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Account>*
By what name do you wish to be known?*
Alignment?
Race?
Sex?
Subrace?
Are you an experienced MUME player*
Do you confirm your choices (yes, no, clear)?*
You must wait * secs before you can log in this character!
Welcome to the land of Middle-earth. May your visit here be... interesting.
Never forget! Try to role-play...
Free rent.
Your rent was *
All your objects are now updated.
You can unretire now.
You can get a full reroll now by swimming in the pool.
You can get a practice reset now.
An elf guides * to an unused section of the pavilion, to rest for a while in privacy behind lightly coloured screens.
* gives * an offer.
You have enough money *
Renting will cost you no money per day.
You will be able to rent for a very long time.
You finish building your camp and crawl into your tent to rest.
You can only quit outside.
You cannot store <object>.
* stores your stuff in the safe, and helps you into your chamber.
* stores your stuff in the safe, and helps you to your retirement home.
A steward stores your stuff in the safe and helps you into your chamber.
* helps * into <possessive> private chamber.
* disappears into the void.
* has returned.
* has entered the game.
You have been idle, and are pulled into a void.
Auto-save.
Automatic reboot. Come back in a little while.
Reconnecting.
Ok. Changed label *
Exactly whom did you wish to give a label?
Labels may only contain letters.
Changed * colour.
Spam mode on.
Brief mode on.
Brief mode off.
No field by that name.
Possible prompts: *
Prompt set to *
Your prompt will display twiddlers when you are busy.
You have * aliases defined.
Total kills: *
You never killed anything like that.
You are outside... where do you want to go?
Account pass phrase: OK.
That name is already in use, please try another.
New character * created *
Please select your base abilities.
Str:*
Reference abilities: *
Consider whom or what?
You ARE mad!
Are you mad!?
Do you feel lucky, punk?
You would need a lot of luck and great equipment!
You would need a lot of luck!
You would need some luck!
The perfect match!
Fairly easy.
Easy.
You could do it with a needle!
The next blow might be deadly.
Olle Grylle Bolle Bylle?!?
Arglebargle, glop-glyf!?!
Ok.
Nothing.
None.
Nobody here by that name.
No one by that name around here.
You can't do that.
You do not see anything like that.
You can't do that here.
Sorry, but you cannot do that here!
You cannot go that way...
You see nothing special...
You are too exhausted to ride.
You can't do this sitting!
You feel confused and move along randomly...
It is pitch black...
You are in a forest.
Something is here.
You are in a city.
You are on a road.
You hold something.
You light something.
You are on a mountain.
You are on a hill.
You are in a forest, following a trail.
You are in a field, following a trail.
You are on a hill, following a trail.
You are in a swamp, following a trail.
You just see a dense fog around you...
You are in brush.
You are in a swamp.
You are on a mountain, following a trail.
You are inside.
Something.
Someone is here.
You are in water.
It is raining.
You are in a field.
You are in a flat area.
You can't find anything.
You cannot see much in this light.
You barely discern the form of <mob>.
You barely notice <object> on the floor.
Real time is *
Last reboot due to *
Last reboot after an automatic reboot at *
Last reboot after an immediate shutdown at *
* of the Third Age.
The present Tan Istar, Lord of the Istari Council is *
You cannot guess the time indoors.
Daylight is shining outside.
It is the middle of the day.
It is the middle of the afternoon.
The sky is dark outside.
It must be the middle of the night.
It should be the end of the night soon.
The sun is already high in the sky.
The sun is near its zenith, it's noon.
According to the sun, it must be early in the afternoon.
The sun is slowly disappearing in the west.
You can see a New Moon in the eastern part of the sky.
You can see a Quarter Moon in the eastern part of the sky.
You can see a Three-Quarter Moon in the eastern part of the sky.
You can see a Three-Quarter Moon in the southern part of the sky.
You don't feel well outside.
You feel so much better hiding in the shadows!
You blink and feel weaker under the cruel light of the sun.
The day has begun. You feel so weak under the cruel light!
The night has begun. You feel stronger in the dark!
You start watching the surroundings.
You see * moving away * to the *
You see * moving close to the *
You see * approaching * to the *
You stop watching the surroundings.
You stop watching the Fords of Isen and the surrounding plains.
You stop watching Nan Curunír.
A cold hard wind lashes at your clothes, making it difficult to move.
The raging wind almost sweeps you off your feet, but you manage to stand your ground.
The cool wind howls menacingly around this bare platform.
The strong winds push and pull at this platform, trying to throw it back and forth across the plains.
The ascent ahead seems quite easy to climb, while falling down might bruise you slightly.
The ascent ahead seems quite difficult to climb, while falling down might bruise you slightly.
The ascent ahead seems extremely difficult to climb, while falling down might bruise you slightly.
