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Changelog.txt
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Changelog.txt
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September 2014
* Fixes
* Fix wrong reinitialization of random generator (#3156)
* Fix crash at Daniel's Haven (#3157)
* Cargo body needs to save/load its self destruct timer (#3170)
* Fix mismatch between saving/loading code (#3172)
* Fix behaviour of autosave system (#3163, #3101)
* Fix possible crash when accepting mission in paused (#2732, #3169)
* Minor changes and tweaks
* Show buy and sell prices in commodity market (#3153)
* Add new author's names to name generator (#3155)
* Commodity sell price too low (#3161)
* Make Stars visible during eclipse (#3100)
* Cap maximum number of police GoodsTraders (#3165)
* Better background intensity calculation for Eclipse (#3171)
* Randomize planet phase angle (#3135)
* Script and UI API changes
* Allow to set lawlessness in custom systems (#3166)
* FileSystem.ReadDirectory now includes timestamps for files (#3163)
* Expose pause/unpause events to Lua (#3169)
* Internal Changes
* Improve galaxy image handling (#3154)
* Refactor galaxy generation code (#2773, #3167)
* Recreate folder structure for sgm batch export (#3162)
* Cargo body improvement (#3168)
* Easier to model docking - Part 1 (#3075)
* Const-correctness in CustomSystems and Factions (#3174)
* Restrict FreeType to a single translation unit (#3175, #1203)
August 2014
* New features
* Bring Luomu's game msg log over from the SSP fork (#2527)
* Display ships in system view (#3115)
* Display ship heading and pitch (#3108)
* Advanced radar mapper works in system orbital view (#3122)
* Draw periapsis/apoapsis as icons on system view orbits (#3133)
* Improved Joystick Binding (#3141)
* Minor changes and tweaks
* Consistent set nav target on click in SystemView (#3125)
* Write opengl.txt earlier to help debugging (#3138, #3137, #3132)
* Bigger font for msg log (3143)
* Add support for patterns to space stations (#3151)
* Script and UI API changes
* Ship:UseECM() returns recharge time and success state.
* Update COMPILING.txt, and add Doxygen support (#3136)
* Fixes
* Fix trade ship without atmoshield causing crash in system with only
stations on worlds with atmosphere (#3107)
* Fix crash when clicking a view change button (F1-F4) while a new-ui
message box is being displayed (#3111, #3110)
* Zoom out button before zoom in in system,sector,galactic view (#3112)
* Fix an Exit Game widget crash. (#3106)
* Fix bad faction colour only being applied to uninhabited (#3116)
* Destroy Hyperspace clouds after 2 days of ingame time (#3118)
* Fix system view ship crash (#3119)
* Fix refreshing assertion in SystemInfoView (#3120)
* Fix unnecessary limit on ship base price (#3129, #3130)
* Fix crash from TradeShips trying to serialize dead ships (#3126, #3123)
* Fix Fuel club discount not being applied (#3140)
* Fix system information updating during hyperjump (#3150)
July 2014
* New features
* New ship AC33 (Military version of venturestar), and updated meshes for
other ALBR ships, Deneb and Venturestar, and updated textures (#3008)
* Attitude-hold flight modes, accessed from the in-flight F4 menu (#3014)
* NewUI graphics for the cpanel (#3084)
* Economy screen improvements (#3081)
* Add orbital transfer planner to system view (#3079)
* Minor changes and tweaks
* Include the Lua stack top in the debug overlay.
* Don't list lasers under "Equipment" in InfoView, since already listed
under forward/read mounts (#3010)
* Minor cpanel widget spacing adjustment (#3094)
* General cleanup (#3086)
* added ship:UseECM() (#3092)
* Life Emergence Respects Stellar Lifespans (#3015)
* Resize scanner (#3093)
* Add hud icons (#3096)
* Fixes
* Fix potential Lua stack overflows when calling Lua methods (#3003)
* Fix Lua stack leaks when triggering Lua UI templates from C++
(#3004, #2996, #2997, #2999, #3000, #3001)
* Fix crash on game start on Mac OS X builds (#2995, #2993)
* Fix hyperrange bug (#3007, #3017)
* Fix invalid orbital plane for lone orbital stations (#3022, #3018, #3026)
* Fix use of fuel when hyperjumping (#3024, #3019, #3028)
* Fix directory enumeration on POSIX systems when built with a
PIONEER_DATA_DIR value that contains a trailing slash (#3031, #2545)
* Fix hyperspace details shown in the Sector View (#3037, #3033)
* Fix crash when the player collides with floating cargo (#3043, #3041)
* Fix incorrect usedCargo values (#3036, #3035, #3020, #3044)
* Fix incorrect cargo/free space values on game load (#3052, #3049)
* Fix empty cargo lists (#3044, #3039, #3040)
* Fix crash and skipped updates when firing missiles (#3044, #3038)
* Fix internal tank refuelling from cargo (#3044, #3046)
* Fix cargo scooping so it only works if you have the equipment (#3053, #3045)
* Fix equipment remaining available after buying a new ship (#3052, #3027)
* Fix missing ship total mass limit when adding equipment/cargo (#3052)
* Fix Lua error in some circumstances when using Ship:SetEquip (#3052)
* Fix warning about missing icons/goods/missile_*.png (#3059, #3057)
* Don't attempt to autosave after the player has died (#3060, #3056, #2895)
* Bring back the facility to install a rear laser (#3067, #3064)
* Fix misplaced ECM blast effect (#3087, #3082)
