Inspired the classic Real Time Strategy games of the early 2000s including Starcraft, Warcraft and Age of Empires, Reign of Nether is trying to transform Minecraft into a experience just like one of them using all the same assets and models you find in the vanilla game.
Reign of Nether doesn't try to imitate one of these games exactly, but instead aims to have uniquely-minecraft features. For example, buildings health is proportional to their blocks placed and all units are based on vanilla Minecraft mobs like Illagers, Creepers, and Piglins.
Feature | Status | Notes |
---|---|---|
Top down isometric camera | ✔️ | |
Top down mouse controls | ✔️ | |
Multiplayer | ✔️ | |
Unit controls | ✔️ | |
Building construction | ✔️ | |
Building unit production | ✔️ | |
Bridge building | ✔ | |
Unit and building upgrades | ✔️ | |
Minimap | ✔️ | |
Resources and population | ✔️ | |
RTS-friendly world generation | ✔️ | Flatter world, simpler biomes and added surface ores |
Unit abilities | ✔ | Cooldowns, range, channeling, etc. |
Resource collection | ✔ | Including drop offs and animations |
Building garrisoning | ✔ | |
Villagers Race | ✔ | |
Monsters Race | ✔ | |
Piglins Race | ✔ | |
Fog of war | 🟡 | Still has performance issues and some bugs |
Improved vanilla player features | ❌ | Give vanilla-mode players more interaction with their RTS teammates |
Teams | ❌ | Including resource trading, shared unit control, etc. |
And many more that I've yet to think of...
https://github.com/SoLegendary/reignofnether_datapack
Use this datapack for generating RTS-friendly worlds (see the curseforge page for more details)
The Curseforge mod page and release files are available here:
https://www.curseforge.com/minecraft/mc-mods/reign-of-nether-rts-in-minecraft
All rights reserved
I am just working on this on and off in my free time so I don't have a strict dev schedule or roadmap. If you want to contact me directly for suggestions, advice or just to have a chat, feel free to DM me at /u/SoLegendary on Reddit.