The ascent ahead seems impossible to climb, while falling down might be deadly.
If you still want to try, you must 'climb' there.
You carefully try to walk on the frozen water.
You unsuccessfully try to break through the ice.
You can't go into deep water!
You will try to climb even under unsafe conditions.
You will swim if necessary.
You are trying to sneak.
You are now under water, slowly using up your oxygen.
You swim and manage to keep your head above water.
You successfully tread water.
You fail swimming, and feel weaker.
Stiffness slowly works its way through your muscles.
Your limbs begin to feel the effect of the swimming.
You are drowning!
You are borne along by a strong current.
You are swept away by the current.
You are swept away by the powerful current of water.
<Mob> is swept away by the powerful current of water.
You reached the riverbank.
Fresh air still fills your lungs, so being submerged is no problem.
You failed swimming there.
You happily inhale the lovely oxygen in the air.
You begin to feel hungry.
You are hungry.
You do not feel hungry anymore.
You are full.
You are too full to eat more!
You begin to feel thirsty.
You are thirsty.
You feel less thirsty.
You do not feel thirsty anymore.
You are not thirsty anymore.
Your stomach can't contain anymore!
You are now sober.
Your mind is beginning to clear.
You feel bolder.
You feel stealthy again.
You stop sneaking.
Ok, from now you'll try to swim.
Ok, you'll try to move silently for a while.
You attempt to hide yourself.
You cannot see well enough to hide anything here!
You sit down.
You sit down and rest your tired bones.
You stop resting, and stand up.
You are already standing.
You are already resting.
Your head stops stinging.
You wake, and sit up.
You are already awake...
You stand up.
You go to sleep.
You lie down on the bed and go to sleep.
You wake, and sit up on the bed.
* sits down.
* wakes up.
* wakes * up.
* sits down and rests.
* lies down and falls asleep.
<Mob> clambers on <possessive> feet.
* can't hear you.
You start mending *
You feel that a sharp edge is beginning to form on *
You can feel the progress with *
Soon * will be as good as new!
You are becoming very tired of mending, and lose your concentration just long enough *
You are beginning to get * into decent shape.
You have successfully mended <object>!
* starts mending <object>.
* will soon have made <object> as good as new.
* is really showing some progress with <object>.
* has finished mending <object>!
It is starting to look difficult to mend.
You cannot camp in the city.
You cannot camp while riding.
You start making your camp here.
* starts gathering wood for a campfire.
* finishes gathering the wood into a pile and sets it on fire.
You finish gathering the wood into a pile and set it on fire.
You put some wood in the fire.
<Mob> puts some wood in the fire.
A warm fire lights the place.
You gather wood and prepare a pyre.
You set fire to the corpses.
You set fire to the corpse.
<Mob> stares at the light...
It's too difficult to ride here.
You cannot ride there.
You are already riding.
ZBLAM! *
Nah... You feel too relaxed to do that.
You are too exhausted.
Alas, you cannot go that way...
Nothing special there...
You begin to search...
You don't see anything special there...
No one here by that name.
No-one by that name here...
They aren't here.
You don't have *
You can't carry that.
It is too heavy for you to move.
You are not holding that.
You cannot hide *
There is nothing like this here.
There is no such thing for sale.
There are no such things for sale.
<Mob> doesn't seem to be able to carry anything else.
Wielding something to shoot with might help...
Nothing seems to happen.
You didn't find anyone.
A round tangle with waxy leaves and white berries grows on a branch nearby.
A faint buzzing emanates from under the fallen leaves.
A glimmering span of elven rope aids your ascent to the talan.
Jumping lightly, you land on one of the smaller flets in the branches of another mallorn tree.
Constantly hanging onto some branches, you walk on some others toward an adjacent flet.
Stepping carefully onto the sturdiest branches, you walk to a smaller flet in an adjacent tree.
Jumping high, you land on another flet in the branches of a neighbouring tree.
The rapid slide down the smooth expanse of the elven rope leaves you with a pleasant vertigo.
As you pass, the feeling of enchantment fades from around you and the colours pale.
The rocky terrain makes travelling difficult.
Above the branches and leaves of the trees, a flare of lightning crosses the sky, lighting the trees up for a brief moment.
A storm sweeps across the sky above the trees, and shattering sounds of lightning are heard in the distance.
Suddenly, the sky clears. The storm has blown away.
After a flash of lightning, a loud thunder is heard.
After a flash of lightning, a loud thunder is heard <fromdir>.
Lightning lights the sky, followed by a rolling thunder.
Lightning lights the sky, followed by a rolling thunder <fromdir>.
Puffy white clouds sail across the sky, reflecting in the shallow water.
The passage up the hill makes you breathe harder.
You climb up the steep hillside.
