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bfq-wf2q.c
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bfq-wf2q.c
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// SPDX-License-Identifier: GPL-2.0-or-later
/*
* Hierarchical Budget Worst-case Fair Weighted Fair Queueing
* (B-WF2Q+): hierarchical scheduling algorithm by which the BFQ I/O
* scheduler schedules generic entities. The latter can represent
* either single bfq queues (associated with processes) or groups of
* bfq queues (associated with cgroups).
*/
#include "bfq-iosched.h"
/**
* bfq_gt - compare two timestamps.
* @a: first ts.
* @b: second ts.
*
* Return @a > @b, dealing with wrapping correctly.
*/
static int bfq_gt(u64 a, u64 b)
{
return (s64)(a - b) > 0;
}
static struct bfq_entity *bfq_root_active_entity(struct rb_root *tree)
{
struct rb_node *node = tree->rb_node;
return rb_entry(node, struct bfq_entity, rb_node);
}
static unsigned int bfq_class_idx(struct bfq_entity *entity)
{
struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
return bfqq ? bfqq->ioprio_class - 1 :
BFQ_DEFAULT_GRP_CLASS - 1;
}
unsigned int bfq_tot_busy_queues(struct bfq_data *bfqd)
{
return bfqd->busy_queues[0] + bfqd->busy_queues[1] +
bfqd->busy_queues[2];
}
static struct bfq_entity *bfq_lookup_next_entity(struct bfq_sched_data *sd,
bool expiration);
static bool bfq_update_parent_budget(struct bfq_entity *next_in_service);
/**
* bfq_update_next_in_service - update sd->next_in_service
* @sd: sched_data for which to perform the update.
* @new_entity: if not NULL, pointer to the entity whose activation,
* requeueing or repositioning triggered the invocation of
* this function.
* @expiration: id true, this function is being invoked after the
* expiration of the in-service entity
*
* This function is called to update sd->next_in_service, which, in
* its turn, may change as a consequence of the insertion or
* extraction of an entity into/from one of the active trees of
* sd. These insertions/extractions occur as a consequence of
* activations/deactivations of entities, with some activations being
* 'true' activations, and other activations being requeueings (i.e.,
* implementing the second, requeueing phase of the mechanism used to
* reposition an entity in its active tree; see comments on
* __bfq_activate_entity and __bfq_requeue_entity for details). In
* both the last two activation sub-cases, new_entity points to the
* just activated or requeued entity.
*
* Returns true if sd->next_in_service changes in such a way that
* entity->parent may become the next_in_service for its parent
* entity.
*/
static bool bfq_update_next_in_service(struct bfq_sched_data *sd,
struct bfq_entity *new_entity,
bool expiration)
{
struct bfq_entity *next_in_service = sd->next_in_service;
bool parent_sched_may_change = false;
bool change_without_lookup = false;
/*
* If this update is triggered by the activation, requeueing
* or repositioning of an entity that does not coincide with
* sd->next_in_service, then a full lookup in the active tree
* can be avoided. In fact, it is enough to check whether the
* just-modified entity has the same priority as
* sd->next_in_service, is eligible and has a lower virtual
* finish time than sd->next_in_service. If this compound
* condition holds, then the new entity becomes the new
* next_in_service. Otherwise no change is needed.
*/
if (new_entity && new_entity != sd->next_in_service) {
/*
* Flag used to decide whether to replace
* sd->next_in_service with new_entity. Tentatively
* set to true, and left as true if
* sd->next_in_service is NULL.
*/
change_without_lookup = true;
/*
* If there is already a next_in_service candidate
* entity, then compare timestamps to decide whether
* to replace sd->service_tree with new_entity.
