 3 days, Default is 1 week.
cache.maxCachePeriodInSecond = 60 * 60 * 24 * 3
The memory cache will be purged whenever the app switched to background or receiving a memory warning. Disk cache will be cleaned when the conditions met. You can also clear these cache manually:
// Clear memory cache right away.
cache.clearMemoryCache()
// Clear disk cache. This is an async operation.
cache.clearDiskCache()
// Clean expired or size exceeded disk cache. This is an async operation.
cache.cleanExpiredDiskCache()
I want to keep Kingfisher slim. This framework will focus on providing a simple solution of image downloading and cache. But that not means the framework will not be improved. Kingfisher is far away from perfect and necessary and useful features will be added later, to make it better.
The logo of Kingfisher is inspired by Tangram (七巧板), a dissection puzzle consisting of seven flat shapes from China. I believe she's a kingfisher bird instead of a swift, but someone persists that she is a pigeon. I guess I should give her a name. Hi, guys, do you have any suggestion?
Follow and contact me on Twitter or Sina Weibo. If you find an issue, just open a ticket on it. Pull requests are warmly welcome as well.
Kingfisher is released under the MIT license. See LICENSE for details.