The steep slope drains your energy.
With a small effort you ascend the steep hillside.
The slope is rocky, and very difficult to climb.
Going down the ladder takes you into a dark cellar.
Your travel up the crag is more difficult than if you were to travel down it.
You leave the muddy pool for a damp marsh.
As you pass between the tall mellyrn, you find yourself in a small and tranquil glade.
Leaving the vineyard, you descend a small stair.
As you walk down the stair through the thick hedge, you enter Galadriel's Garden.
Through a narrow passage in the hedge, up a few steps you leave the enchanted garden.
Leaving the vineyard, you descend a small stair.
Climbing the ladder takes you up into the ruins.
The steep hillside quickly drains your energy.
Man-high thorny bushes shift behind you as you enter the small valley.
Moving up the slope is really hard.
Your mount changes pace slightly as the ground rises to south.
You ease your mount down the steep hillside into the deep forest.
You take your chances and jump into the river below.
Your mount finds travelling the high grass rather tiring.
Step by step you make your way down an elegant flight of stairs.
Moving down the slope is tiresome.
You carefully climb up the tree, using its branches for support.
Straight like an arrow, the white stair leads up the slope.
Your mount cautiously descends the slippery slope.
You swiftly scale the ladder.
You climb up the tree.
A splash is heard, followed by a light spray of water.
You climb down the white ladder.
As you walk down the stairs, the sound of the fountain slowly fades.
Following the spiralling stair, you slowly descend to the top of the great hill.
Descending a flight of stairs you find yourself on flat ground.
A vague and elusive sound resembling singing comes from the city.
The water of the fountain splashes gently as it falls into the marble pool.
The fountain sparkles and glitters as a small gust of wind disturbs the water.
A shadow of a small ship appears on the surface of the bowl and fades away.
As night falls, a silver lamp begins to burn brighter, springing to life like a star after the sunset.
A white stair takes you higher up on the slope.
A soft breeze intensifies the fragrance of flowers in the room.
The mallorn trees whisper a gentle greeting as Anarwen enters the shrine.
Scaling the stairs you arrive on a higher level of the hill.
Smooth polished stairs run down the slope to ease your descent.
As you climb the ladder, faint melodies swirl around you.
As you descend the ladder, soft notes echo among the branches.
The bushes seem to shift behind you.
Riding through the high grass is somewhat difficult.
Climbing out of the deep fosse is somewhat tiring.
As you climb down the deep fosse, you are immersed in grey shadows.
As you climb down into the deep fosse, you are immersed in grey shadows.
Ascending the polished white steps you reach the crown of the hill.
Stars glimmer briefly on the surface of the water in the bowl. As a breath of wind stirs the water, they dissolve.
A feeling of peace envelops you as you enter the enchanted forest.
A mass of dark green leaves clings to a wall.
Taking a pitcher from behind a shrub, Anarwen waters the flowers.
The flowers seem to nod their heads.
Thin white clouds with some hints of yellow trace the sky above the shallows.
Loose stones roll down the scree with a knackering noise.
Loud thumps raise some dust in the ground.
Passing through some brush and mist, you emerge onto a path.
After struggling valiantly through the underbrush, you emerge, disoriented, on the other side.
The clear-shaped white honeycombs quickly turn into a yellow mash.
Gradually, a white substance rises to the top of the pan.
A stray gust of wind spreads a ripple over the watery fields.
A suppressed sigh rises from the damp moss as if the very ground expressed its thoughts.
Faint voices can be heard from across the bridge.
You ascend the stairs into the lower reaches of the great mallorn tree.
With the sighing of leaves, a limb-lithe tree quivers.
Vines dropping off the limbs of trees far above grasp at whatever is within reach.
Weeping trailing beards of lichen stir in the currents of musty air.
You climb the ladder.
You swiftly move down the ladder.
You walk across the narrow rope bridge between the flets.
You climb down the tree.
You climb the wooden ladder.
You swiftly climb down the ladder.
Descending the marble steps you reach the winding path again.
You hear a loud horn, signalling the oncoming departure of the ship.
You hear a loud horn, signalling the arrival of a ship.
You hear a loud horn, signalling the immediate departure of a ship.
Gildor the blacksmith holds bits of scrap metal over an open flame to melt them down.
When the metal is completely liquefied, Gildor the blacksmith pours it into a mould.
The coach * rolls noisily *wards.
The coach from Fornost rolls past you, heading towards Bree.
The coach to * is here.
You skilfully climb up the ladder.
As Ecthelion pumps some air into the forge, the fire flares up brightly.
Ecthelion thrusts the helm into the flames, which engulf it.
The forge exhales a puff of foul-smelling smoke, and some molten metal flows down a chute into the depths of the forge.
