YoutubeExtractor is a library for .NET, written in C#, that allows to download videos from YouTube and/or extract their audio track (currently only for flash videos).
Install-Package YoutubeExtractor
YoutubeExtractor is licenced under the GNU General Public License version 2 (GPLv2)
- .NET Framework 3.5
- FlvExtract Code for extracting MP3 and AAC audio tracks out of flash files.
Get the download URLs
// Our test youtube link
string link = "insert youtube link";
/*
* Get the available video formats.
* We'll work with them in the video and audio download examples.
*/
IEnumerable<VideoInfo> videoInfos = DownloadUrlResolver.GetDownloadUrls(link);
Download the video
/*
* Select the first .mp4 video with 360p resolution
*/
VideoInfo video = videoInfos
.First(info => info.VideoType == VideoType.Mp4 && info.Resolution == 360);
/*
* Create the video downloader.
* The first argument is the video to download.
* The second argument is the path to save the video file.
*/
var videoDownloader = new VideoDownloader(video, Path.Combine("D:/Downloads", video.Title + video.VideoExtension));
// Register the ProgressChanged event and print the current progress
videoDownloader.DownloadProgressChanged += (sender, args) => Console.WriteLine(args.ProgressPercentage);
/*
* Execute the video downloader.
* For GUI applications note, that this method runs synchronously.
*/
videoDownloader.Execute();
Download the audio track
/*
* We want the first extractable video with the highest audio quality.
*/
VideoInfo video = videoInfos
.Where(info => info.CanExtractAudio)
.OrderByDescending(info => info.AudioBitrate)
.First();
/*
* Create the audio downloader.
* The first argument is the video where the audio should be extracted from.
* The second argument is the path to save the audio file.
*/
var audioDownloader = new AudioDownloader(video, Path.Combine("D:/Downloads", video.Title + video.AudioExtension));
// Register the progress events. We treat the download progress as 85% of the progress and the extraction progress only as 15% of the progress,
// because the download will take much longer than the audio extraction.
audioDownloader.DownloadProgressChanged += (sender, args) => Console.WriteLine(args.ProgressPercentage * 0.85);
audioDownloader.AudioExtractionProgressChanged += (sender, args) => Console.WriteLine(85 + args.ProgressPercentage * 0.15);
/*
* Execute the audio downloader.
* For GUI applications note, that this method runs synchronously.
*/
audioDownloader.Execute();