* Fix misplaced text on HUD gauges for fuel, hull temp, etc (#3090, #3088)
* Fix bugs when you completely clear a key binding (#3085, #3083)
* Fix for faulty temperature calculation for multiple systems (#2984)
* Internal Changes
* Internal clean-up to remove unnecessary equipment code (#3058)
June 2014
* New features
* New light and fast shuttle "Varada" (#2975)
* Minor changes and tweaks
* Don't allow fuel scoop on Kanara civ (#2929)
* Faction update to match wiki (#2930)
* Proper rocketship icon by Evarchart (#2942)
* DDS for all models (#2945)
* Support SGM files, disable texture options, new modelcompiler tool (#2962)
* Change the default orbit of space station, allowing for more around a
single planet (#2973)
* Savefile version bump (#1719, #2969, #2973)
* Grow the Lua stack as needed when saving to avoid stack overflows (#2978)
* Add retro velocity indicator to worldview (#2974)
* Mouselook for external cameras (#2976)
* Remove domainname printout when under Mac OS
* Add the modelcompiler exec to the gitignore file (#2994)
* Script and UI API changes
* Added scripts to parse ship stats to wiki
* Rewrite the equipment handling in Lua. See the PR for details. (#1719)
* Fixes
* Fix bug/typo that let player fit hyperdrive on lunarshuttle
* Fixing (#2656) landing meshes (#2943)
* Fix money format overflow (#2939)
* New ground cleanup (#2950)
* Fix problem with multiple assassination missions not being cleared
properly (#2952)
* Always at least ONE starport (#2968)
* Enable different sell/buy for ship equipment (#2955)
* Fix bad scaling of space stations (exposed since assimp 3.1.1) (#2923)
* Fix a Lua stack leak when saving a LuaRef (#2977, 2978)
* Fix crash (#2979)
* Fix pirate ships with default drive 0 causing crash
* Extend the stack when unpickling (#2989)
* Fix crash from spawned enemy ships Pirates, Taxi, Delivery (#2998)
* Fix crash from spawned Assassination mission ship
* Internal Changes
* Compress default (#2940)
* Added lua attribute to get faction->idx as an faction id (#2949)
May 2014
* Minor changes and tweaks
* In ship repair, since printing reported hull damage with precision
"%.1f", cap it at 99.9% instead of 100% (#2901)
* Fix Wave texture problems & missing ModelViewer pointer (#2903)
* Hoop station door collision (#2916)
* New cursor and mouse flight indicator (#2922)
* Script and UI API changes
* Added onShipFiring
* Internal changes
* Update the 3rd party libraries to ones built with vs2013 (#2899)
* Encapsulate custom systems, factions, caches in a Galaxy class (#2893)
* Fix ill-formed API documentation for Engine (#2757)
* No GLU dependency (#2918)
* Fixes
* Fix cockpit glass opacity (#2907)
April 2014
* New features
* UI animations (#2830)
* Explosions (#2831)
* Support Fake Baked Ambient Occlusion texture (#2872)
* New Wave Skins (#2822)
* Soft mouse (#2883)
* Autosave when docking/undocking/landing/takeoff and on game exit (#2814)
* Minor changes and tweaks
* Add a Return to Game button in the pause/options screen (#2841)
* Disable the Save button when in hyperspace.
* More specific warning message in ship market if trying to buy
equipment that the current ship model doesn't support
* More stat on ship in ship market and ship info view (#1733,#2838)
* The autopilot now faces toward its destination during
the coasting phase (#2846)
* A "Refuel full" button added next to the refuel button (#2855,#2853)
* Balance - Exhaust velocity increase (#2835)
* Slightly bigger chat forms (#2856)
* Script and UI API changes
* Animation object, UI.Context.Animate and AddAnimation methods (#2830)
* Improve TradeShips.lua (#2851)
* Ship.SetShipType doesn't equip the default hyperdrive anymore
* ShipDef.defaultHyperdrive has been removed in favour of
ShipDef.hyperdriveClass (#2859)
* New attribute SpaceStation.numShipsDocked to get number of occupied ports
* Body.FindNearestTo to find bodies near this body
* Internal changes
* Emit Lua events and timers in hyperspace
* Output some system info for debugging purposes (#2832)
* Add serialization support for LuaRef objects (#2849)
* Add facilities to easily call arbitrary Lua methods from C++ (#2854, #2869)
* Address some warnings from cppcheck and GCC (#2871)
* Add possibility for synchronous jobs (#2879)
* Assign factions to systems when first needing it (#2887)
* Merge Sector and StarSystem caches in a common template class (#2880)
* Fixes
* Fix duplication of cargo during cargo scooping (#2644, #2828)
* Fix extra crew lingering after sale of ship (#2122, #2837)
* Fix taking off with wrong number of crew (#2837)
* Fix taking off with unpaid fines (#2359)
* Fix zero duration and fuel display in sector view after load (#2847)
* Fix water still sold in fuel club (#2852)
* Fix duplicated HANG_UP button in crew bulletin boards (#2858)
* Fix assertion in system info view when starport on planet with same
name was selected (#2848)
* Fix crash when Nerodia selected in shipyard (#2865, #2864)
* Fix internal bug in multi-threading queue (#2874)
* Fix crash due to ships spawning with default hyperdrive 0 (#2875,2877)
* Fix "return to game" crash if player is dead (#2909)
March 2014
* New features
* Support for CJK fonts and Simplified Chinese translation
* Replace WATER with HYDROGEN as the thruster fuel of choice.