Ecthelion wipes his brow.
The evil power begins to regress...
Arda seems to wither as an evil power begins to grow...
Suddenly, a dark and sombre mist invades the sky. Despair settles on you!
The sky suddenly clears. An auspicious sign!
You feel stronger, as your Master's strength begins to grow...
Shrouds of dark clouds roll in above you, blotting out the skies.
The light begins to decrease.
The light slowly increases in the east.
Long shadows form on the eastern flank of Weathertop as the sun disappears.
The first shy rays of the sun peek over the Weather Hills to the east.
From across the plains in the east, the sun begins its journey into the sky.
The fields of Anduin reflect a pale, silvery glow from the rising moon.
The moon rises over the mountains of Lhun.
Slowly the moon fades away, and hides below the horizon.
Slowly losing its definition, the moon sinks below the horizon.
With a last glint of pale light the moon disappears below the western horizon.
The cold light from the Moon begins to fade until at last it disappears.
A bleak moon casts its pale light over the plains.
The moon rises above the eastern horizon.
As the moon sets in the west, its silvery light vanishes.
The moon rises over the mountains of Lhûn.
The moon silently rises high into the night sky.
The moon disappears behind the Misty Mountains.
The moon rises above the horizon, casting its silvery light upon the landscape.
The moon rises in the east, shimmering like a pale light in the sky.
The moon appears in the sky, illuminating the landscape with its pale light.
The moon rises above the Misty Mountains in the east.
The moon slowly disappears into the hazy horizon.
The moon slowly slides down below the plains in the west.
The morning sun rises over the grass-filled lands.
The red globe of the sun rises above the plains to the east.
The sky slowly changes from a light orange colour to a dark fiery red as the sun gradually sets in the west over the Gulf.
The silvery moonlight disappears, as the moon descends below the horizon.
The shadows are fading as a bright yellow disc slowly rises over the eastern plains.
The sun disappears beyond the Chetwood to the west.
The sun disappears in the west and darkness comes over the land.
The sun disappears as it passes behind a small mountain foothill to the west.
The sun falls, and the land again becomes dark.
The sun rises tiredly above the distant mountains in the east.
A green light starts to glow through the leaves.
The sun sinks low on the western horizon, slowly vanishing from sight.
The sun peeks over the Misty Mountains in the east.
The sun rises above the Misty Mountains, climbing slowly into the sky.
The sun sinks slowly below the western horizon.
The sun slowly melts into the plains to the west.
The sun begins her journey over the plains.
The sun disappears behind the banks of the Great River.
The sun rises in the east, giving the Anduin Vales a golden hue.
The sun sinks below the western horizon, shining its last rays over the Vale.
The Moon slowly sets behind the western plains.
The moon slips from view, continuing on its cyclical journey.
The moon slowly sinks below the western horizon.
The silvery light of the rising moon catches your eye.
The silvery moon dips below the western horizon.
The sun rises, bathing the eastern flank of Weathertop in light.
The sun rises beyond the Weather Hills, casting their long shadows over the plains.
The sun slowly disappears beyond the flat horizon of the plains.
The sun slowly sinks in a red haze over the Midgewater Marshes to the west.
The sun peeks its head over a hill in the South Downs as the day begins.
The sun rises above the city in the east.
The setting moon sheds its last rays of light upon the land.
Silvery sheens play about the face of the moon as it rises above the skyline.
The pale light of the moon appears as it rises in the east.
As the sun climbs lazily over the mountains, their snowy peaks shine brightly.
The moon rises above Fornost Erain.
The shimmering silhouette of the moon becomes visible in the northern skies.
The first rays of the sun light up Weathertop to the west.
The sun rises slowly over the Blue Mountains, signalling a new day.
The sun gradually sinks below the western horizon.
The sun is very high, it must be noon soon.
The morning mist fades as the sun slowly rises over the vast plains.
The sun rises, colouring the forest realm golden green.
The sun rises over the Weather Hills to the east.
The day has begun.
The night has begun.
The rays of the morning sun paint the fields with gold.
Rain begins to fall down lightly across the shallows.
A light rain is falling from the sky, creating a slight mist above the shallows.
A thin mist of rain falls down upon the mountains.
The sky cracks and booms, and rain falls on you.
The rain starts falling down harder, clashing upon the roofs and the streets.
A heavy rain is pouring down upon the hillsides.
Drops of a soft rain are falling through the many branches of the trees.
The moon disappears beyond the western horizon.
The sun rises above the far peaks of the Misty Mountains.
A light rain begins to fall upon the ground.
Rain is soaking the streets.
The weather becomes stormy.
Flares of lightning stretch across the sky over the hills.
A light rain is falling upon the hillsides.
The sun slowly rises over the rooftops in the east.