*/
if (next_in_service) {
unsigned int new_entity_class_idx =
bfq_class_idx(new_entity);
struct bfq_service_tree *st =
sd->service_tree + new_entity_class_idx;
change_without_lookup =
(new_entity_class_idx ==
bfq_class_idx(next_in_service)
&&
!bfq_gt(new_entity->start, st->vtime)
&&
bfq_gt(next_in_service->finish,
new_entity->finish));
}
if (change_without_lookup)
next_in_service = new_entity;
}
if (!change_without_lookup) /* lookup needed */
next_in_service = bfq_lookup_next_entity(sd, expiration);
if (next_in_service) {
bool new_budget_triggers_change =
bfq_update_parent_budget(next_in_service);
parent_sched_may_change = !sd->next_in_service ||
new_budget_triggers_change;
}
sd->next_in_service = next_in_service;
return parent_sched_may_change;
}
#ifdef CONFIG_BFQ_GROUP_IOSCHED
/*
* Returns true if this budget changes may let next_in_service->parent
* become the next_in_service entity for its parent entity.
*/
static bool bfq_update_parent_budget(struct bfq_entity *next_in_service)
{
struct bfq_entity *bfqg_entity;
struct bfq_group *bfqg;
struct bfq_sched_data *group_sd;
bool ret = false;
group_sd = next_in_service->sched_data;
bfqg = container_of(group_sd, struct bfq_group, sched_data);
/*
* bfq_group's my_entity field is not NULL only if the group
* is not the root group. We must not touch the root entity
* as it must never become an in-service entity.
*/
bfqg_entity = bfqg->my_entity;
if (bfqg_entity) {
if (bfqg_entity->budget > next_in_service->budget)
ret = true;
bfqg_entity->budget = next_in_service->budget;
}
return ret;
}
/*
* This function tells whether entity stops being a candidate for next
* service, according to the restrictive definition of the field
* next_in_service. In particular, this function is invoked for an
* entity that is about to be set in service.
*
* If entity is a queue, then the entity is no longer a candidate for
* next service according to the that definition, because entity is
* about to become the in-service queue. This function then returns
* true if entity is a queue.
*
* In contrast, entity could still be a candidate for next service if
* it is not a queue, and has more than one active child. In fact,
* even if one of its children is about to be set in service, other
* active children may still be the next to serve, for the parent
* entity, even according to the above definition. As a consequence, a
* non-queue entity is not a candidate for next-service only if it has
* only one active child. And only if this condition holds, then this
* function returns true for a non-queue entity.
*/
static bool bfq_no_longer_next_in_service(struct bfq_entity *entity)
{
struct bfq_group *bfqg;
if (bfq_entity_to_bfqq(entity))
return true;
bfqg = container_of(entity, struct bfq_group, entity);
/*
* The field active_entities does not always contain the
* actual number of active children entities: it happens to
* not account for the in-service entity in case the latter is
* removed from its active tree (which may get done after
* invoking the function bfq_no_longer_next_in_service in
* bfq_get_next_queue). Fortunately, here, i.e., while
* bfq_no_longer_next_in_service is not yet completed in
* bfq_get_next_queue, bfq_active_extract has not yet been
* invoked, and thus active_entities still coincides with the
* actual number of active entities.
*/
if (bfqg->active_entities == 1)
return true;
return false;
}
#else /* CONFIG_BFQ_GROUP_IOSCHED */
static bool bfq_update_parent_budget(struct bfq_entity *next_in_service)
{
return false;
}
static bool bfq_no_longer_next_in_service(struct bfq_entity *entity)
{
return true;
}
#endif /* CONFIG_BFQ_GROUP_IOSCHED */
/*
* Shift for timestamp calculations. This actually limits the maximum
* service allowed in one timestamp delta (small shift values increase it),
* the maximum total weight that can be used for the queues in the system
* (big shift values increase it), and the period of virtual time
* wraparounds.
*/
#define WFQ_SERVICE_SHIFT 22
struct bfq_queue *bfq_entity_to_bfqq(struct bfq_entity *entity)
{
struct bfq_queue *bfqq = NULL;
if (!entity->my_sched_data)
bfqq = container_of(entity, struct bfq_queue, entity);
return bfqq;
}
/**
* bfq_delta - map service into the virtual time domain.
