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free and open source voxel art tools - editor, thumbnailer and format converter
Modern, advanced, portable, multiprotocol bootloader and boot manager.
A simple template for building a Limine-compliant kernel in C.
tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or gener…
A Rust implementation of the Web Audio API, for use in non-browser contexts
WebGPU Tutorial: Step-by-step graphics programming with WebGPU - the next-generation graphics API for the web.
FShade is a Library allowing users to write Shaders in F# using code-quotations
Collection of C-language examples that demonstrate basic rendering and computation in WebGPU native.
Native WebGPU implementation based on wgpu-core
😎 Curated list of awesome things around WebGPU ecosystem.
The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.
A drop-in replacement for F# core library with generally faster defaults
Turn dynamically linked ELF binaries and libraries into self-contained closures.
A library for adding scripting to .NET applications. Supports V8 (Windows, Linux, macOS) and JScript/VBScript (Windows).
A collection of tools, libraries, and tests for Vulkan shader compilation.
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Codebase for the paper "MLstruct: Principal Type Inference in a Boolean Algebra of Structural Types"