The frost is leaving its hold of the ground.
The ground is slightly frosty.
The ground is frosty.
Snow begins to fall softly upon the hills.
A light snow begins to fall upon the ground.
A rich, green glow filtering through the leaves signals the start of a new day.
The gloom clears as the sun rises in the east to open the day.
The moon disappears behind the western horizon.
The moon slowly rises above the waters of the great Anduin.
The pale moon sinks gradually beyond the rugged silhouette of the horizon.
The moon falls out of sight in the west.
As Anar rises above the eastern horizon, the sky is lit by a fiery glow.
The first golden rays break the darkness as the sun rises from behind the Tower Hills.
The pale moon rises slowly above the Anduin Vale.
A flare of lightning branches out into several small streaks above the mountains.
The long shadows slowly lengthen as the sun dips below the horizon.
The red-rimmed shadow of Hithaeglir creeps over the land, setting it on fire.
Dainty and insubstantial, the Moon rises above the land.
It suddenly starts to rain.
The last rays of the sun create long shadows in the forest.
The sun quickly disappears beyond the Misty Mountains.
The moon begins its journey across the sky.
Darkness lifts, as first sunrays turn morning dew into sparkling gems.
The moon rises, and starts its journey across the sky.
The ground is very frosty.
There is no longer any ice here.
Thick ice covers the water.
There is a thin film of ice on the water.
The sun rises above the hills in the east, slowly lifting the heavy darkness.
A deep gloom covers the grasslands as the last ray falls from the setting sun.
Night sets in, as the sun sets behind the mountains.
Darkness engulfs you as the sun sets in the west.
The sun sets on Bree-land.
As the sun sets, the last gleaming rays peek over the Blue Mountains.
Rays of sunshine pierce the darkness as the sun begins its gradual ascent to the middle of the sky.
The moon disappears in the west.
The last rays of the sun slowly recede to the west.
Sunlight streaks across the landscape.
The morning sun begins to shine upon the Vales of Anduin.
The sun rises above the eastern horizon.
The sun sets in a fiery red sky behind the peaks of Caras Galadhon in the west.
Shadows on the ground lengthen, as the sun sinks below the western horizon.
The sun sets over the Great Western Ocean.
The moon begins to show above the Tower Hills.
The moon gently fades away as it slides below the horizon.
The frost is making the ground feel solid.
The frosty ground is starting to soften.
The ground is hardening with frost.
The moon rises over the mountains of Lhûn.
The moon sets over the Great Western Ocean.
You see some frost on the ground now.
Lightning strikes across the sky, branching out above the hills.
Rain is falling from the sky, crashing down upon the branches and the ground.
The sun sinks below the jagged peaks of Ered Luin.
Clouds gather in the sky, encircling the peaks of the mountains.
Rain starts falling from the clouds above, forming puddles in the streets.
Through the tree-branches, clouds can be seen collecting in the sky.
Rain is dripping off the roofs of the nearby buildings.
Rain begins to drop softly upon the hills.
Scattered clouds appear in the sky above the roofs.
The sun rises in the east.
The last rays of the moon disappear as it sinks into the sea of whispering leaves.
Setting in the west, the fires of Anar create a faint golden glow among the clouds.
Faint light trickles its way through the clouds outside, proclaiming a sunrise.
Snowflakes fall slowly from the sky, covering the branches and the forest ground.
Long, thin clouds are gathering in the sky across the plain.
Dark clouds in the sky light up, as lightning strikes from within.
The rain suddenly stops.
The last few raindrops dance briefly over the surface of the puddles, and the rain stops.
From the low clouds in the sky rain begins to fall down upon the mountainsides.
Heavy rain is falling from the sky, and the flat ground is covered in puddles.
Flares of lightning stretch across the sky above the roofs, then quickly disappear.
Rain is falling over the streets, and thunder can be heard over the roofs.
Flares of lightning stretch out from beneath dark clouds in the sky above the plain.
You hear loud thunder.
You hear a crackle of thunder in the distance from *
Wisps of clouds begin to form slowly over the tree-tops.
Low clouds appear above the hills in the sky.
Cloud banks assemble and join in the sky above the tree-tops.
The clouds suddenly disappear.
Small droplets of rain fall upon the ground.
The last ray of light fades, and all is swallowed up in darkness.
The rain has stopped.
Raindrops start falling gently from one branch to another, slowly making their way to the forest ground.
The moon slowly slips below the horizon.
Large clouds assemble in the sky above, covering the flat terrain with odd shadows.
The moon rises in the east.
The sun slides below the Misty Mountains, casting the land into darkness.
The moon climbs above the horizon, casting its eerie white light on the land.
The sun slowly disappears in the west.
The ground no longer feels frosty.
You begin to see some clouds.
The ground is frozen solid.