* @service: amount of service.
* @weight: scale factor (weight of an entity or weight sum).
*/
static u64 bfq_delta(unsigned long service, unsigned long weight)
{
return div64_ul((u64)service << WFQ_SERVICE_SHIFT, weight);
}
/**
* bfq_calc_finish - assign the finish time to an entity.
* @entity: the entity to act upon.
* @service: the service to be charged to the entity.
*/
static void bfq_calc_finish(struct bfq_entity *entity, unsigned long service)
{
struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
entity->finish = entity->start +
bfq_delta(service, entity->weight);
if (bfqq) {
bfq_log_bfqq(bfqq->bfqd, bfqq,
"calc_finish: serv %lu, w %d",
service, entity->weight);
bfq_log_bfqq(bfqq->bfqd, bfqq,
"calc_finish: start %llu, finish %llu, delta %llu",
entity->start, entity->finish,
bfq_delta(service, entity->weight));
}
}
/**
* bfq_entity_of - get an entity from a node.
* @node: the node field of the entity.
*
* Convert a node pointer to the relative entity. This is used only
* to simplify the logic of some functions and not as the generic
* conversion mechanism because, e.g., in the tree walking functions,
* the check for a %NULL value would be redundant.
*/
struct bfq_entity *bfq_entity_of(struct rb_node *node)
{
struct bfq_entity *entity = NULL;
if (node)
entity = rb_entry(node, struct bfq_entity, rb_node);
return entity;
}
/**
* bfq_extract - remove an entity from a tree.
* @root: the tree root.
* @entity: the entity to remove.
*/
static void bfq_extract(struct rb_root *root, struct bfq_entity *entity)
{
entity->tree = NULL;
rb_erase(&entity->rb_node, root);
}
/**
* bfq_idle_extract - extract an entity from the idle tree.
* @st: the service tree of the owning @entity.
* @entity: the entity being removed.
*/
static void bfq_idle_extract(struct bfq_service_tree *st,
struct bfq_entity *entity)
{
struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
struct rb_node *next;
if (entity == st->first_idle) {
next = rb_next(&entity->rb_node);
st->first_idle = bfq_entity_of(next);
}
if (entity == st->last_idle) {
next = rb_prev(&entity->rb_node);
st->last_idle = bfq_entity_of(next);
}
bfq_extract(&st->idle, entity);
if (bfqq)
list_del(&bfqq->bfqq_list);
}
/**
* bfq_insert - generic tree insertion.
* @root: tree root.
* @entity: entity to insert.
*
* This is used for the idle and the active tree, since they are both
* ordered by finish time.
*/
static void bfq_insert(struct rb_root *root, struct bfq_entity *entity)
{
struct bfq_entity *entry;
struct rb_node **node = &root->rb_node;
struct rb_node *parent = NULL;
while (*node) {
parent = *node;
entry = rb_entry(parent, struct bfq_entity, rb_node);
if (bfq_gt(entry->finish, entity->finish))
node = &parent->rb_left;
else
node = &parent->rb_right;
}
rb_link_node(&entity->rb_node, parent, node);
rb_insert_color(&entity->rb_node, root);
entity->tree = root;
}
/**
* bfq_update_min - update the min_start field of a entity.
* @entity: the entity to update.
* @node: one of its children.
*
* This function is called when @entity may store an invalid value for
* min_start due to updates to the active tree. The function assumes
* that the subtree rooted at @node (which may be its left or its right
* child) has a valid min_start value.
*/
static void bfq_update_min(struct bfq_entity *entity, struct rb_node *node)
{
struct bfq_entity *child;
if (node) {
child = rb_entry(node, struct bfq_entity, rb_node);
if (bfq_gt(entity->min_start, child->min_start))
entity->min_start = child->min_start;
}
}
/**
* bfq_update_active_node - recalculate min_start.
* @node: the node to update.
