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taphold.go
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taphold.go
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package main
import (
"math"
"sync"
"time"
log "github.com/sirupsen/logrus"
)
type TapHoldHandler struct {
inChannel chan KeyboardEvent
outChannel chan KeyboardEvent
isPressed map[uint16]bool
isPressedLock sync.RWMutex
isHoldBack bool
holdBackEvents []*KeyboardEvent // pointers so that events can be manipulated
holdBackTimeout *time.Timer
tapHoldEvent *KeyboardEvent
tapHoldBinding *TapHoldBinding
holdBackStartIsPressed map[uint16]bool
}
func NewTapHoldHandler() *TapHoldHandler {
handler := TapHoldHandler{
inChannel: make(chan KeyboardEvent, 1000),
outChannel: make(chan KeyboardEvent, 1000),
holdBackTimeout: time.NewTimer(math.MaxInt64),
isHoldBack: false,
isPressed: make(map[uint16]bool),
holdBackStartIsPressed: make(map[uint16]bool),
}
return &handler
}
func (t *TapHoldHandler) StartProcessing() {
go func() {
for {
t.process()
}
}()
}
func (t *TapHoldHandler) process() {
// wait for a key or tapHold timeout
select {
case e := <-t.inChannel:
log.Debugf("Read from queue: %v", e)
t.handleKey(e)
case <-t.holdBackTimeout.C:
log.Debugf("tapHold timed out")
t.tapHoldEvent.holdKey = true
t.isHoldBack = false
t.holdBackTimeout = time.NewTimer(math.MaxInt64)
}
// when holdBack stopped, send all holdBack keys
if !t.isHoldBack && len(t.holdBackEvents) > 0 {
for _, e := range t.holdBackEvents {
log.Debugf("Read from holdback queue: %v", e)
t.outChannel <- *e
}
t.holdBackEvents = nil
}
}
func (t *TapHoldHandler) handleKey(event KeyboardEvent) {
previousIsHoldingBack := t.isHoldBack
if event.isPress {
// tapHold key pressed?
if binding, ok := currentLayer.Bindings[event.code].(TapHoldBinding); ok {
if !t.isHoldBack {
log.Debugf("Activating holdBack")
t.isHoldBack = true
t.tapHoldEvent = &event
t.tapHoldBinding = &binding
// remember all pressed keys
t.holdBackStartIsPressed = make(map[uint16]bool)
t.isPressedLock.RLock()
for k, v := range t.isPressed {
t.holdBackStartIsPressed[k] = v
}
t.isPressedLock.RUnlock()
// set timeout
if binding.TimeoutMs > 0 {
t.holdBackTimeout = time.NewTimer(time.Duration(binding.TimeoutMs) * time.Millisecond)
}
}
}
} else {
// tapHold key released?
if t.tapHoldBinding != nil && t.tapHoldEvent.code == event.code {
if t.isHoldBack {
// execute tap binding
t.tapHoldEvent.holdKey = false
t.isHoldBack = false
}
}
}
// if tapOnNext and another key is pressed, activate tap hold
if t.isHoldBack && event.code != t.tapHoldEvent.code {
if event.isPress {
if t.tapHoldBinding.TapOnNext {
t.isHoldBack = false
t.tapHoldEvent.holdKey = true
}
} else {
if t.tapHoldBinding.TapOnNextRelease {
if _, ok := t.holdBackStartIsPressed[event.code]; !ok {
t.isHoldBack = false
t.tapHoldEvent.holdKey = true
}
}
}
}
// send to out channel or to holdBackEvents
holdBack := t.isHoldBack || previousIsHoldingBack
// do not hold back key release if the press was before tap started to avoid unwanted key repetitions
if _, ok := t.holdBackStartIsPressed[event.code]; ok {
if !event.isPress {
holdBack = false
} else {
delete(t.holdBackStartIsPressed, event.code)
}
}
if holdBack {
log.Debugf("tapHold: putting event back to queue")
t.holdBackEvents = append(t.holdBackEvents, &event)
} else {
t.outChannel <- event
}
// remember if key is pressed
t.setKeyPressed(event.code, event.isPress)
}
func (t *TapHoldHandler) InChannel() chan<- KeyboardEvent {
return t.inChannel
}
func (t *TapHoldHandler) OutChannel() <-chan KeyboardEvent {
return t.outChannel
}
func (t *TapHoldHandler) IsKeyPressed(code uint16) bool {
t.isPressedLock.RLock()
defer t.isPressedLock.RUnlock()
pr, ok := t.isPressed[code]
return ok && pr
}
func (t *TapHoldHandler) setKeyPressed(code uint16, pressed bool) {
t.isPressedLock.Lock()
defer t.isPressedLock.Unlock()
if pressed {
t.isPressed[code] = true
} else {
delete(t.isPressed, code)
}
}