All demos use the same signalling server in the signalling/
directory
The GStreamer WebRTC implementation has now been merged upstream, and is in the GStreamer 1.14 release. Binaries can be found here:
https://gstreamer.freedesktop.org/download/
If you don't want to use the binaries provided by GStreamer or on your Linux distro, you can build GStreamer from source.
The easiest way to build the webrtc plugin and all the plugins it needs, is to use Cerbero. These instructions should work out of the box for all platforms, including cross-compiling for iOS and Android.
One thing to note is that it's written in Python 2, so you may need to replace all instances of ./cerbero-uninstalled
(or cerbero
) with python2 cerbero-uninstalled
or whatever Python 2 is called on your platform.
For hacking on the webrtc plugin, you may want to build manually using the git repositories:
- http://cgit.freedesktop.org/gstreamer/gstreamer
- http://cgit.freedesktop.org/gstreamer/gst-plugins-base
- http://cgit.freedesktop.org/gstreamer/gst-plugins-good
- http://cgit.freedesktop.org/gstreamer/gst-plugins-bad
- http://cgit.freedesktop.org/libnice/libnice
You can build these with either Autotools gst-uninstalled:
https://arunraghavan.net/2014/07/quick-start-guide-to-gst-uninstalled-1-x/
Or with Meson gst-build:
https://cgit.freedesktop.org/gstreamer/gst-build/
You may need to install the following packages using your package manager:
json-glib, libsoup, libnice, libnice-gstreamer1 (the gstreamer plugin for libnice)
Please only file bugs about the demos here. Bugs about GStreamer's WebRTC implementation should be filed on the GStreamer bugzilla.
You can also find us on IRC by joining #gstreamer @ FreeNode.
Currently, the best way to understand the API is to read the examples. This post breaking down the API should help with that:
http://blog.nirbheek.in/2018/02/gstreamer-webrtc.html
-
Serve the
js/
directory on the root of your website, or open https://webrtc.nirbheek.in- The JS code assumes the signalling server is on port 8443 of the same server serving the HTML
-
Open the website in a browser and ensure that the status is "Registered with server, waiting for call", and note the
id
too.
- Build the sources in the
gst/
directory on your machine
$ gcc webrtc-sendrecv.c $(pkg-config --cflags --libs gstreamer-webrtc-1.0 gstreamer-sdp-1.0 libsoup-2.4 json-glib-1.0) -o webrtc-sendrecv
- Run
webrtc-sendrecv --peer-id=ID
with theid
from the browser. You will see state changes and an SDP exchange.
- python3 -m pip install --user websockets
- run
python3 sendrecv/gst/webrtc-sendrecv.py ID
with theid
from the browser. You will see state changes and an SDP exchange.
The python version currently requires the master branches from
gst-plugins-bad
andgst-plugins-base
.
With all versions, you will see a bouncing ball + hear red noise in the browser, and your browser's webcam + mic in the gst app.
You can pass a --server argument to all versions, for example --server=wss://127.0.0.1:8443
.
- Build the sources in the
gst/
directory on your machine
$ gcc mp-webrtc-sendrecv.c $(pkg-config --cflags --libs gstreamer-webrtc-1.0 gstreamer-sdp-1.0 libsoup-2.4 json-glib-1.0) -o mp-webrtc-sendrecv
- Run
mp-webrtc-sendrecv --room-id=ID
withID
as a room name. The peer will connect to the signalling server and setup a conference room. - Run this as many times as you like, each will spawn a peer that sends red noise and outputs the red noise it receives from other peers.
- To change what a peer sends, find the
audiotestsrc
element in the source and change thewave
property. - You can, of course, also replace
audiotestsrc
itself withautoaudiosrc
(any platform) orpulsesink
(on linux).
- To change what a peer sends, find the
- TODO: implement JS to do the same, derived from the JS for the
sendrecv
example.
- Server routes media between peers
- Participant sends 1 stream, receives n-1 streams
- Server mixes media from all participants
- Participant sends 1 stream, receives 1 stream