* Minor changes and tweaks
* Message boxes used for warnings in station screens
* Textual galaxy dump (#2811)
* Money format with language specific thousand separator and
decimal delimiter (#2810)
* Add button to sector view to toggle auto selection mode
* Move sector view search results to a text area under the search box
* Fixes
* Fix volume control layout (#2798)
* Support horizontally-expanding widgets in table rows
* Fix compilation with gcc 4.7 (#2799)
* Fix crash with gcc 4.7 compiled binary (#2802)
* Fix crash when attacked during deliver package mission (#2806)
* Try to fix spiky asteroids (#2809)
* Billboards not drawn correctly for some distant objects (#2791, #2824)
* Division by zero when using unguided missiles (#2421, #2827)
* Script and UI API changes
* New `inherits` function in the `utils` module to quickly implement
class hierarchies in Lua (#2767)
* MessageBox.Message and MessageBox.OK for modal alerts
* Renamed TabGroup to TabView, better explains its purpose
* Internal changes
* Update terrain to use the new VertexBuffer (#2795)
* On-demand glyph caching (#2796, #2804)
* Select fonts by Unicode range (#2808)
* Gas Giant rewrite (#2803)
* Support C++11 enum features in scan_enums.py (#2782)
* Mouse and keyboard events now only distributed to the top UI layer
* Code cleanup (#2818)
* Fix glitch in Job code (#2823)
February 2014
* New features
* New "Octagon" ground station (#2704)
* Now any star in a multiple system can be the hyperjump target (#2712)
* Rewrote console on the new UI (#2726)
* Characters have reputation, which is required by missions (#2675)
* New (rare) "News" event for commodities on the BBS (#2753)
* Minor changes and tweaks
* Added landing tag points to all ships (#2703)
* Draw sectorview stars with sphere imposters (#2713)
* New UI now available as an overlay in all views (#2716)
* Quicksave can now be loaded directly from main menu
* Paste support for text entry widgets (ie console)
* Improve skybox, restore star rendering (#2736)
* New wheels up/down icon (#2754)
* The `console.lua` script is now run at each game start (#2746)
* Config values can be overidden on the command line
* Use tables instead of grids for layout
* Donating money or not paying wages affects reputation (#2786)
* Script and UI API changes
* Model.SetDebugFlags for adding debug effects to model drawing
* ModelSpinner.model to get the spinner model
* UI.Image:SetHeightLines to help set image height against text
* hasprop method to see if the named property exists (#2734)
* Ship:InitiateHyperjumpTo to jump regardless of range or fuel (#2747)
* UI.Table.SetColumnAlignment, various ways to position table columns (#2778)
* UI.Table.ScrollToTop and ScrollToBottom, basic scroll control
* Empty grid cells now expand to the available size to assist with layout
* Model changes
* Removed two_sided material property, it didn't handle lighting correctly (#2697)
* Fixes
* Complain about custom systems with wrong number of stars (#2718,#2720)
* Fixing thruster tags (#2721)
* Fix run-away terrain threads when ending the game (#2707,#2722)
* Fix Lua error from TradeShips when colliding and hyperjumping (#2701,#2731)
* Reset mouse grab state on game exit (#2739)
* Fix a potent bug when destroying copies of invalid LuaRefs (#2745)
* Fix English in Taxi missions (#2752)
* Fix various glitches and an assertion in system info view (#2741,#2743,#2755)
* Fix that rotation state of bodies was not saved/loaded properly (#2733,#2738)
* Fix pattern for Xylophis (#2723,#2759)
* Render to texture Skybox alpha fix (#2763)
* Remove Lua timers at game exit (#1962)
* Properly set terrain detail settings (#2770)
* Always relayout tables and single containers after content change
* Internal changes
* Moved model debug effects (wireframe, collision mesh) out of
ModelViewer and onto Model, and exposed via SetDebugFlags
* Handle blend/depth/cull render states as stateset objects (#2697)
* Removed redundant shader cleanup (#2708)
* Split camera state into a separate class (#2714)
* Sector and star system cache improvements (#2706)
* Generation of explored flag moved from StarSystem to Sector (#2744)
* New Vertex buffer class (#2762)
* Code cleanup in StarSystem and SystemBody (#2777,#2788)
* Removed Visual Studio 2010 and 2012 support (#2772)
* IterationProxy for save access to embedded containers (#2783)
* Automatically manage the cancellation of jobs with RAII (#2758)
* Added a Profile Config to VS2013 (#2785)
January 2014
* New features
* New ships "Malabar" and "Vatakara" (#2599)
* Show hull heating effect in atmosphere (#2550)
* Shield meshes with hit effects (#2491)
* Show trails behind ships (#2529)
* Skybox support (#2570)
* Initial cockpit support (experimental) (#2603, #2614, #2679)
* Minor changes and tweaks
* Ship stat balancing (#2620, #2673)
* Atmospheres in gas giants are much deeper (#2609, #1395)
* New "free software" charity on the bulletin board (#2611)