It is snowing.
It suddenly starts to snow.
The moon quietly disappears behind the snow-topped peaks of the Blue Mountains.
The snow suddenly stops.
The stars appear one by one as the sun sets behind the Blue Mountains.
It starts to rain.
The fog begins to be very dense.
The water is frozen solid.
The fog disappears.
It starts to snow.
The snow has stopped.
There is a lot of water on the ground.
The lightning has stopped.
There is some snow on the ground.
Lightning starts to show in the sky.
The clouds begin to disappear.
Snow falls gently from the sky, creating a white blanket over the flat ground.
Delicate flakes of snow fall gently from the sky, covering the roofs and the streets.
A sudden chorus of birds greets the rising sun.
The sun sinks slowly below the tops of the golden trees on its way to the lands beyond the Sea.
There is a lot of snow on the ground.
You don't see any more snow here.
The deepening gloom announces another sunset outside.
The sun rises slowly above Bree Hill.
Light gradually filters in, proclaiming a new sunrise outside.
As daylight grows, the light of a silver lamp seems to grow dim, like the light of a star after the sunrise.
There is some ice on the water.
A cat stretches lazily, then starts to wash her face.
You see some smoke <unknown>
Some * noise can be heard <fromdir>.
You hear some * noise <fromdir>.
You hear the sounds of battle <unknown>
You hear the clashing of arms very close to the <direction>.
You hear the clashing of arms very close below.
The noise of battle reaches you from very close to the <direction>.
You hear the long howl of a wolf <fromdir>.
<Mob> turns <possessive> muzzle upwards and starts a long, wolfish howl!
The crystal orb shines here providing a bright beacon for approaching ships.
A finely crafted crystal lamp is hanging from a tree branch.
There is an old street-lamp on the border of the street.
A finely crafted crystal lamp is here.
Some delicate brass lamps are attached to the walls here.
A brass lantern has been set on the ground.
A white-painted bench is here.
You dismount, and coax your mount to follow you.
The ferry is docked here, ready to be boarded.
The ferry has arrived at the quay and you can now board.
You board the ferry.
* boards the ferry.
* steps on board.
* steps off the ferry.
* grabs a long pole and pushes the ferry into the river.
* uses the pole to push the ferry across the river.
The opposite shore is fast approaching.
You have reached the opposite shore. * puts down the pole.
You grab a long pole and push the ferry into the river.
You grab a rope and pull the ferry across the river.
You slowly push the ferry further into the river, using the pole.
The ferry has reached the opposite shore. You put down the pole.
A horn sounds, and the ferry moves off on the vast expanse of water.
You leave the ferry.
A ferry in the shape of a great white swan is here.
The ferry is not here now.
You peer across the water, but cannot locate an unoccupied ferry.
The ferry has arrived.
A grey ship is moored here.
An old weathered scarecrow is planted firmly in the ground here.
A large flat rock lies here, its surface etched with markings.
A sturdy bed made from solid oak lies here, covered in warm blankets.
A large and finely decorated harp of white marble has been built here.
A fine marble chessboard with ivory and ebony pieces is set here.
A huge clock is standing here.
A mailbox stands here stuffed full of messages.
A sturdy target for arrows, made out of thatch, stands here.
A large bulletin board, entitled *
A rather large, a bit rusty sign can be seen on the wall.
A sign made of polished brass is on the wall.
A very old sign has been placed at the entrance of the eastern corridor.
A large sign is posted upon the wall for you to read.
A Warning Sign for new players is here.
A small, wooden warning sign has been firmly placed here.
A Large Sign is standing here.
A traffic sign is here, giving directions.
A sign reading, Building Permit Information, is here.
A large WARNING SIGN is here.
No more unseen messages.
Spam mode off.
You need to specify a subject for your report.
A clear spring babbles as cool water trickles out of the ground.
A small pool of red-stained water lies here.
A shallow pond is here, tinted green with algae.
A pool of darkish water has formed in a depression of the stone.
The large Well of Ossë is here, full of sparkling clear water.
The large Well of Oss* is here, full of sparkling clear water.
A black pond of water is here.
A pool with many big pieces of ice floating in it is here.
The babbling of a small brook gently washes through the room.
A clear pool of water has formed amongst some nearby tree roots.
Water drips slowly into a grey, still pool.
A crumbling fountain is in the middle of the place.
A small white fountain is here.
A well-crafted white fountain is here, water pouring forth from it.
A large fountain, made from grey stone, pours water from its centre.
A circular stone well has been built here.
A brown pond between old branches and roots is here.
A placid pond is here, inviting you to take a refreshing drink.
A large bonfire is burning here.
A huge, smoking campfire is burning here.
A couple of burning logs sit in a pile.
