-
https://github.com/VegarRingdalAibel
- Norway
- https://www.linkedin.com/in/vegar-ringdal-1a316032/
- @VRingdal
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Production-grade 3D gaussian splatting with CPU/GPU support for Windows, Mac and Linux 🚀
ECS-driven 2D and 3D physics engine for the Bevy game engine.
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
A toolchain for web projects, aimed to provide functionalities to maintain them. Biome offers formatter and linter, usable via CLI and LSP.
Script that organizes the Google Takeout archive into one big chronological folder
Free cross-platform password manager compatible with KeePass
Open Source Continuous File Synchronization
Zulip server and web application. Open-source team chat that helps teams stay productive and focused.
A fancy self-hosted monitoring tool
Git with a cup of tea! Painless self-hosted all-in-one software development service, including Git hosting, code review, team collaboration, package registry and CI/CD
Classifies GPUs based on their 3D rendering benchmark score allowing the developer to provide sensible default settings for graphically intensive applications.
Library for reading & writing the E57 file format
Demonstration of rendering three.js' BatchedMesh with different material properties in one draw call.
An interactive playground for generative graphics. Combine nodes & logic into WebGL shaders - all through an intuitive no-code interface.
General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
React Flow | Svelte Flow - Powerful open source libraries for building node-based UIs with React (https://reactflow.dev) or Svelte (https://svelteflow.dev). Ready out-of-the-box and infinitely cust…
Super-fast/easy runtime validators and serializers via transformation
A renderer agnostic two-dimensional drawing api for the web.
A game engine made as part of the Kohi Game Engine series on YouTube (and Twitch!), where we make a game engine from the ground up using C and Vulkan.
CSG library for use with THREE.js
The emscripten interface for OpenCascade import functionalities.
Conversion of a CSG library for use with modern THREE.js
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
A camera control for three.js, similar to THREE.OrbitControls yet supports smooth transitions and more features.
Next generation frontend tooling. It's fast!