* Change start ships and initial equipment (#2696)
* Add delta-v data to ship market (#2616)
* Earth start position now starts at 13:00 (Pioneer time) (#2615)
* Misc. tweaks for the intro animation (#2649)
* Improve the sector view map, giving more navigation info (#2640)
* Improve cargo and cabin use gauges, easier to understand (#2657, #2648)
* Key bindings of sector view are now configurable (#2542)
* Advert type icons in the bulletin board (#2668)
* Remove unnecessary colon from ship empty weight description (#2682)
* Show min/max crew in shipmarket (#2681)
* Show labels on stations and cargo models (#2680)
* Show decals on models (#2680)
* Improve error reporting (#2694)
* Xylophis textures updated (#2700)
* Don't allow cargo to be jettisoned wile docked (#2699)
* Script and UI API changes
* Game.StartGame now takes an optional start_time argument (#2615)
* New method, Random:Normal gives a random number with normal
distribution (#2651)
* New method, SpaceStation:SetEquipmentPrice to override equip/cargo
price at station (#2654)
* New method, ChatForm:ClearFace removes face without clearing whole form
(#2663)
* Model changes
* Modelviewer: Show bounding box when showing collision mesh (#2664)
* "Landing" tag-point to define where the bottom of the ship is for the
landing collision test (#2695, #2656)
* Fixes
* Fix label positioning in orbit and galaxy views (#2608, #2576)
* Various fixes for keybinding modifiers and repeats (#2524, #2523, #2618,
#2630)
* Fix Taxi "group of one" mission (#2623, #2628)
* Fix Taxi and Delivery assassins never spawning (#2622, #2624)
* Reset table scroll position when it goes off screen (#2629)
* Clean up station state correctly between games (#2631)
* Fix TradeShips crash when trying to launch after failing to add fuel or
cargo (#2634)
* Fix ship pattern selection (#2645)
* Fix shipyard adding ships faster than it sells them (#2653, #2650)
* Fix that fuel was not displayed as percentage after load (#2659, #2660)
* Clear chat form face when showing crew candidate list (#2663, #2647)
* Calculate a sane mousewheel scroll step for scrollable regions
* Internal changes
* Render screen to texture in preparation for post-processing effects (#2525)
* Various code cleanups (#2621)
* Serializer Reader class can now load data from any file source (#2646)
* Expose models to Lua, move pattern methods from ModelSkin to Model (2645)
* Add initial model binary converter/loader (#2643)
* Replace GatherTransforms with a visitor (#2686)
* RefCounted(Ptr) with atomic counter and allowing const correctness (#2688)
December 2013
* New features
* StationView (F4) rewrite (#2589, #2593)
* Minor changes and tweaks
* Make file type (file extension) checks case insensitive (#2328, #2563)
* Optimise GL matrix operations (improves FPS) (#2541, #2572)
* Rewrote UI.Box layout to constrain children to the allocated area (#2575)
* Table widget now positions its scroll bar on its far-right edge (#2601)
* Fixes
* Fix GL color depth selection (forces alpha channel, which fixes
progress bars) (#2573)
* ARMOUR flag to InfoFace now works (#2589)
* Fix depth bug in System and Sector views (#2595, #2551)
* Script and UI API changes
* Money is now handled entirely in Lua (#2589)
* SceneGraph.ModelSkin is serializable (#2589)
* Ship.hullPercent is now bindable (#2589, #2600, #2598)
* New format functions: Format.AccelG and Format.MassTonnes (#2589)
* New ship properties: totalCargo, usedCabins, totalCabins (#2589)
* UI API changes
* Add table row alignment, Table:SetRowAlignment (#2579)
* TabGroup can now have a common footer shared between tabs (#2589)
* New method GameUI.Face:SetHeightLines to help set face height against a
chunk of text (#2589)
* Model changes
* Gun and camera positions for Amphiesma, Mola Mola, Natrix, Pumpkinseed
and Wave now set in model files (#2587)
* New decals for ship manufacturers; old decals removed (#2578)
* Ships definitions now have "manufacturer" and "ship_class" fields (#2589)
* Internal changes
* Remove legacy (non-shader) renderer (#2568)
* Single frame profiler (#2541, #2569)
* Avoid some unnecessary string copies (#2541)
* Replace most uses of Color4f with Color4ub (#2574, #2327, #2581, #2580
#2583, #2584, #2585)
* Separate sector cache from sector view and use it in more places (#2582)
* General cleanup and warning fixes (#2596)
November 2013
* New features
* Translations now managed via Transifex (#2521, #2537, #2536, #2562)
* "Speed lines" option to convey movement to the player (#2528)
* Modelviewer mouselook mode (#2559)
* Pioneer now requires OpenGL 2.0 and always uses shaders (#2540)
* Minor changes and tweaks
* Improvements to the ship spinner (used in Ship Info view) (#2532)
* Script and UI API changes
* Console will load "console.lua" in your user dir at startup (#2556)
* New methods Ship:SetInvulnerable and Ship:GetInvulnerable (#2531)
* UI.Table widget now accepts mouse events and has added methods:
