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Merge pull request BSData#899 from BSData/IL_CSM
CSM v16
2 parents e2f152e + 785a8f4 commit 093ef6e

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Chaos - Chaos Space Marines.cat

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<catalogue id="cb54-c035-5759-7697" name="Chaos - Chaos Space Marines" book="" revision="15" battleScribeVersion="2.01" authorName="BSData team" authorUrl="http://battlescribedata.appspot.com/#/repo/wh40k" gameSystemId="28ec-711c-d87f-3aeb" gameSystemRevision="1" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
2+
<catalogue id="cb54-c035-5759-7697" name="Chaos - Chaos Space Marines" book="" revision="16" battleScribeVersion="2.01" authorName="BSData team" authorUrl="http://battlescribedata.appspot.com/#/repo/wh40k" gameSystemId="28ec-711c-d87f-3aeb" gameSystemRevision="1" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
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<profiles/>
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<rules/>
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<infoLinks/>
@@ -5590,7 +5590,7 @@
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</entryLinks>
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<costs>
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<cost name=" PL" costTypeId="e356-c769-5920-6e14" value="0.0"/>
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<cost name="pts" costTypeId="points" value="0.0"/>
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<cost name="pts" costTypeId="points" value="16.0"/>
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</costs>
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</selectionEntry>
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</selectionEntries>
@@ -6026,47 +6026,6 @@
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<cost name=" PL" costTypeId="e356-c769-5920-6e14" value="39.0"/>
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</costs>
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</selectionEntry>
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<selectionEntry id="3c28-f17e-012b-546b" name="Khorne Tower of Skulls" hidden="false" collective="false" type="model">
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<profiles>
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<profile id="9d1f-b47c-6d42-4618" name="Khorne Tower of Skulls" hidden="false" profileTypeId="800f-21d0-4387-c943" profileTypeName="Unit">
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<profiles/>
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<rules/>
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<infoLinks/>
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<modifiers/>
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<characteristics>
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<characteristic name="M" characteristicTypeId="0bdf-a96e-9e38-7779"/>
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<characteristic name="WS" characteristicTypeId="e7f0-1278-0250-df0c"/>
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<characteristic name="BS" characteristicTypeId="381b-eb28-74c3-df5f" value="4"/>
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<characteristic name="S" characteristicTypeId="2218-aa3c-265f-2939"/>
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<characteristic name="T" characteristicTypeId="9c9f-9774-a358-3a39"/>
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<characteristic name="W" characteristicTypeId="f330-5e6e-4110-0978"/>
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<characteristic name="A" characteristicTypeId="13fc-b29b-31f2-ab9f"/>
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<characteristic name="Ld" characteristicTypeId="00ca-f8b8-876d-b705"/>
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<characteristic name="Save" characteristicTypeId="c0df-df94-abd7-e8d3"/>
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</characteristics>
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</profile>
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</profiles>
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<rules/>
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<infoLinks/>
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<modifiers/>
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<constraints/>
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<categoryLinks>
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<categoryLink id="3c28-f17e-012b-546b-c888f08a-6cea-4a01-8126-d374a9231554" hidden="false" targetId="c888f08a-6cea-4a01-8126-d374a9231554" primary="true">
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<profiles/>
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<rules/>
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<infoLinks/>
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<modifiers/>
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<constraints/>
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</categoryLink>
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</categoryLinks>
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<selectionEntries/>
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<selectionEntryGroups/>
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<entryLinks/>
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<costs>
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<cost name="pts" costTypeId="points" value="750.0"/>
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<cost name=" PL" costTypeId="e356-c769-5920-6e14" value="0.0"/>
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</costs>
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</selectionEntry>
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<selectionEntry id="d3e7-290d-f3e8-6a14" name="Lucius the Eternal" page="" hidden="false" collective="false" type="model">
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<profiles>
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<profile id="3426-f557-6d5a-531e" name="Lucius the Eternal" hidden="false" profileTypeId="800f-21d0-4387-c943" profileTypeName="Unit">
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<selectionEntryGroups/>
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<entryLinks/>
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<costs>
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<cost name="pts" costTypeId="points" value="13.0"/>
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<cost name="pts" costTypeId="points" value="15.0"/>
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<cost name=" PL" costTypeId="e356-c769-5920-6e14" value="0.0"/>
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</costs>
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</selectionEntry>
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<entryLinks/>
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<costs>
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<cost name=" PL" costTypeId="e356-c769-5920-6e14" value="0.0"/>
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<cost name="pts" costTypeId="points" value="0.0"/>
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<cost name="pts" costTypeId="points" value="20.0"/>
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</costs>
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</selectionEntry>
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</selectionEntries>
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<infoLinks/>
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<modifiers/>
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<characteristics>
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<characteristic name="Description" characteristicTypeId="21befb24-fc85-4f52-a745-64b2e48f8228" value="Unless a friendly unit is embarked inside this model, each of its weapons can only target the nearest visible neemy. If two units are equally close, you may choose which is targeted."/>
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<characteristic name="Description" characteristicTypeId="21befb24-fc85-4f52-a745-64b2e48f8228" value="Unless a friendly unit is embarked inside this model, each of its weapons can only target the nearest visible enemy. If two units are equally close, you may choose which is targeted."/>
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</characteristics>
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</profile>
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<profile id="5ab6-1d81-8b9b-8868" name="Fire Points" hidden="false" profileTypeId="72c5eafc-75bf-4ed9-b425-78009f1efe82" profileTypeName="Abilities">
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<infoLinks/>
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<modifiers/>
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<characteristics>
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<characteristic name="Description" characteristicTypeId="21befb24-fc85-4f52-a745-64b2e48f8228" value="If this model is reduced to 0 wounds, before removing the model from the battlefield* and before any models disembark roll a D6; on a 6 its magazine explodes, and each unit within 2D6&quot; suffers D3 MW. *If you cannot physically remove this model from your battlefield when it is destroyed (because, for example, it is glued to the surface), then regardless of whether its magazine explodes or not, it is wrecked - from that point on, models can no longer embark inside it, it can no longer shoot, etc."/>
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<characteristic name="Description" characteristicTypeId="21befb24-fc85-4f52-a745-64b2e48f8228" value="If this model is reduced to 0 wounds, before removing the model from the battlefield* and before any models disembark roll a D6; on a 6 its magazine explodes, and each unit within 2D6&quot; suffers D3 mortal wounds. *If you cannot physically remove this model from your battlefield when it is destroyed (because, for example, it is glued to the surface), then regardless of whether its magazine explodes or not, it is wrecked - from that point on, models can no longer embark inside it, it can no longer shoot, etc."/>
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</characteristics>
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</profile>
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<profile id="27b4-226e-b7a2-6b91" name="Chaos Bastion" hidden="false" profileTypeId="b3a8-0452-7436-44d1" profileTypeName="Transport">
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<infoLinks/>
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<modifiers/>
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<characteristics>
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<characteristic name="Capacity" characteristicTypeId="15aa-1916-a38b-d223" value="This model can transport any number of Infantry Characters and one other Infantry unit, up to a maximum of 20 models."/>
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<characteristic name="Capacity" characteristicTypeId="15aa-1916-a38b-d223" value="This model can transport any number of INFANTRY CHARACTERS and one other INFANTRY unit, up to a maximum of 20 models."/>
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</characteristics>
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</profile>
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</profiles>

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