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index.js
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var numberOfDrumsButton = document.querySelectorAll(".drum").length;
//code for pressed button by keyboard
document.addEventListener("keypress", function (event) {
makeSound(event.key);
knowClicked(event.key);
});
//code for pressed button by mouse
for (let i = 0; i <= numberOfDrumsButton; i++) {
document.querySelectorAll("button")[i].addEventListener("click", function () {
// var innerText = document.querySelectorAll("button")[i].innerHTML;
var innerText = this.innerHTML;// we can do also by this code
// document.querySelector("."+innerText).classList.add("pressed");
// setTimeout(function(){
// document.querySelector("."+innerText).classList.remove("pressed");
// }),6000;
makeSound(innerText);
knowClicked(innerText);
});
}
function makeSound(key) {
console.log(key);
switch (key) {
case "w":
var tom1 = new Audio("sounds/tom-1.mp3");
tom1.play();
break;
case "a":
var tom2 = new Audio("sounds/tom-2.mp3");
tom2.play();
break;
case "s":
var tom3 = new Audio("sounds/tom-3.mp3");
tom3.play();
break;
case "d":
var tom4 = new Audio("sounds/tom-4.mp3");
tom4.play();
break;
case "j":
var kick = new Audio("sounds/kick-bass.mp3");
kick.play();
break;
case "k":
var crash = new Audio("sounds/crash.mp3");
crash.play();
break;
case "l":
var snare = new Audio("sounds/snare.mp3");
snare.play();
break;
default:
break;
}
}
function knowClicked(key) {
console.log(key);
document.querySelector("." + key).classList.add("pressed");
setTimeout(function () {
document.querySelector("." + key).classList.remove("pressed");
}), 100;
}