ClearRows, SetMouseEnabled, and onRowClicked (#2554)
* UI.Gauge widget has added method SetUpperLimit (#2561)
* It is now possible to create custom properties (#2553)
* Property change signals can be connected to Lua functions (#2560)
* Ship:GetStats() has been removed; stats are now exposed as
properties of the Ship object (#2552)
* Fixes
* Fix potential divide-by-zero in autopilot (#2535, #2547)
* Spawn docked ships in the correct bay based on size (#2538)
* Table widget now recomputes layout on content and style changes (#2555)
* Internal changes
* Build fixes for MSVC
* Explicitly enable depth testing where we need it (#2530)
* Intern Lua SystemPath objects to deduplicate them (#2543, #2546)
October 2013
* New features
* New ship "Xylophis Short Range Shuttle" (#2442, #2515)
* New ship "Kanara Interceptor" (civilian version) (#2454, #2461)
* New ship "Nerodia" (#2505)
* New ship "Sinonatrix" (#2503)
* New settings screens (#2490, #2512)
* Vertical speed is shown with altitude, up to 10000 km or half the
planet's radius (#2446)
* Ship acceleration and delta-V is shown in the Ship Info View (#2518, #2211)
* The random face system now supports multiple species (#2440)
* The eclipse effect can now be disabled in the config file
(#2439, #2497, #2176, #2190)
* Allow up to two keys to be bound to a single input (#2222)
* Minor changes and tweaks
* Improved ship textures (#2450)
* Resized DSMiner
* Updated the Deneb to use new camera and gun tag-points (#2460)
* Set Speed mode is now initialised with the ship's forward speed (#2469)
* Cleaned up translation files (#2490)
* Script and UI API changes
* UI now uses a stack of layers instead of floating widgets (#2475, #2478)
* Multiline text widgets now default to 75 chars width (#2488)
* New UI methods and extended Lua interfaces (#2490)
* Checkbox: Toggle, SetState, IsChecked, onValueChanged
* List: GetSelectedIndex, SetSelectedIndex, NumItems, IsEmpty
* DropDown: GetSelectedIndex, SetSelectedIndex, NumItems, IsEmpty
* TextEntry: SetText
* Slider: GetRange, SetRange
* Basic joystick event support
* FileDialog now has a way to enter a new filename (#2490)
* Expose game settings, languages settings and keybindings to Lua (#2490)
* Models can now supply an "idle" animation that plays continuously (#2514)
* Models can now have multiple collidable parts that move with their
animations (#2493)
* ShipDef now has fields effectiveExhaustVelocity and thrusterFuelUse
(#2492, #2492)
* Fixes
* Modelviewer now correctly reloads tag-points when switching models
(#2451, #2456)
* Correctly setup UI sizing from window size (#2455, #2453)
* Fix TradeShips hang when trying to add cargo to almost-full ship
(#2459, #2432)
* Fix window/GL setup when multisampled antialiasing is requested but not
available (#2425)
* Fix a thread shutdown race condition that caused crashes at game exit
(#2464)
* Fix crash when game load fails (#2467, #2466)
* Fixed model spinner view distance (#2481)
* Stopped mouse movement when grabbed (#2485)
* Fixed UI::Margin sizing with non-ALL direction (#2490)
* Fix UI::Margin being created with an incorrect inner widget (#2513, #2511)
* Fix FileDialog not handling empty list and text entry (#2510, #2494)
* Model changes
* Pattern textures can now have alpha channels (#2449)
* Internal changes
* Enable C++11 (#2330)
* Lua blobs will now be correctly serialized (#2463)
* Removed many unnecessary uses of reinterpret_cast (#2465)
* Fix some problems reported by valgrind (#2472)
* Miscellaneous code improvements (#2474)
* Better Unicode handling in scan_enums (#2479)
* Cleaned up, fixed and documented LuaTable and LuaPushPull (#2332)
* Replace use of ScopedPtr with std::unique_ptr (#2519)
September 2013
* New features
* New ship "Kanara Police Interceptor" (#2441)
* Minor changes and tweaks
* Improve thruster rendering (#2426, #1960)
* Added OpenGL debug output. Set EnableGLDebug in config.ini to enable
it (#2413)
* System Info View now shows orbital info for binary pairs (#2423)
* System Info View now shows body radius in kilometres (#2423)
* Fixes
* Fix SmartTable scrolling (#2349)
* Fix huge memory consumption on heightmapped terrains (#2418, 2405)
* Partially fix terrain collision failures (#2429, #2337)
* Allow an arbitrary number of navlight tags (#2427, #2438))
* Script and UI API changes
* A new module import system is now in place. Each dependency now needs
to be declared explicitly. See the Pull Request discussion for more
details (#1499)
* Lua scripts now run in individual sandboxes, with their own global
table. Interaction between modules needs to be done via explicit APIs
and imports. PersistentCharacters has been moved to
Character.persistent (#2417)
* Removed deprecated ShipType interface
* Rand.New now checks the type of its optional seed argument (#2445)
* Model changes
* Camera and gunmounts are now specified using tag points in the model.
