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queen.w
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queen.w
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% This file is part of the Stanford GraphBase (c) Stanford University 1993
@i boilerplate.w %<< legal stuff: PLEASE READ IT BEFORE MAKING ANY CHANGES!
@i gb_types.w
\def\title{QUEEN}
@* Queen moves.
This is a short demonstration of how to generate and traverse graphs
with the Stanford GraphBase. It creates a graph with 12 vertices,
representing the cells of a $3\times4$ rectangular board; two
cells are considered adjacent if you can get from one to another
by a queen move. Then it prints a description of the vertices and
their neighbors, on the standard output file.
An ASCII file called \.{queen.gb} is also produced. Other programs
can obtain a copy of the queen graph by calling |restore_graph("queen.gb")|.
You might find it interesting to compare the output of {\sc QUEEN} with
the contents of \.{queen.gb}; the former is intended to be readable
by human beings, the latter by computers.
@p
#include "gb_graph.h" /* we use the {\sc GB\_\,GRAPH} data structures */
#include "gb_basic.h" /* we test the basic graph operations */
#include "gb_save.h" /* and we save our results in ASCII format */
@#
main()
{@+Graph *g,*gg,*ggg;
g=board(3L,4L,0L,0L,-1L,0L,0L); /* a graph with rook moves */
gg=board(3L,4L,0L,0L,-2L,0L,0L); /* a graph with bishop moves */
ggg=gunion(g,gg,0L,0L); /* a graph with queen moves */
save_graph(ggg,"queen.gb"); /* generate an ASCII file for |ggg| */
@<Print the vertices and edges of |ggg|@>;
return 0; /* normal exit */
}
@ @<Print the vertices and edges of |ggg|@>=
if (ggg==NULL) printf("Something went wrong (panic code %ld)!\n",panic_code);
else {
register Vertex *v; /* current vertex being visited */
printf("Queen Moves on a 3x4 Board\n\n");
printf(" The graph whose official name is\n%s\n", ggg->id);
printf(" has %ld vertices and %ld arcs:\n\n", ggg->n, ggg->m);
for (v=ggg->vertices; v<ggg->vertices+ggg->n; v++) {
register Arc *a; /* current arc from |v| */
printf("%s\n", v->name);
for (a=v->arcs; a; a=a->next)
printf(" -> %s, length %ld\n", a->tip->name, a->len);
}
}
@* Index.