- Fix SuperRareRelic causing crash if pool is empty
- Fix Stun tooltip not matching icon amount
- Fix Stun not resetting monster's intent correctly if used in an Autoplay card
- Powers
BetterOnApplyPowerPower
OnMyBlockBrokenPower
TwoAmountPower
NonStackablePower
- Powers
HealthBarRenderPower
OnLoseTempHpPower
OnLoseBlockPower
- Relics
OnLoseTempHpRelic
OnLoseBlockRelic
- Fix stun having incorrect intents the next turn
- Relics
BetterOnSmithRelic
(Reina)OnSkipCardRelic
(Reina)OnRemoveCardFromMasterDeck
(Reina)
OnCardDrawPower
- Keywords
- Startup
- Add optional amount param to StunMonsterAction
- Make Temporary HP a multiword keyword
- Fix OnReceivePower to work with new ApplyPoisonOnRandomMonsterAction
- Enable Exhaustive and Refund variables (The_Evil_Pickle)
- Make Exhaustive and Refund automatic (The_Evil_Pickle)
- Keywords
- Exhaustive (The_Evil_Pickle)
- Refund (The_Evil_Pickle)
- Actions
RefundAction
(The_Evil_Pickle)ModifyExhaustiveAction
(The_Evil_Pickle)EvokeSpecificOrbAction
(The_Evil_Pickle)TriggerPassiveAction
(The_Evil_Pickle)
- Power
ExhaustiveNegationPower
(The_Evil_Pickle)
InvisiblePower
OnAfterUseCardRelic
- Fixes for week 46
- Fix for BaseMod's new max hand size changes
OnReceivePowerRelic
OnReceivePowerPower
ClickableRelic
OnChannelRelic
BetterOnLoseHpRelic
BetterOnUsePotionRelic
SuperRareRelic
- Fix combat deck to master deck mapping
- Initial release
- Actions
StunMonsterAction
FetchAction
MoveCardsAction
AddTemporaryHPAction
RemoveAllTemporaryHPAction
- Keywords
- Autoplay
- Fleeting
- Grave
- Purge
- Retain
- Snecko
- Soulbound
- Actions