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benchmarks_transparent_5000boxes.html
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benchmarks_transparent_5000boxes.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>SceneJS Example</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background: white;
margin: 0;
-moz-user-select: -moz-none;
-khtml-user-select: none;
-webkit-user-select: none;
}
</style>
<script src="libs/stats.min.js"></script>
<script src="../api/latest/scenejs.js"></script>
<link href="css/styles.css" rel="stylesheet"/>
</head>
<body>
<div id="info">
5000 transparent boxes with unique materials being depth-sorted
</div>
<script>
//-----------------------------------------------------------------------------------------------------------------
// Benchmark - 5000 boxes without texture
//-----------------------------------------------------------------------------------------------------------------
// Point SceneJS to the bundled plugins
SceneJS.setConfigs({
pluginPath: "../api/latest/plugins"
});
// Create scene
var scene = SceneJS.createScene({
nodes: [
// Mouse-orbited camera, implemented by plugin at
// http://scenejs.org/api/latest/plugins/node/cameras/orbit.js
{
type:"cameras/orbit",
yaw:30,
pitch:-30,
zoom:800,
zoomSensitivity:10.0,
spin: 0.1, // Slowly spin about X axis
nodes: [
// Randomly scattered boxes, implemented by plugin at
// http://scenejs.org/api/latest/plugins/node/geometry/randomObjects.js
{
type: "geometry/randomObjects",
numObjects: 10000,
alpha: 0.5
}
]
}
]
}, { depthSort: true });
var container = document.createElement('div');
document.body.appendChild(container);
var stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild(stats.domElement);
scene.on("tick", function () {
stats.update();
});
</script>
</body>
</html>