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i was doing the examples to create a new struct, however, i didn't succeed
error log:
il2cpp: couldn't invoke method .ctor as it needs 2 parameter(s), not 1
at invokeRaw (/node_modules/frida-il2cpp-bridge/dist/index.js:2631)
at maybeObjectHeaderSize (/node_modules/frida-il2cpp-bridge/dist/index.js:2794)
at get (/node_modules/frida-il2cpp-bridge/dist/index.js:2705)
at <eval> (<input>:1)
meanwhile, i found your code relies on the ctor signature of System.RuntimeTypeHandle:
Thanks for reporting. I'll try to take a look at it, but it's unlikely to happen soon as I don't have much free time. What's the Unity version, game id and platform?
i was doing the examples to create a new struct, however, i didn't succeed
error log:
meanwhile, i found your code relies on the
ctor
signature ofSystem.RuntimeTypeHandle
:however, at least for this game, it is not the signature you are looking for:
il2cpp dump:
the signature requires an extra
context
args, which breaks the struct related callsThe text was updated successfully, but these errors were encountered: