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HelloWorldScene.cpp
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#include "HelloWorldScene.h"
#include "math.h"
#define key EventKeyboard::KeyCode
USING_NS_CC;
Scene* HelloWorld::createScene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
auto layer = HelloWorld::create();
scene->addChild(layer);
return scene;
}
bool HelloWorld::init()
{
if ( !Layer::init() )
{
return false;
}
this->setKeypadEnabled(true);
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
auto frame_main = CSLoader::createNode(FileUtils::getInstance()->fullPathForFilename("frame/MainScene.csb"));
frame_main->retain();
frame_main->setTag(TAG_FRAME_MAIN);
this->addChild(frame_main);
auto check = (CheckBox*)frame_main->getChildByTag(TAG_CHECK_BACK);
check->addEventListener(CC_CALLBACK_2(HelloWorld::SelectOption, this));
auto check_right = (CheckBox*)frame_main->getChildByTag(TAG_CHECK_RIGHT);
check_right->addEventListener(CC_CALLBACK_2(HelloWorld::SelectOption, this));
auto check_left = (CheckBox*)frame_main->getChildByTag(TAG_CHECK_LEFT);
check_left->addEventListener(CC_CALLBACK_2(HelloWorld::SelectOption, this));
map = (CCTMXTiledMap*)frame_main->getChildByTag(TAG_FRAME_MAP);
CCTMXObjectGroup *objectGroup = map->objectGroupNamed("obj1");
if (objectGroup == NULL) return false;
ValueMap spawnPoint = objectGroup->getObject("Spawn");
int x = spawnPoint["x"].asInt();
int y = spawnPoint["y"].asInt();
int w = spawnPoint["width"].asInt();
int h = spawnPoint["height"].asInt();
spawnx = x + w / 2;
spawny = y + h / 2;
car = (Sprite*)frame_main->getChildByTag(TAG_SPR_CAR);
car->setPosition(ccp(spawnx, spawny));
info = (Text*)frame_main->getChildByTag(TAG_TXT_INFO1);
info2 = (Text*)frame_main->getChildByTag(TAG_TXT_INFO2);
this->scheduleUpdate();
return true;
}
double HelloWorld::getMinTurnRadius() {
double normalMinRadius = 0.1;
double maxSpeedBeforeGripLoss = 20;
double minTurnRadius = 0;
if (currentSpeed < maxSpeedBeforeGripLoss) {
minTurnRadius = normalMinRadius;
}
else {
double momentumRadiusAdjustment = pow(currentSpeed, 2) - maxSpeedBeforeGripLoss;
minTurnRadius = normalMinRadius + momentumRadiusAdjustment;
}
return minTurnRadius;
}
double HelloWorld::getAngleOnTurnCircle(double radius, double velocity) {
double distance = velocity * SPEED_TO_CAR_SPACE_FRAME;
double circleCirumference = 2 * M_PI * radius;
double distanceOfCirclePct = distance / circleCirumference;
double angleTravelledAlongCircle = 360 * distanceOfCirclePct;
double carTurnAngle = 90 - angleTravelledAlongCircle;
return carTurnAngle;
}
double HelloWorld::getCarTurnAngle() {
double rotationFactor = 0.6;
double targetTurnAngle = getWheelAngle() * rotationFactor;
double turnCircleMinRadius = getMinTurnRadius();
double maxTurnAngle = getAngleOnTurnCircle(turnCircleMinRadius, currentSpeed);
//if (abs(targetTurnAngle) > abs(maxTurnAngle)) return maxTurnAngle;
//else return targetTurnAngle * currentSpeed * 0.004;
return targetTurnAngle * currentSpeed / INC_SPEED *0.004;
}
void HelloWorld::setMode(bool mode)
{
isBack = mode;
}
void HelloWorld::setMovement(int m) {
movement = m;
}
void HelloWorld::setWheelAngle(double percent) {
WheelAngle = percent;
}
double HelloWorld::getWheelAngle() {
return WheelAngle;
}
void HelloWorld::ResetCar()
{
currentSpeed = 0;
movement = STEADY;
setCarAngle(0);
setWheelAngle(0);
car->setPosition(ccp(spawnx, spawny));
}
void HelloWorld::process(int type) {
adjustSpeed(type);
adjustPosition(type);
}
double HelloWorld::getCarAngle() {
return car->getRotation();
}
void HelloWorld::setCarAngle(double angle)
{
car->setRotation(angle);
}
double HelloWorld::getCarSpeed() {
return currentSpeed;
}
void HelloWorld::adjustSpeed(int type) {
double ACCELERATION, COAST_DECELERATION, DECELERATION;
switch (type) {
case ACCELERATING:
if (currentSpeed >= MAX_SPEED*INC_SPEED) return;
currentSpeed = MAX_SPEED*INC_SPEED;
break;
case COASTING:
if (currentSpeed <= 0) {
currentSpeed = 0;
return;
}
COAST_DECELERATION = -0.75;
currentSpeed = currentSpeed + COAST_DECELERATION;
break;
case DECELERATING:
if (currentSpeed <= 0) {
currentSpeed = 0;
return;
}
DECELERATION = -3;
currentSpeed = currentSpeed + DECELERATION;
break;
case STEADY:
break;
}
}
void HelloWorld::adjustPosition(int type) {
double speedInGeometrySpace = currentSpeed *SPEED_TO_CAR_SPACE_FRAME;
double wheelTurnAngle = getWheelAngle();
double attemptedTurnAmount = getCarTurnAngle();
if (abs(attemptedTurnAmount) > 8 || wheelTurnAngle*attemptedTurnAmount < 0) {
if (wheelTurnAngle >= 0) attemptedTurnAmount = 0.5;
else attemptedTurnAmount = -0.5;
}
double wheelTurnSpeedAttenuation = 1;
if (currentSpeed > 15 * INC_SPEED) {
double WHEEL_TURN_SPEED_ATTENUATION_FACTOR = 0.01;
wheelTurnSpeedAttenuation = 1 - abs(WHEEL_TURN_SPEED_ATTENUATION_FACTOR * wheelTurnAngle / WHEEL_MAX_TURN_ANGLE);
}
if (type == ACCELERATING) {
double a = getCarAngle() + attemptedTurnAmount;
}
double newCarAngle = getCarAngle() + attemptedTurnAmount;
int INTnewCarAngle = (int)newCarAngle;
newCarAngle = double(INTnewCarAngle % 360) + newCarAngle - (double)INTnewCarAngle;
if (newCarAngle < 0) newCarAngle = 360.0 - newCarAngle;
double xMovement = speedInGeometrySpace * sin(toRadians(newCarAngle));
double yMovement = speedInGeometrySpace * cos(toRadians(newCarAngle));
if (isBack) {
yMovement *= -1;
xMovement *= -1;
}
if (car->getPositionX()>640 || car->getPositionX() < 0) car->setPositionX(320);
if (car->getPositionY()>640 || car->getPositionY() < 0) car->setPositionY(320);
car->setPositionX(car->getPositionX() + xMovement);
car->setPositionY(car->getPositionY() + yMovement);
string str="X : ";
str.append(int2string(car->getPositionX())+"\nY : ");
str.append(int2string(car->getPositionY()) + "\nSpeed : ");
str.append(int2string(currentSpeed) + "\nWheelAngle : ");
str.append(int2string(getWheelAngle())+"\nCarAngle : ");
str.append(int2string(getCarAngle())+"\nTurnAngle : ");
str.append(int2string(attemptedTurnAmount));
info->setString(str);
setCarAngle(newCarAngle);
currentSpeed = currentSpeed * wheelTurnSpeedAttenuation;
if (CheckCollision()) {
ResultDNA(1);
}
}
bool HelloWorld::CheckCollision()
{
int tmp1[] = { 0,0,0,1,-1,1,1,-1,-1 };
int tmp2[] = { 0,1,-1,0,0,1,-1,1,-1 };
int cx = car->getPositionX() / map->getTileSize().width;
int cy = ((map->getMapSize().height*map->getTileSize().height) - car->getPositionY()) / map->getTileSize().height;