Ship definition fields "camera_offset" and "gum_mounts" are now
deprecated (#2422)
* Internal changes
* Converted to SDL 2.0 (#2433, #2448)
* Remove GLU dependency (#2414)
* Bundle GLEW 1.10 (#2415)
* Upgrade miniz and force inline/static use (#2444)
August 2013
* New features
* New ship "Amphiesma" (#2396)
* The Sector View now displays a sphere to show the hyperspace reach (#2378)
* New start point: Barnard's Star (#2240, #2402)
* Minor changes and tweaks
* Rescaled Wave model (#2400)
* Fix greenhouse gas calculations during planet generation (#2398)
* Internal changes
* Cleanup heightmap loader (#2392)
* Build system
* Early support for VS 2013 (#2391)
* Bundled jsoncpp library (#2406)
July 2013
* New features
* New ship "Pumpkinseed" (#2352)
* New ship "Mola Mola" (#2355)
* New ship "Venturestar" (#2388)
* Enable patterns/colors on buildings (#2342)
* New wind sounds (#2365)
* Fixes
* Fix damage particle rendering (#2353)
* Fix joystick handling under timeaccel (#2390)
* Lua: onCargoUnload should return planet landed on (#2360)
* Minor changes and tweaks
* Updated Deneb model (#2339)
* Ships with zero price will no longer appear in the market (#2361)
* Show text in worldview when game is paused (#2358, #1331)
* Revert projectile speed changes done in #1607 due to collision issues
* Script and UI API changes
* Only use Color objects in UI API (#2362)
* UI: gauge widget (#2367)
* UI: formatted number label widget (#2369)
* UI: raw Lua strings are automatically converted to label widgets (#2386)
* UI: New Table container (#2387)
* New API: Space.SpawnShipLanded, Space.SpawnShipLandedNear,
SpaceStation.GetGroundPosition (#2372)
* Internal changes
* Render target infrastructure (#2356)
* Combined texture and image format enums (#2356)
* Bind object properties to UI widgets (#2366)
* Moved GetNumCores into OS:: namespace (#2368)
June 2013
* New features
* Textures can now be loaded from DDS files (#2311)
* New ship "Pumpkinseed" (#2352)
* Fixes
* Fix potential future bug in texture loading (#2340)
* Don't recreate collision meshes unnecessarily (#2346)
* Make sure frames in multi-star systems don't overlap (#2344, 2351)
* Minor changes and tweaks
* Refund 50% of old ship value when buying a new ship (#2343, #2345)
* Do visibility test for an entire city before checking
individual buildings (#2341)
* Internal changes
* Code style: use static const for all constants (#2348)
* Clean up remnants of OpenGL matrix stack use (#2350)
May 2013
* New features
* Multithreaded Job based Terrain Patch generation
(#2163, #2268, #2262, #2295, #2298, #2282, #2290)
* Docking bays now have size constraints (#2291)
* The crew listing now shows the amount of wages and the total owed (#2310)
* The control panel can be hidden using the 'toggle labels' key (#82, #2303)
* New city on New Hope — Itzalean — on a eclipsy location (#2192)
* Minor changes and tweaks
* Model level-of-detail now takes field of view into account (#2257, #2077)
* Improvements to translatability of joystick axis descriptions.
(#2272, #2280, #2281)
* New ships are always fully fueled (#2283, #2162)
* Mission list in the info screen (F3) now has a scroll bar (#1850, #2306)
* Equipment list in the info screen (F3) now has a scroll bar (#2309)
* Current system path is displayed when the HUD is hidden, unless option
DisableScreenshotInfo=1 is set in the game config file (#1709, #2303)
* Model changes
* Thrusters and navigation lights from the highest LOD are now used at all LODs
(#2110, #2316)
* Script and UI API changes
* New Game.{End, Save}Game Lua interfaces (#2284)
* Fixes
* Crew can no longer be hired with a negative salary (#2254)
* Fix landing gear sound repeating when autopilot lowers the undercarriage (#2269)
* Fix landing gear button toggling briefly when lowering gear (#2269)
* Hide autopilot options during docking when they are unavailable (#2263, #2285)
* Hide hull temperature gauge when value is under 1% of "maximum" (#2267, #2304)
* Generate the terrain while in pause (#2301, #2312)
* Internal changes
* Enum mapping tables now have a visibility specifier (#2276)
* Removal of the unused BezierCurve and RefList classes (#2274)
* The game constants live now all in src/gameconsts.h (#2274)
* Silence some debug printouts for the faction code. (#2274)
* Object property system now uses LuaTable. (#2275)
* Maximum texture mip-map level is set to 0 for non-mipmapped textures (#2288)
* Clean up the eclipse code to make it more standard compliant (#2192)
* New ScopedTable, like LuaTable but cleans the stack on destruction (#2315)
April 2013
* New features
* New combat music track (#2209)
* Mission list can now be sorted by clicking the column headers (#2183, #2128)
* Mission list now shows distance to system and days remaining (#2234, #2244)
* Minor changes and tweaks
* Commodity Market buy/sell buttons now speed up when held down (#2188, #1734)
* Clamp ambient lighting to avoid pitch black (#2241)
* Model changes
* Station definition 'num_docking_ports' is no longer used; it is computed
from the bay definitions (#2219)
* Station model docking nodes are checked against the station definition
(#2219)
* New 6-bay ground station model (#2227)
* Script and UI API changes
* New method 'SetColor' on Label widgets (#2234)
* Player:GetHyperspaceTarget() now returns path of destination system when
in hyperspace (#2244)
* Fixes
* Fix lua system export (#2229)
* Fix Lua console so that it lets you continue incomplete commands (#2198)