A large stone fireplace with a roaring fire warms the room.
A small campfire burns here, its low flames giving off only a little light.
Bodies lie piled on a funeral pyre, the flames consuming the flesh.
A graceful and slender tree grows here.
A low and wide-spread tree grows here.
A hollow tree is growing upright here.
A colossal tree, its trunk as wide as a small cottage, stands here.
An arrow rack stands upright in the corner.
A weapons rack stands against the wall.
A sturdy peg for hanging armour from is on the wall.
A wooden cupboard stands here.
A small oaken table has been set here.
A large, sturdy table made from oak is sitting here.
A neat straw pallet is lying here.
A filthy straw pallet is lying here.
A great stone table has been set here.
A tall pine tree grows here.
A large yellow apple lies here.
A stove stands against one wall here.
A large, dusty alcove sits in a wall, smelling of soot.
A large encrusted cedar chest is standing here.
A sturdy, wooden chest sits here amidst the dust.
A noticeable crack runs down one of the walls.
A stone sarcophagus lies on the floor.
A nest is here.
There is a huge, pyramidal beehive here.
A simple wooden chest is here.
A dark stone chest sits on the ground.
Some small rocks have been piled into a mound here.
A small green mound rises from the ground.
You'll have to dig it up to see what is inside.
A large pile of boulders is sitting here, probably debris from a rockslide.
A large cabinet capable of storing goods is here.
A wooden chest stands in the corner.
A large stone chest is here.
A heavy desk, made of solid oak, stands here.
An apple tree with bright green leaves grows here.
An ancient black altar stands in the centre of the room.
A large bookshelf sits against the wall.
A well-used clothes line is strung between two walls.
A large beautiful rose bush is blooming here.
Deep inside the bush, *
On the bookshelf, *
On the table, *
On the line *
Scattered in and on the shrub, *
Partly covered by the bush's green leaves, *
On the peg, *
Standing in the rack *
In the rack *
Inside the shrub, *
On the tree's branches, *
On the shrub, *
You can't find any*
* is not carrying anything.
You can't take the *
You can't get *, it's too heavy.
You can't get *, they're too heavy.
On the tree's branches *
A tall and majestic oak tree grows here, surveying the lands about it.
You are trapped by some roots.
You can't seem to escape the roots!
* is entangled by some roots.
A great, dark spider looks maliciously at you and starts threading webs!
A great, dark spider quickly begins to weave a tight, sticky web around <mob>'s body!
A great, dark spider continues wrapping <mob> tighter and tighter, hindering <possessive> movement.
<Mob> is brought back by a spider.
<Mob> removes the last web on <pronoun>.
<Mob> staggers for <possessive> balance as a great, dark spider wraps the sticky cords faster and faster around <pronoun>!
<Mob> struggles for air as a great, dark spider weaves the last thread of a silky cocoon around <possessive> body.
<Mob> struggles to remove some of the sticky, binding webs.
<Mob> throws aside the slashed webs and shakily emerges from the cocoon.
After some struggle you remove the last web on you.
Cast what which where?
Impossible! You can't concentrate enough.
Alas, not enough mana flows through you...
Sorry, you can't do that, you don't have any idea about it!
Who should the spell be cast upon?
You start to concentrate...
Your spell doesn't seem to have any effect on <mob>.
You feel a strange power surrounding you.
The ground seems to absorb your spell!
Aye! You cannot concentrate any more...
You muster all of your concentration...
Your spell backfired! You feel drained.
What should the spell be cast upon?
<Mob> spell backfires, and <subject> squeals in surprise!
You have a sudden lapse of memory... Your spell backfired! You feel drained.
You mispronounced the magical words... Your spell backfired! You feel exhausted.
You mispronounced the magical words... Your spell backfired!
You were not able to keep your concentration while moving.
You can't concentrate enough while resting.
Your victim has disappeared!
<Mob> seems to be blinded!
Your victim is already blind.
Nothing happens.
You feel stronger.
The duration of the strength spell has been improved.
You feel weaker.
You have a righteous feeling!
You feel less righteous.
You start glowing.
The white aura around your body fades.
An energy begins to flow within your legs as your body becomes lighter.
The energy in your legs is refreshed.
Your legs feel heavier.
Your perception of magical auras wears off.
You are surrounded by a misty shroud.
You feel yourself exposed.
You begin to feel the light of Aman shine upon you.
You feel a renewed light shine upon you.
The light of Aman fades away from you.
A blue transparent wall slowly appears around you.
You feel less protected.
A strange feeling runs through your body.
Your scratches and bruises disappear.
You begin to see scars fade away and a feeling of health comes over you.
A magic mushroom suddenly appears.
<Mob> magically creates a mushroom.
<Mob> trembles as the poison runs through <possessive> veins.