*
* @node may have changed position or one of its children may have moved,
* this function updates its min_start value. The left and right subtrees
* are assumed to hold a correct min_start value.
*/
static void bfq_update_active_node(struct rb_node *node)
{
struct bfq_entity *entity = rb_entry(node, struct bfq_entity, rb_node);
entity->min_start = entity->start;
bfq_update_min(entity, node->rb_right);
bfq_update_min(entity, node->rb_left);
}
/**
* bfq_update_active_tree - update min_start for the whole active tree.
* @node: the starting node.
*
* @node must be the deepest modified node after an update. This function
* updates its min_start using the values held by its children, assuming
* that they did not change, and then updates all the nodes that may have
* changed in the path to the root. The only nodes that may have changed
* are the ones in the path or their siblings.
*/
static void bfq_update_active_tree(struct rb_node *node)
{
struct rb_node *parent;
up:
bfq_update_active_node(node);
parent = rb_parent(node);
if (!parent)
return;
if (node == parent->rb_left && parent->rb_right)
bfq_update_active_node(parent->rb_right);
else if (parent->rb_left)
bfq_update_active_node(parent->rb_left);
node = parent;
goto up;
}
/**
* bfq_active_insert - insert an entity in the active tree of its
* group/device.
* @st: the service tree of the entity.
* @entity: the entity being inserted.
*
* The active tree is ordered by finish time, but an extra key is kept
* per each node, containing the minimum value for the start times of
* its children (and the node itself), so it's possible to search for
* the eligible node with the lowest finish time in logarithmic time.
*/
static void bfq_active_insert(struct bfq_service_tree *st,
struct bfq_entity *entity)
{
struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
struct rb_node *node = &entity->rb_node;
#ifdef CONFIG_BFQ_GROUP_IOSCHED
struct bfq_sched_data *sd = NULL;
struct bfq_group *bfqg = NULL;
struct bfq_data *bfqd = NULL;
#endif
bfq_insert(&st->active, entity);
if (node->rb_left)
node = node->rb_left;
else if (node->rb_right)
node = node->rb_right;
bfq_update_active_tree(node);
#ifdef CONFIG_BFQ_GROUP_IOSCHED
sd = entity->sched_data;
bfqg = container_of(sd, struct bfq_group, sched_data);
bfqd = (struct bfq_data *)bfqg->bfqd;
#endif
if (bfqq)
list_add(&bfqq->bfqq_list, &bfqq->bfqd->active_list);
#ifdef CONFIG_BFQ_GROUP_IOSCHED
if (bfqg != bfqd->root_group)
bfqg->active_entities++;
#endif
}
/**
* bfq_ioprio_to_weight - calc a weight from an ioprio.
* @ioprio: the ioprio value to convert.
*/
unsigned short bfq_ioprio_to_weight(int ioprio)
{
return (IOPRIO_NR_LEVELS - ioprio) * BFQ_WEIGHT_CONVERSION_COEFF;
}
/**
* bfq_weight_to_ioprio - calc an ioprio from a weight.
* @weight: the weight value to convert.
*
* To preserve as much as possible the old only-ioprio user interface,
* 0 is used as an escape ioprio value for weights (numerically) equal or
* larger than IOPRIO_NR_LEVELS * BFQ_WEIGHT_CONVERSION_COEFF.
*/
static unsigned short bfq_weight_to_ioprio(int weight)
{
return max_t(int, 0,
IOPRIO_NR_LEVELS - weight / BFQ_WEIGHT_CONVERSION_COEFF);
}
static void bfq_get_entity(struct bfq_entity *entity)
{
struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
if (bfqq) {
bfqq->ref++;
bfq_log_bfqq(bfqq->bfqd, bfqq, "get_entity: %p %d",
bfqq, bfqq->ref);
}
}
/**
* bfq_find_deepest - find the deepest node that an extraction can modify.
* @node: the node being removed.
*
* Do the first step of an extraction in an rb tree, looking for the
* node that will replace @node, and returning the deepest node that
* the following modifications to the tree can touch. If @node is the
* last node in the tree return %NULL.
*/
static struct rb_node *bfq_find_deepest(struct rb_node *node)
{
struct rb_node *deepest;
if (!node->rb_right && !node->rb_left)
deepest = rb_parent(node);
else if (!node->rb_right)
deepest = node->rb_left;
else if (!node->rb_left)
deepest = node->rb_right;
else {
deepest = rb_next(node);
if (deepest->rb_right)
deepest = deepest->rb_right;
else if (rb_parent(deepest) != node)
deepest = rb_parent(deepest);
}
return deepest;
}
/**
* bfq_active_extract - remove an entity from the active tree.
* @st: the service_tree containing the tree.
* @entity: the entity being removed.
*/
static void bfq_active_extract(struct bfq_service_tree *st,
struct bfq_entity *entity)
{
struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
struct rb_node *node;
#ifdef CONFIG_BFQ_GROUP_IOSCHED
struct bfq_sched_data *sd = NULL;
struct bfq_group *bfqg = NULL;
struct bfq_data *bfqd = NULL;
#endif
node = bfq_find_deepest(&entity->rb_node);
bfq_extract(&st->active, entity);
if (node)
bfq_update_active_tree(node);
#ifdef CONFIG_BFQ_GROUP_IOSCHED
sd = entity->sched_data;
bfqg = container_of(sd, struct bfq_group, sched_data);
bfqd = (struct bfq_data *)bfqg->bfqd;
#endif
if (bfqq)
list_del(&bfqq->bfqq_list);
#ifdef CONFIG_BFQ_GROUP_IOSCHED
if (bfqg != bfqd->root_group)
bfqg->active_entities--;
#endif
}
/**
* bfq_idle_insert - insert an entity into the idle tree.
* @st: the service tree containing the tree.
* @entity: the entity to insert.
*/
static void bfq_idle_insert(struct bfq_service_tree *st,
struct bfq_entity *entity)
{
struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
struct bfq_entity *first_idle = st->first_idle;
struct bfq_entity *last_idle = st->last_idle;
if (!first_idle || bfq_gt(first_idle->finish, entity->finish))
st->first_idle = entity;
if (!last_idle || bfq_gt(entity->finish, last_idle->finish))
st->last_idle = entity;
bfq_insert(&st->idle, entity);
if (bfqq)
list_add(&bfqq->bfqq_list, &bfqq->bfqd->idle_list);
}
/**
* bfq_forget_entity - do not consider entity any longer for scheduling
* @st: the service tree.
* @entity: the entity being removed.
* @is_in_service: true if entity is currently the in-service entity.
*
* Forget everything about @entity. In addition, if entity represents
* a queue, and the latter is not in service, then release the service
* reference to the queue (the one taken through bfq_get_entity). In
* fact, in this case, there is really no more service reference to
* the queue, as the latter is also outside any service tree. If,
* instead, the queue is in service, then __bfq_bfqd_reset_in_service
* will take care of putting the reference when the queue finally
* stops being served.
*/
static void bfq_forget_entity(struct bfq_service_tree *st,
struct bfq_entity *entity,
bool is_in_service)
{
struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
entity->on_st_or_in_serv = false;
st->wsum -= entity->weight;
if (bfqq && !is_in_service)
bfq_put_queue(bfqq);
}
/**
* bfq_put_idle_entity - release the idle tree ref of an entity.
* @st: service tree for the entity.
* @entity: the entity being released.
*/
void bfq_put_idle_entity(struct bfq_service_tree *st, struct bfq_entity *entity)
{
bfq_idle_extract(st, entity);
bfq_forget_entity(st, entity,
entity == entity->sched_data->in_service_entity);
}
/**
* bfq_forget_idle - update the idle tree if necessary.
* @st: the service tree to act upon.
*
* To preserve the global O(log N) complexity we only remove one entry here;
* as the idle tree will not grow indefinitely this can be done safely.
*/
static void bfq_forget_idle(struct bfq_service_tree *st)
{
struct bfq_entity *first_idle = st->first_idle;
struct bfq_entity *last_idle = st->last_idle;
if (RB_EMPTY_ROOT(&st->active) && last_idle &&
!bfq_gt(last_idle->finish, st->vtime)) {
/*
* Forget the whole idle tree, increasing the vtime past
* the last finish time of idle entities.
*/
st->vtime = last_idle->finish;
}
if (first_idle && !bfq_gt(first_idle->finish, st->vtime))
bfq_put_idle_entity(st, first_idle);
}
struct bfq_service_tree *bfq_entity_service_tree(struct bfq_entity *entity)
{
struct bfq_sched_data *sched_data = entity->sched_data;
unsigned int idx = bfq_class_idx(entity);
return sched_data->service_tree + idx;
}
/*
* Update weight and priority of entity. If update_class_too is true,
* then update the ioprio_class of entity too.
*
* The reason why the update of ioprio_class is controlled through the
* last parameter is as follows. Changing the ioprio class of an
* entity implies changing the destination service trees for that
* entity. If such a change occurred when the entity is already on one
* of the service trees for its previous class, then the state of the
* entity would become more complex: none of the new possible service
* trees for the entity, according to bfq_entity_service_tree(), would
* match any of the possible service trees on which the entity
* is. Complex operations involving these trees, such as entity
* activations and deactivations, should take into account this
* additional complexity. To avoid this issue, this function is
* invoked with update_class_too unset in the points in the code where
* entity may happen to be on some tree.
*/
struct bfq_service_tree *
__bfq_entity_update_weight_prio(struct bfq_service_tree *old_st,
struct bfq_entity *entity,
bool update_class_too)
{
struct bfq_service_tree *new_st = old_st;
if (entity->prio_changed) {
struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
unsigned int prev_weight, new_weight;
struct bfq_data *bfqd = NULL;
struct rb_root_cached *root;
#ifdef CONFIG_BFQ_GROUP_IOSCHED
struct bfq_sched_data *sd;
struct bfq_group *bfqg;
#endif
if (bfqq)
bfqd = bfqq->bfqd;
#ifdef CONFIG_BFQ_GROUP_IOSCHED
else {
sd = entity->my_sched_data;
bfqg = container_of(sd, struct bfq_group, sched_data);
bfqd = (struct bfq_data *)bfqg->bfqd;
}
#endif
/* Matches the smp_wmb() in bfq_group_set_weight. */
smp_rmb();
old_st->wsum -= entity->weight;
if (entity->new_weight != entity->orig_weight) {
if (entity->new_weight < BFQ_MIN_WEIGHT ||
entity->new_weight > BFQ_MAX_WEIGHT) {
pr_crit("update_weight_prio: new_weight %d\n",
entity->new_weight);
if (entity->new_weight < BFQ_MIN_WEIGHT)
entity->new_weight = BFQ_MIN_WEIGHT;
else
entity->new_weight = BFQ_MAX_WEIGHT;
}
entity->orig_weight = entity->new_weight;
if (bfqq)
bfqq->ioprio =
bfq_weight_to_ioprio(entity->orig_weight);
}
if (bfqq && update_class_too)
bfqq->ioprio_class = bfqq->new_ioprio_class;
/*
* Reset prio_changed only if the ioprio_class change
* is not pending any longer.
*/
if (!bfqq || bfqq->ioprio_class == bfqq->new_ioprio_class)
entity->prio_changed = 0;
/*
* NOTE: here we may be changing the weight too early,
* this will cause unfairness. The correct approach
* would have required additional complexity to defer
* weight changes to the proper time instants (i.e.,
* when entity->finish <= old_st->vtime).
*/
new_st = bfq_entity_service_tree(entity);
prev_weight = entity->weight;
new_weight = entity->orig_weight *
(bfqq ? bfqq->wr_coeff : 1);
/*
* If the weight of the entity changes, and the entity is a
* queue, remove the entity from its old weight counter (if
* there is a counter associated with the entity).