* Fix logical error in crew skill boosting code (#2253)
* Fix assertion when attempting to dock whilst you're also trying to leave (#2239)
* Internal changes
* SpaceStationTypes now loads data using the LuaTable wrapper (#2170)
* ShipType now loads data using the LuaTable wrapper (#2215)
* Reduced allocations and improved data locality in the eclipse code (#2200)
* New dynamic object property system (#2161, #2226, #2225, #2223, #2221)
* Support linking against the LDB Lua debugging library (#2147)
* Stars with flattening due to fast rotation, i.e; ellipsoids (#2178)
* Update bundled Lua to version 5.2.2 (#2230)
* Model loader: improve instancing (#2228)
Alpha 33
* New features
* Czech language support (#2136)
* Planets now cast shadows (ie, eclipses) on other planets (#1353)
* Missiles now have smoke trails (#2154)
* Station waypoints are now defined in the mesh themselves and dealt with
in C++, and their docking bays can be grouped together
(#2058, #2175)
* The System View (F3, F6) now shows the player's current orbit
(#2084, #2168, #2169, #146, #985)
* The Sector View (F2) now has options to hide vertical lines
and out-of-range system labels
* Minor changes and tweaks
* Clean up the Taxi, DeliverPackage and Assassination mission views
(#2142, #2151)
* Tweak Polish translation (#2167)
* Gas giants now have a thin layer of atmosphere (#1788, #1395)
* Fixes
* Fix hoop station unreliable docking detection (#2153, #2125)
* Fix ground and "big_crappy" station docking detection (#2197)
* Fix redscreen from TradeShips module when entering a system with
only surface ports (#2172, #2171)
* Fix object viewer crash (#2187)
* Fix Lua console to allow continuation of incomplete commands (#2198)
* Script changes
* New StarSystem method: ExportToLua (#1700)
* Internal changes
* Converted some remaining GL code to use the renderer interface (#2184)
Alpha 32
* New features
* Ship parade on the menu screen (#2112)
* New ship "Kanara Interceptor" (#2037)
* New ship "Lunar Shuttle" (#2082)
* New ship "Deneb Transport" (#2119)
* New fast random number generator (#1893, #2078, #2079)
* Upgraded hoop station (#2046, #2131, #2114)
* Removed Lua model system (LMR) (#2029, #2071)
* Removed LMR-based ships (#2061)
* Removed Elite/Frontier content (#2093)
* Minor changes and tweaks
* Balanced DSMiner fuel use (#2062)
* Added laser mount to DSMiner (#2055)
* Model animation state saved and restored to savefile (#2044)
* New missile AI (#2094)
* Shortcut key to launch missiles ('m') (#2094)
* Show realtime orbit positions in system view (#2104)
* Fixes
* Work around missing model UV coordinates (#2034, #1952)
* Fully initialise Body object in its constructor (#2048)
* Fix crash when refueling (#2050)
* Reduce terrain "grid" effect (#2053, #1631)
* Fix crash in several mission screens when accessed during hyperspace
(#2064, #2056)
* Fix crash when missiles explode before activation (#2067, #2066)
* Fix duplicated model animation groups (#2063, #2024)
* Model changes
* Converted Natrix ship to SGModel (#2033, #2095)
* Upscaled DSMiner model (#2096)
* New missile model (#2036)
* New cargo model (#2101)
* Downscaled building models (#2052)
* Add test_gun model (#2060)
* Converted tombstone to SGModel (#2083)
* Basic support for station door animations (#2046)
* Support for navigation lights (#2080)
* Support for per-instance skinning (#2088)
* Modelviewer: Scale/landingpad test model (press 'p') (#2034, #1981)
* Modelviewer: More/better log output (#2034, #1876)
* Modelviewer: Enable mods (#2032)
* Script changes
* UI: MultiLineText objects now have SetText and AppendText methods (#2045)
* ShipTypes is deprecated, and EquipTypes has been removed; use the new ShipDef
and EquipDef tables (#2026)
* Player.SetHyperspaceTarget and GetHyperspaceTarget methods (#2028, #2027)
* Model: Ship.GetSkin & SetSkin and skin manipulation methods (#2080)
* Internal changes
* Removed Text::VectorFont (#2041)
* Removed Renderer::DrawPoints2D (#2041)
* LuaObject wrapper cleanup (#2026, #2049, #2073, #2075)
* Fix SGModel NodeVisitor not applying correctly to all node types (#2076, #2074)
* Remove ShipFlavour structure (#2069, #2135, #2113)
Alpha 31
* New features
* Crew! Hire people to do stuff for you (experimental) (#1973, #2025, #2030,
#2039)
* New ship "Deep Space Miner" (#2023)
* Minor changes and tweaks
* Cargo scooping now only requires a collision against the ship rather
than a specific part of it (again) (#1922)
* Improve point sprite (LMR billboard) rendering performance (#1927,
#1929, #1928)
* Improve city rendering performance (#1927)
* Removed per-light ambient color and building fade (#1930)
* Ship thrust and fuel tank size have been rebalanced (#1689)
* Restore "Pioneering Pilots' Guild" text (#1987, #1989)
* New Hope is now located on land (#1977)
* Debug information overlay now includes latitude and longitude (#1994)
* Missile spawn and control moved to Lua (#1663)
* Add more names to the name generator (#2021)
* Labels on SGModels can now be set (#1979)
* Fixes
* Collisions with stars now work again (#1942)
* Dates before 3200-01-01 no longer display negative (#1955, #1954)
* Text on SGModel ships now uses correct character offsets (#1980)
* An unset decal no longer displays a black square on Intel graphics (#1976)
* Fixed various crashes caused by console completion (#1998)
* SGModel animation timing fixes (#1978, #1970)
* Greatly reduced chance of police ships spawning on top of each other (#1993)