TMXLayer *layer = map->getLayer("map");
Rect carRect = car->getBoundingBox();
for (int i = 0; i < 9; i++) {
if (cx + tmp1[i] < layer->getLayerSize().width && cx + tmp1[i] >= 0 && cy + tmp2[i] >= 0 && cy + tmp2[i] <= layer->getLayerSize().height) {
auto tile = (Sprite*)layer->getTileAt(ccp(cx + tmp1[i], cy + tmp2[i]));
unsigned int tileGid = layer->tileGIDAt(ccp(cx + tmp1[i], cy + tmp2[i]));
if (tileGid == 2) if (car->getBoundingBox().intersectsRect(tile->getBoundingBox())) return true;
}
}
return false;
}
void HelloWorld::setBodyRoll(double speed, double turnAngle) {
int direction = (turnAngle > 0) ? 1 : -1;
double fudgeFactor = 3;
double bodyRollAngle = speed * turnAngle * fudgeFactor;
double MAX_BODY_ROLL_ANGLE = 3;
//if (abs(bodyRollAngle) > MAX_BODY_ROLL_ANGLE) bodyRollAngle = direction * MAX_BODY_ROLL_ANGLE;
setCarAngle(bodyRollAngle);
}
void HelloWorld::StartDNA()
{
for (int i = 0; i < DNA_CNT; i++) {
list[i] = new DNA();
list[i]->CreateRandomData(DNA_RANGE);
}
NextDNA();
}
void HelloWorld::NextDNA()
{
this->scheduleOnce(schedule_selector(HelloWorld::callback), DNA_INTERVER);
}
void HelloWorld::NextGeneration()
{
DNA *nextG[DNA_CNT];
double sum_fit = 0;
double tmp1 = 0, tmp2 = 0;
int flag = 0, res1 = -1, res2 = -1;
sort(list, list + DNA_CNT, [](DNA* const &i, DNA* const &j)->bool {return i->fit > j->fit; });
for (int i = 0; i < DNA_CNT; i++) sum_fit += list[i]->fit;
std::random_device rdt;
std::mt19937 mtt(rdt());
std::uniform_real_distribution<double> randfit(0, sum_fit);
for (int i = 0; i < DNA_CNT; i++) nextG[i] = new DNA();
for (int i = 0; i < DNA_CNT / 10; i++) nextG[flag]->SetData(list[i]);
for (int i = flag; i < DNA_CNT; i++) {
tmp1 = randfit(mtt);
tmp2 = randfit(mtt);
res1 = res2 = -1;
for (int j = 0; j < DNA_CNT; j++) {
if (tmp1 <= list[j]->fit && res1 == -1) res1 = j;
else tmp1 -= list[j]->fit;
if (tmp2 <= list[j]->fit && res2 == -1) res2 = j;
else tmp2 -= list[j]->fit;
}
if (res1 == res2) i--;
else nextG[i]->SetData(list[res1]->CreateNextGene(list[res2]));
}
for (int i = 0; i < DNA_CNT; i++) list[i] = nextG[i];
nowG++;
NextDNA();
}
void HelloWorld::ResultDNA(int op)
{
this->unschedule(schedule_selector(HelloWorld::callback));
this->unschedule(schedule_selector(HelloWorld::callback2));
list[nowDNA]->end = clock();
list[nowDNA]->time = (double)(list[nowDNA]->end - list[nowDNA]->start) / CLOCKS_PER_SEC;
list[nowDNA]->fit = MAX_SPEED*INC_SPEED*list[nowDNA]->time * (double)list[nowDNA]->now;
//list[nowDNA]->fit = MAX_SPEED*list[nowDNA]->time;
string str = "$$ Data Collision $$\n";
if (op == 1) str = "$$ Data Collision $$\n";
else if (op == 2) str = "$$ Data End $$\n";
str.append("Generation : ");
str.append(int2string(nowG) + "\nNowDNA : ");
str.append(int2string(nowDNA) + "\nLength : ");
str.append(int2string(list[nowDNA]->len) + "\nMutation : ");
str.append(int2string(list[nowDNA]->isMutate) + "\nTime : ");
str.append(double2string(list[nowDNA]->time) + "\nFitness : ");
str.append(double2string(list[nowDNA]->fit));
info2->setString(str);
ResetCar();
nowDNA++;
if (nowDNA < DNA_CNT) NextDNA();
else {
nowDNA = 0;
NextGeneration();
}
}
void HelloWorld::callback(float delta)
{
if (list[nowDNA]->now >= list[nowDNA]->gene.size()) {