*/
if (prev_weight != new_weight && bfqq) {
root = &bfqd->queue_weights_tree;
__bfq_weights_tree_remove(bfqd, bfqq, root);
}
entity->weight = new_weight;
/*
* Add the entity, if it is not a weight-raised queue,
* to the counter associated with its new weight.
*/
if (prev_weight != new_weight && bfqq && bfqq->wr_coeff == 1) {
/* If we get here, root has been initialized. */
bfq_weights_tree_add(bfqd, bfqq, root);
}
new_st->wsum += entity->weight;
if (new_st != old_st)
entity->start = new_st->vtime;
}
return new_st;
}
/**
* bfq_bfqq_served - update the scheduler status after selection for
* service.
* @bfqq: the queue being served.
* @served: bytes to transfer.
*
* NOTE: this can be optimized, as the timestamps of upper level entities
* are synchronized every time a new bfqq is selected for service. By now,
* we keep it to better check consistency.
*/
void bfq_bfqq_served(struct bfq_queue *bfqq, int served)
{
struct bfq_entity *entity = &bfqq->entity;
struct bfq_service_tree *st;
if (!bfqq->service_from_backlogged)
bfqq->first_IO_time = jiffies;
if (bfqq->wr_coeff > 1)
bfqq->service_from_wr += served;
bfqq->service_from_backlogged += served;
for_each_entity(entity) {
st = bfq_entity_service_tree(entity);
entity->service += served;
st->vtime += bfq_delta(served, st->wsum);
bfq_forget_idle(st);
}
bfq_log_bfqq(bfqq->bfqd, bfqq, "bfqq_served %d secs", served);
}
/**
* bfq_bfqq_charge_time - charge an amount of service equivalent to the length
* of the time interval during which bfqq has been in
* service.
* @bfqd: the device
* @bfqq: the queue that needs a service update.
* @time_ms: the amount of time during which the queue has received service
*
* If a queue does not consume its budget fast enough, then providing
* the queue with service fairness may impair throughput, more or less
* severely. For this reason, queues that consume their budget slowly
* are provided with time fairness instead of service fairness. This
* goal is achieved through the BFQ scheduling engine, even if such an
* engine works in the service, and not in the time domain. The trick
* is charging these queues with an inflated amount of service, equal
* to the amount of service that they would have received during their
* service slot if they had been fast, i.e., if their requests had
* been dispatched at a rate equal to the estimated peak rate.
*
* It is worth noting that time fairness can cause important
* distortions in terms of bandwidth distribution, on devices with
* internal queueing. The reason is that I/O requests dispatched
* during the service slot of a queue may be served after that service
* slot is finished, and may have a total processing time loosely
* correlated with the duration of the service slot. This is
* especially true for short service slots.
*/
void bfq_bfqq_charge_time(struct bfq_data *bfqd, struct bfq_queue *bfqq,
unsigned long time_ms)
{
struct bfq_entity *entity = &bfqq->entity;
unsigned long timeout_ms = jiffies_to_msecs(bfq_timeout);
unsigned long bounded_time_ms = min(time_ms, timeout_ms);
int serv_to_charge_for_time =
(bfqd->bfq_max_budget * bounded_time_ms) / timeout_ms;
int tot_serv_to_charge = max(serv_to_charge_for_time, entity->service);
/* Increase budget to avoid inconsistencies */
if (tot_serv_to_charge > entity->budget)
entity->budget = tot_serv_to_charge;
bfq_bfqq_served(bfqq,
max_t(int, 0, tot_serv_to_charge - entity->service));
}
static void bfq_update_fin_time_enqueue(struct bfq_entity *entity,
struct bfq_service_tree *st,
bool backshifted)
{
struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
/*
* When this function is invoked, entity is not in any service
* tree, then it is safe to invoke next function with the last
* parameter set (see the comments on the function).