* Fixed station names being repeated within a single system (#1958, #1911)
* Handle missing material definitions by providing a basic white default
material if none are specified (#1817, #1916)
* Detect conflicts between animations (#1938)
* Animations now work correctly across detail level switches (#1978)
* Model changes
* Converted Lanner ship to SGModel (#1957, #1969, #2002)
* Converted Wave ship to SGModel (#2022)
* Converted "big crappy" spacestation to SGModel (#1964, #2017)
* Converted "hoop" spacestation to SGModel (#1932)
* Converted standard building set to SGModel (#1923)
* Removed "mushroom" ground stations
* Removed long-unused building models (#1923)
* Modelviewer: Reloading model also reloads textures (#1968, #1939)
* Modelviewer: View controls are improved (#1982)
* Modelviewer: Larger models are displayed without z clipping (#1982, #1933)
* Modelviewer: Improve zoom behaviour (#2020)
* New material parameters: unlit, two_sided and alpha_test (#1995, #1935)
* Script changes
* Remove deprecated Ship methods.SetPrimaryColour and SetSecondaryColour
and shipType attribute
* Ship thruster efficiency can be specified with effective_exhaust_velocity value,
instead of thruster_fuel_use (either can be used) (#1689)
* Add max_crew & min_crew params to ship def (#1973)
* Missile control methods Missile.Arm, Missile.Disarm, Ship.SpawnMissile
and Ship.AIKamikaze (#1663)
* Separate station defs from LMR station models (#1913, #1931, #1934)
* Internal changes
* Cameras are no longer attached to a body, and World View camera
controllers are no longer derived from Camera (#1889)
* Remove kill count from core (#1944)
* Intro & tombstone can now use SGModels (#1956, #2006)
* SGModels now have priority over LMR models of the same name (#1956)
* Console completion now handled through the LuaObject dispatcher
(#1945, #1672, #1972, #1974)
* Queries for near-by objects now use a very basic acceleration structure (#1910)
* String <-> Integer enum mapping tables have been separated from Lua (#1996)
* Improve MultiLineText draw performance (#1999)
* SGModel nodes all carry a pointer to the renderer (#1986)
* SGModels can now be instanced, with separate appearance and animation
state for each (#2007, #1975)
* Bad terrain generator output will now emit lots of debug info before
crashing (#2005)
* Fixed some memory leaks (#2011)
Alpha 30
* New features
* New model system (SGModel) (#1676, #1208, #813, #1852, #1914)
* Rotation damping icon and control on the panel (#1842, #1837)
* OSX: Hold the option key down when launching pioneer.app to launch the
model viewer instead (#1803)
* New volcanic surface effects on some planets (#1782)
* New and improved autopilot (#1812)
* Improved atmosphere rendering: scattering, sunsets, thinner fogs and
ground lighting fixes (#1888, #1891)
* Russian translation (#1899, #1713)
* Minor changes and tweaks
* Don't allocate projectile geometry for every projectile. Huge
performance increase during combat (#1822)
* Main menu now has keyboard shortcuts again (#1821)
* Player's name now updates during editing in Personal Information view (#1845)
* Rondel system moved further away from Sol and surrounding stars (#1861, #1815)
* Star fade-in has been adjusted to make stars less visible in daytime (#1881)
* Some missions now state the distance to the target system (#1886, #1909)
* Try harder to find a populated homeworld for a faction (#1860, #1792)
* Clicking cancel from the Load dialog now returns you to the game (#1847, #1325)
* Bulk ships are now only placed at orbital stations (#1890)
* Improve building self-shadowing and lighting (#1898, #1811)
* Low/medium/high orbit altitudes reduced to be more likely to fit in
object frames (#1903)
* Script changes and model changes
* New attribute StarSystem.explored (#1793, #1797)
* Custom systems can now define gravpoints (#1701, #1074)
* Added attributes in space/ground station models info table:
ship_launch_stage, parking_distance, parking_gap_size (#1812)
* Fixes
* Interpret galaxy density bitmap as unsigned values (#1818, #1813)
* Invert mouse cursor movement in rear view (#1820)
* Missions no longer vanish from view when other missions are completed
(#1824, #1826, #1854, #1856)
* Fix crash when switching away from settings screen after death (#1844,
#1698, #1742)
* Move SystemView time control buttons above the dash to work around
input priority problems (#1853, #1851)
* Fix occasional bug that could leave a trailing slash on some filesystem
paths (#1843, #1486)
* Fix division-by-zero bugs in missile AI (#1873, #1872)
* Fix loading of player's criminal record and fines (#1877, #1874)
* Selected systems are now always shown in the sector view (#1864)
* Fix crash bug in Lua function SystemPath.DistanceTo
* Fix long-broken mouse flight under Linux by disabling DGA. Set config
option SDLUseDGAMouse=1 to revert to old behaviour (#1892, #5)
* Fix system info view to ignore irrelevant mouse wheel scroll events (#1894)
* Don't toggle labels and rotation damping while console is active (#1897, #1364)
* Don't save/restore GL_POINT_BIT attribute, it breaks GL state on old
Intel chips
* Update all material light components when applying a material (#1908, #1887)
* UI changes
* Improved appearance of Dropdown widget (#1789, #1766)
* Fix layout of non-contributing widgets inside pack boxes (#1789)
* UI widgets can now have keyboard shortcuts (#1821, #1841, #1840)
* Internal changes
* Improvements in text rendering performance (#1791)