ResultDNA(2);
return;
}
if (list[nowDNA]->isStart) movement = ACCELERATING;
else {
list[nowDNA]->isStart = true;
movement = ACCELERATING;
list[nowDNA]->start = clock();
}
Drive dat = list[nowDNA]->gene.front();
int len = list[nowDNA]->gene.size();
double angle = list[nowDNA]->gene.at(list[nowDNA]->now).angle;
double interval = list[nowDNA]->gene.at(list[nowDNA]->now).interval;
setWheelAngle(angle);
string str = "Generation : ";
str.append(int2string(nowG) + "\nNowDNA : ");
str.append(int2string(nowDNA) + "\nLength : ");
str.append(int2string(len) + "\nWheelAngle : ");
str.append(int2string(angle) + "\ninterval : ");
str.append(int2string(interval));
info2->setString(str);
this->scheduleOnce(schedule_selector(HelloWorld::callback2), interval / INC_SPEED);
list[nowDNA]->now++;
}
void HelloWorld::callback2(float delta)
{
if (list[nowDNA]->now >= list[nowDNA]->gene.size()) {
ResultDNA(2);
return;
}
if (list[nowDNA]->isStart) movement = ACCELERATING;
else {
list[nowDNA]->isStart = true;
movement = ACCELERATING;
list[nowDNA]->start = clock();
}
Drive dat = list[nowDNA]->gene.front();
int len = list[nowDNA]->gene.size();
double angle = list[nowDNA]->gene.at(list[nowDNA]->now).angle;
double interval = list[nowDNA]->gene.at(list[nowDNA]->now).interval;
setWheelAngle(angle);
string str = "Generation : ";
str.append(int2string(nowG) + "\nNowDNA : ");
str.append(int2string(nowDNA) + "\nLength : ");
str.append(int2string(len) + "\nWheelAngle : ");
str.append(int2string(angle) + "\ninterval : ");
str.append(int2string(interval));
info2->setString(str);
this->scheduleOnce(schedule_selector(HelloWorld::callback), interval / INC_SPEED);
list[nowDNA]->now++;
}
void HelloWorld::update(float delta) {
process(movement);
}
void HelloWorld::onKeyPressed(cocos2d::EventKeyboard::KeyCode keycode, cocos2d::Event * event)
{
switch (keycode) {
//case key::KEY_UP_ARROW:movement = ACCELERATING; break;
case key::KEY_DOWN_ARROW:movement = ACCELERATING; break;
case key::KEY_UP_ARROW:StartDNA(); break;
//case key::KEY_DOWN_ARROW:StartSimul(); break;
case key::KEY_RIGHT_ARROW:setWheelAngle(-29); movement = ACCELERATING; break;
case key::KEY_LEFT_ARROW:setWheelAngle(-2); movement = ACCELERATING; break;
default:break;
}
}
void HelloWorld::onKeyReleased(cocos2d::EventKeyboard::KeyCode keycode, cocos2d::Event * event)
{
switch (keycode) {
//case key::KEY_UP_ARROW:movement = COASTING; break;
case key::KEY_DOWN_ARROW:movement = COASTING; break;
case key::KEY_RIGHT_ARROW:setWheelAngle(0); movement = COASTING; break;
case key::KEY_LEFT_ARROW:setWheelAngle(0); movement = COASTING; break;
case key::KEY_ESCAPE:Director::getInstance()->end();
}
}
void HelloWorld::SelectOption(Ref * pSender, CheckBox::EventType type)
{
CheckBox* cbox = (CheckBox*)pSender;
int tag = cbox->getTag();
switch (type) {
case CheckBox::EventType::SELECTED:
if(tag==TAG_CHECK_BACK) isBack = true;
if (tag == TAG_CHECK_RIGHT) setWheelAngle(30);
if (tag == TAG_CHECK_LEFT) setWheelAngle(-26);
break;
case CheckBox::EventType::UNSELECTED:
if (tag == TAG_CHECK_BACK) isBack = false;
if (tag == TAG_CHECK_RIGHT) setWheelAngle(0);
if (tag == TAG_CHECK_LEFT) setWheelAngle(0);
break;
default:
break;
}
}