*/
st = __bfq_entity_update_weight_prio(st, entity, true);
bfq_calc_finish(entity, entity->budget);
/*
* If some queues enjoy backshifting for a while, then their
* (virtual) finish timestamps may happen to become lower and
* lower than the system virtual time. In particular, if
* these queues often happen to be idle for short time
* periods, and during such time periods other queues with
* higher timestamps happen to be busy, then the backshifted
* timestamps of the former queues can become much lower than
* the system virtual time. In fact, to serve the queues with
* higher timestamps while the ones with lower timestamps are
* idle, the system virtual time may be pushed-up to much
* higher values than the finish timestamps of the idle
* queues. As a consequence, the finish timestamps of all new
* or newly activated queues may end up being much larger than
* those of lucky queues with backshifted timestamps. The
* latter queues may then monopolize the device for a lot of
* time. This would simply break service guarantees.
*
* To reduce this problem, push up a little bit the
* backshifted timestamps of the queue associated with this
* entity (only a queue can happen to have the backshifted
* flag set): just enough to let the finish timestamp of the
* queue be equal to the current value of the system virtual
* time. This may introduce a little unfairness among queues
* with backshifted timestamps, but it does not break
* worst-case fairness guarantees.
*
* As a special case, if bfqq is weight-raised, push up
* timestamps much less, to keep very low the probability that
* this push up causes the backshifted finish timestamps of
* weight-raised queues to become higher than the backshifted
* finish timestamps of non weight-raised queues.
*/
if (backshifted && bfq_gt(st->vtime, entity->finish)) {
unsigned long delta = st->vtime - entity->finish;
if (bfqq)
delta /= bfqq->wr_coeff;
entity->start += delta;
entity->finish += delta;
}
bfq_active_insert(st, entity);
}
/**
* __bfq_activate_entity - handle activation of entity.
* @entity: the entity being activated.
* @non_blocking_wait_rq: true if entity was waiting for a request
*
* Called for a 'true' activation, i.e., if entity is not active and
* one of its children receives a new request.
*
* Basically, this function updates the timestamps of entity and
* inserts entity into its active tree, after possibly extracting it
* from its idle tree.
*/
static void __bfq_activate_entity(struct bfq_entity *entity,
bool non_blocking_wait_rq)
{
struct bfq_service_tree *st = bfq_entity_service_tree(entity);
bool backshifted = false;
unsigned long long min_vstart;
/* See comments on bfq_fqq_update_budg_for_activation */
if (non_blocking_wait_rq && bfq_gt(st->vtime, entity->finish)) {
backshifted = true;
min_vstart = entity->finish;
} else
min_vstart = st->vtime;
if (entity->tree == &st->idle) {
/*
* Must be on the idle tree, bfq_idle_extract() will
* check for that.
*/
bfq_idle_extract(st, entity);
entity->start = bfq_gt(min_vstart, entity->finish) ?
min_vstart : entity->finish;
} else {
/*
* The finish time of the entity may be invalid, and
* it is in the past for sure, otherwise the queue
* would have been on the idle tree.
*/
entity->start = min_vstart;
st->wsum += entity->weight;
/*
* entity is about to be inserted into a service tree,
* and then set in service: get a reference to make
* sure entity does not disappear until it is no
* longer in service or scheduled for service.
*/
bfq_get_entity(entity);
entity->on_st_or_in_serv = true;
}
#ifdef CONFIG_BFQ_GROUP_IOSCHED
if (!bfq_entity_to_bfqq(entity)) { /* bfq_group */
struct bfq_group *bfqg =
container_of(entity, struct bfq_group, entity);
struct bfq_data *bfqd = bfqg->bfqd;
if (!entity->in_groups_with_pending_reqs) {
entity->in_groups_with_pending_reqs = true;
bfqd->num_groups_with_pending_reqs++;
}
}
#endif
bfq_update_fin_time_enqueue(entity, st, backshifted);