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autodata.h
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autodata.h
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#ifndef LIGHTNING_COMMON_AUTODATA_H
#define LIGHTNING_COMMON_AUTODATA_H
#include "config.h"
#include <ccan/compiler/compiler.h>
#include <ccan/cppmagic/cppmagic.h>
#define AUTODATA_TYPE(name, type) \
static inline void register_autotype_##name(const type *t) { \
autodata_register_(#name, t); \
} \
typedef type autodata_##name##_
/* This uses GCC's constructor attribute */
#define AUTODATA(name, ptr) \
static __attribute__((constructor)) NEEDED \
void CPPMAGIC_GLUE2(register_one_##name,__COUNTER__)(void) { \
register_autotype_##name(ptr); \
}
#define autodata_get(name, nump) \
((autodata_##name##_ **)autodata_get_(#name, (nump)))
void autodata_register_(const char *typename, const void *ptr);
void *autodata_get_(const char *typename, size_t *nump);
#endif /* LIGHTNING_COMMON_AUTODATA_H */