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p_saveg.h
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//
// Copyright (C) 1993-1996 Id Software, Inc.
// Copyright (C) 2016-2017 Alexey Khokholov (Nuke.YKT)
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Savegame I/O, archiving, persistence.
//
#ifndef __P_SAVEG__
#define __P_SAVEG__
// Persistent storage/archiving.
// These are the load / save game routines.
void P_ArchivePlayers(void);
void P_UnArchivePlayers(void);
void P_ArchiveWorld(void);
void P_UnArchiveWorld(void);
void P_ArchiveThinkers(void);
void P_UnArchiveThinkers(void);
void P_ArchiveSpecials(void);
void P_UnArchiveSpecials(void);
extern byte *save_p;
#endif