You feel very cold, strange...
Your body is purged.
You seem to have a low fever.
A mild tremor shakes the ground.
A moderate tremor shakes the ground.
<Mob> creates a noxious cloud around you!
You can feel the broken bones within you heal and reshape themselves.
You feel bad.
You feel really bad.
You feel terribly sick.
<Object> glows blue.
The effect of the fresh water begins in your toes and rises steadily through every limb, giving you a sense of better focus.
The effect of the fresh water begins in your toes and rises steadily through every limb, giving you a sense of greater energy.
You feel less energetic.
You feel less focused.
You failed. You are unable to cool down!
Your heart feels lighter.
<Mob> raises <possessive> voice and ancient powers make * twist in pain.
An icy wind starts to blow in the room. You panic!
The smoke makes you confused!
You feel focused.
The dark aura around your * fades for a while.
You failed. You exhausted yourself trying to change your shape.
Your vision gets troubled a while...
When you come back into reality, you find yourself like a new-born babe.
You return to your original body.
You can only transform into a Horse or an Eagle.
You must have been sent to Arda to free it from the sorrows that weigh upon it.
You are a firm believer in the values of Right and Wrong.
You are a well-meaning person, always glad to help your friends.
You are a balanced individual with little concern for good or evil.
You are totally corrupted by the Evilness of Morgoth!
You have failed the Istari Quest.
You are not known for any acts of war.
The forces of the Dark Lord prevail over the armies of the West.
The forces of the Dark Lord are matched by the armies of the West.
A few soldiers of the Dark Lord were boldly slain, latest kill being *.
A few soldiers of the West were boldly slain, latest kill being *.
You may complain, or surrender, at the mayor's office.
A secretary looks at you piercingly, as if to discern your darkest secrets.
King Thorin II eyes you piercingly.
* starts exercising...
* makes some strange movements.
You start refreshing all of your skills...
None of your skills needed refreshing.
No more skills need refreshing.
An elf guides you to an unused section of the pavilion, where you can rest for a while in privacy behind lightly coloured screens.
You can explore world map offline or try to reconnect again...
Exits:*
Exits/*
ACK! *
* is now a group member.
You are now a member of * group.
You are no longer a member of the group!
You transfer group leadership to *
<Mob> transfers group leadership to you.
Group disbanded.
* disbands <possessive> group.
* has been kicked out of the group!
What group?!
You will not follow anyone else now.
You now follow *
You follow *
You stop following *
* stops following *
* now follows *
* is already following you!
Abandon what?
You are already riding.
You stop riding *
You quietly scout *
You stop scouting.
You see <mob> scouting <fromdir>!
Scouting *wards is too difficult.
* quietly scouts *
* stops scouting *
You see some fog coming <fromdir>.
You see some light <direction>.
You eat the *
It is * (*, *).
* can be wielded one-handed.
* can be wielded two-handed.
* can be wielded either one- or two-handed.
It is * while attacking and * while defending; its speed is *, and it inflicts * damage upon hitting.
Its accuracy is *, its speed *, and it causes * damage.
It weighs * ounce.
It weighs * ounces.
It weighs * pound.
It weighs * pounds.
It radiates a magical aura.
You buy *
You sell *
You now have *
You drink the *
You drop the *
You stop using *
You hold a *
You start crushing *
You have produced *
You don't see *
* drinks <liquid> from *
* drinks some water.
You fill <object> with some *
<Mob> sells *
<Mob> buys *
<Mob> shows <object> to *
* is a*male <Race>.
You are a male <Race>.
You are a female <Race>.
You have played *
This ranks you as *
Perception: *
You are welcome in *
Your equipment weighs *
You have scored *
Your mood is *
Your base abilities are: *
You are trying to maintain all other abilities as they are.
You are speaking *
Your default tongue is *
Very well, you now speak *
Offensive Bonus: *
OB: *
Needed: *
Your armour provides an average protection of *
You are not wearing any armour.
You are * years* old.
You are * and weigh *.
You can choose between *
You will be known as *
Title now incognito.
You see nothing special about *
<Mob> is in an excellent condition.
<Mob> has a few scratches.
<Mob> has some small bruises.
<Mob> has several bruises.
<Mob> has some big nasty scratches.
<Mob> is in very bad shape.
<Mob> looks pretty hurt.
<Mob> is in awful condition.
* is an Elf*
* is a Dwarf.
* is a level *
Is playing.
Is playing from *
Last login * ago from *
Last login * ago.
* starts cleaning up his shop.
* removes some junk from his inventory.
* rearranges his inventory.
* prepares to open his shop.
* opens his shop.
* closes his shop.
The white stag *
A black raven squawks *
Anarwen *
Aldereon *
The tanner *
An elven trapper is done talking.