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geometry_heightmap_transparent.html
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geometry_heightmap_transparent.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>SceneJS Example</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
margin: 0;
-moz-user-select: -moz-none;
-khtml-user-select: none;
-webkit-user-select: none;
}
</style>
<script src="../api/latest/scenejs.min.js"></script>
<link href="css/styles.css" rel="stylesheet"/>
<body>
<div id="infoDark">
<a href="http://scenejs.org">SceneJS</a> - three <a href="../api/latest/plugins/node/geometry/heightmap.js" target="_other">heightmap</a> geometries with transparency<br>
uses a <a href="../api/latest/plugins/node/cameras/pickFlyOrbit.js" target="_other">cameras/pickFlyOrbit</a> node
<br>
click on something to fly to that point
<br>
drag mouse to orbit it, mouse wheel to zoom in and out
</div>
<script>
// Demo of the "geometry/heightmap" custom node type, with an "shader/fog" node thrown in for fun.
// Point SceneJS to the bundled plugins
SceneJS.setConfigs({
pluginPath: "../api/latest/plugins"
});
// Create a scene
SceneJS.createScene({
nodes: [
// Mouse-controlled camera that orbits a ray-picked point
// implemented by plugin at http://scenejs.org/api/latest/plugins/node/cameras/orbitPick.js
{
type: "cameras/pickFlyOrbit",
yaw: -40,
pitch: -5,
maxPitch: -10,
minPitch: -80,
zoom: 1000,
eye: { x: 0, y: 130, z: -1000 },
look: { x: 0, y: 130, z: 0 },
zoomSensitivity: 20.0,
showCursor: true,
cursorSize: 2.0,
nodes: [
{
type: "layer",
priority: 1,
nodes: [
// Greenish material
{
type: "material",
color: { r: 0.5, g: 0.7, b: 0.0 },
alpha: 0.4,
nodes: [
{
type: "flags",
flags: {
transparent: true,
backfaces: false
},
nodes: [
// Heightmap, implemented by plugin at
// http://scenejs.org/api/latest/plugins/node/geometry/heightmap.js
{
type: "geometry/heightmap",
// Texture image
src: 'textures/heightMap.jpg',
// Wireframe or solid - default is false
wire: false,
// Dimensions
xSize: 1000,
zSize: 1000,
ySize: 50,
// Segments on X and Z axis
xSegments: 200,
zSegments: 200
}
]
}
]
}
]
},
{
type: "layer",
priority: 0,
nodes: [
{
type: "translate",
y: -50,
nodes: [
// Bluish material
{
type: "material",
color: { r: 0.0, g: 0.0, b: 0.6 },
alpha: 0.6,
nodes: [
{
type: "flags",
flags: {
transparent: true,
backfaces: false
},
nodes: [
// Heightmap, implemented by plugin at
// http://scenejs.org/api/latest/plugins/node/geometry/heightmap.js
{
type: "geometry/heightmap",
// Texture image
src: 'textures/heightMap.jpg',
// Wireframe or solid - default is false
wire: false,
// Dimensions
xSize: 1000,
zSize: 1000,
ySize: 50,
// Segments on X and Z axis
xSegments: 200,
zSegments: 200
}
]
}
]
}
]
}
]
},
{
type: "layer",
priority: -1,
nodes: [
{
type: "translate",
y: -100,
nodes: [
{
type: "material",
color: { r: 0.4, g: 0.4, b: 0.4 },
nodes: [
// Heightmap, implemented by plugin at
// http://scenejs.org/api/latest/plugins/node/geometry/heightmap.js
{
type: "geometry/heightmap",
// Texture image
src: 'textures/heightMap.jpg',
// Wireframe or solid - default is false
wire: false,
// Dimensions
xSize: 1000,
zSize: 1000,
ySize: 50,
// Segments on X and Z axis
xSegments: 200,
zSegments: 200
}
]
}
]
}
]
}
]
}
]
});
</script>
</body>
</html>